Weapons are items that can be used to deal damage to creatures and structures.
Properties[]
Wielding (One-handed/Two-handed)[]
Only one-handed weapons can be simultaneously equipped with shields or a torch. All melee two-handed weapons have a greater movement speed reduction and cannot be used together with shields or a torch.
Offensive and defensive properties[]
Damage/Damage type[]
All damages in Valheim have a damage type. Some creatures have weaknesses/resistances to certain damage types, which increases/decreases the effectiveness of these damages. For example, skeletons are weak to blunt damage and resist pierce damage.
When creatures are hit by damage with damage types they are weak/resist to, the damage numbers would be shown in yellow/grey color compared to the usual white color.
Similar types of weapons mostly deal same type of damage:
- Blunt damage: One/two-handed Clubs
- Slash damage: One/two-handed Axes, Swords
- Pierce damage: Spears, Polearms, Pickaxes, Bows
- Half slash, half pierce damage: Knives
Exceptions include weapons that deal elemental damage like torch, Frostner and Draugr fang. Some clubs including Stagbreaker and Porcupine also deal pierce damage besides blunt damage. Keep in mind that not all damage types are upgraded when upgrading some weapons.
Block armor and block force[]
All weapons have a value of block armor, indicating the amount of damage absorbed when blocked by the weapon.
Block force shows the amount of knockback applied to enemies when blocked.
Parry and Parry bonus[]
Weapons and shields, except tower shields, can be used to parry attacks, with varying parry bonuses.
Parry bonus is a multiplier to block armor (damage absorbed) when parrying. Damage dealt to the enemy in a period of time after a successful parry that absorbs all the damage is always 2x. Parry bonus is mostly determined by the weapon type:
- Tower shields: Cannot parry
- Tankard, Bows, Round shields: 1.5x
- Buckler shields: 2.5x
- Polearms (atgeirs): 3x
- Knives: 4x
- Flesh Rippers: 6x
- All other weapons: 2x
Backstab[]
Backstab indicates the multiplier applied to enemies when backstabbing. The backstab bonus is applied when attacking unaware enemies, regardless of whether they are facing towards or away from the player. Backstabbing an enemy gives it a backstab immunity for 5 minutes. Backstabbing can occur even if enemy has partial HP. An enemy which has a red exclamation point over its name and HP bar, indicating that it is aware of your location, cannot be backstabbed.
- Abyssal harpoon: 1x
- Two-handed clubs: 2x
- Tankard (Cannot attack): 4x
- Knives and Flesh rippers: 6x
- All other weapons, including bows and one-handed clubs: 3x
Knockback[]
Knockback shows how far enemies are knocked back when attacked by the weapon.
Movement speed[]
Most weapons, when equipped, decrease the character's movement speed and increase dodge roll cost. The movement speed effect is mostly determined by the weapon type:
- Flesh rippers and Knives: -0% (No movement speed reduction)
- All other one-handed melee weapons, Bows, non-Tower Shields, Pickaxes, Polearms, and Magic: -5%
- Serpent scale shield: -15%
- Two-handed Axes, two-handed Clubs, and Tower Shields other than Serpent scale shield: -20%
Melee weapons[]
Melee weapons are items that can be equipped to increase attack damage. Different types of melee weapon can have different ranges, attack speeds, stamina costs per attack and secondary attacks. When equipping one-handed weapons, the character can also equip shields.
Most melee weapons' attack pattern involve a 3-hit combo. Generally, the first hit has the slowest delay (from the initial click), the second hit has less delay, and the third hit is slightly slower while dealing the most damage. Most melee weapons are quicker to recover and block from a miss than after a direct strike. Below are details regarding each type of melee weapon:
Axes[]
They are the only type of player weapon that can be used to cut trees. They can also be used against creatures, which makes for a slightly worse sword.
Name | Icon | Type | Damage | Stamina (primary) | Stamina (secondary) | Able to chop |
---|---|---|---|---|---|---|
Stone axe | One-handed | Slash: 15/30 Chop: 20/29 |
5 | 10 | Up to Pine | |
Flint axe | One-handed | Slash: 20/35 Chop: 30/39 |
6 | 12 | Up to Pine | |
Bronze axe | One-handed | Slash: 40/55 Chop: 40/49 |
8 | 16 | Up to Birch and Oak | |
Iron axe | One-handed | Slash: 60/75 Chop: 50/59 |
10 | 20 | Up to Birch and Oak | |
Battleaxe | Two-handed | Slash: 70/88 Chop: 40/47.5 |
16 | 8 | Up to Birch and Oak | |
Crystal battleaxe | Two-handed | Slash: 90/108 Spirit: 30/30 Chop: 50/57.5 |
18 | 9 | Up to Birch and Oak | |
Blackmetal axe | One-handed | Slash: 100/115 Chop: 60/69 |
14 | 28 | Up to Yggdrasil shoots | |
Jotun Bane | One-handed | Slash: 80/95 Poison: 40/40 Chop: 70/79 |
16 | 32 | Up to Yggdrasil shoots | |
Berserkir axes | Dual-wielded | Slash: 140/155 Chop: 80/89 |
16 | 28 | Up to Yggdrasil shoots |
Clubs[]
Clubs primarily deal blunt damage and feature high knockback. The knockback from clubs allows the player to keep enemies at arms' length and is sufficient to displace some enemies out of their effective attack range.
Name | Icon | Type | Damage | Knockback | Stamina
(primary) |
Stamina
(secondary) |
Notes |
---|---|---|---|---|---|---|---|
Torch | One-handed | Blunt: 4 Fire: 15 |
30 | 4 | — | ||
Club | One-handed | Blunt: 12/30 | 30 | 6 | — | ||
Stagbreaker | Two-handed | Blunt: 20/38 Pierce: 5/5 |
150 | 12 | — | AoE damage | |
Bronze mace | One-handed | Blunt: 35/53 | 80 | 8 | 16 | ||
Iron mace | One-handed | Blunt: 55/73 | 90 | 10 | 20 | ||
Iron sledge | Two-handed | Blunt: 55/73 | 200 | 20 | — | 2x stagger, AoE damage | |
Frostner | One-handed | Frost: 40/58 Blunt: 35/35 Spirit: 20/20 |
100 | 12 | 24 | ||
Porcupine | One-handed | Blunt: 50/50 Pierce: 45/63 |
100 | 14 | 28 | ||
Demolisher | Two-handed | Blunt: 145/163 | 210 | 28 | — | 2x stagger, AoE damage | |
Flametal mace | One-handed | Blunt: 135/153 | 100 | 16 | 28 | — |
Swords[]
Swords have low knockback and low stamina cost for good damage. Sword damage is not reduced when several enemies or objects are hit by a single attack, unlike most other weapons.
Name | Icon | Damage | Stamina (primary) | Stamina (secondary) | Notes |
---|---|---|---|---|---|
Bronze sword | Slash: 35/53 | 8 | 16 | ||
Iron sword | Slash: 55/73 | 10 | 20 | ||
Silver sword | Slash: 75/93 Spirit: 30/45 |
12 | 24 | ||
Black Metal sword | Slash: 95/113 | 14 | 28 | ||
Mistwalker | Slash: 75/75 Frost: 40/58 Spirit: 0/15 |
16 | 32 | ||
Krom | Slash: 150/168 | 20 | 40 | Two-handed | |
Nidhögg | Slash: 135/153 | 16 | 32 | ||
Slayer | Slash: 170/188 | 20 | 40 | Two-handed | |
Dyrnwyn | Slash: 145/163 Fire: 10 |
16 | 32 |
Spears[]
Spears have a fast attack with short range and low stamina cost.
Name | Icon | Damage | Stamina
(primary) |
Stamina
(secondary) |
---|---|---|---|---|
Flint spear | Pierce: 20/38 | 6 | 8 | |
Bronze Spear | Pierce: 35/53 | 8 | 10 | |
Ancient bark spear | Pierce: 55/73 | 10 | 12 | |
Fang spear | Pierce: 75/93 | 12 | 14 | |
Carapace spear | Pierce: 115/133 | 16 | 18 | |
Splitnir | Pierce: 135/153 | 16 | 18 |
Polearms[]
Polearms are strong two-handed weapons. All polearms deal pierce damage, and have a distinct AoE special attack.
Name | Icon | Damage | Stamina (primary) | Stamina (secondary) | Block armor |
---|---|---|---|---|---|
Bronze atgeir | Pierce: 45/63 | 12 | 24 | 16 | |
Iron atgeir | Pierce: 65/83 | 14 | 28 | 28 | |
Blackmetal atgeir | Pierce: 105/123 | 18 | 36 | 52 | |
Himminafl | Pierce: 85/85 Lightning: 40/58 |
20 | 40 | 64 |
Knives[]
Knives have fast attacks with short range and low stamina cost. Knives deal 6x damage against unalerted enemies, whereas most other weapons do 3x.
Name | Icon | Damage | Stamina (primary) | Stamina (secondary) | Notes |
---|---|---|---|---|---|
Flint knife | Slash: 5/8 Pierce: 5/8 |
4 | 12 | ||
Copper knife | Slash: 12/15 Pierce: 12/15 |
6 | 18 | ||
Butcher knife | Pure: 1000 | 5 | - | Does damage only to tamed animals | |
Abyssal Razor | Slash: 20/23 Pierce: 20/23 |
8 | 24 | ||
Silver knife | Slash: 25/28 Pierce: 25/28 Spirit: 12 |
10 | 30 | ||
Blackmetal knife | Slash: 34/37 Pierce: 34/37 |
12 | 36 | ||
Skoll and Hati | Slash: 45/48 Pierce: 45/48 |
14 | 42 | Dual-wielded |
Fists[]
When a player attacks without a weapon, tool equipped, or use a dedicated Fist weapon such as the Flesh rippers, they do a Fist strike.
Name | Icon | Damage | Knockback | Stamina |
---|---|---|---|---|
Bare fists | blunt: 5 | 5 | 4 | |
Flesh Rippers | slash: 60/72 | 20 | 10 |
Shields[]
Shields are weapons that can be used with other one-handed weapons. The block power, parry force and parry bonus of the weapons used with shields would be replaced by that of the shield used.
Name | Icon | Type | Block armor (Min/Max) | Block force (Min/Max) | Parry bonus | Movement speed |
---|---|---|---|---|---|---|
Wood shield | Round | 6/18 | 20/30 | 1.5x | -5% | |
Wood tower shield | Tower | 10/22 | 100/110 | - | -20% | |
Bone tower shield | Tower | 32/44 | 100/110 | - | -20% | |
Bronze buckler | Buckler | 16/28 | 30 | 2.5x | -5% | |
Banded shield | Round | 42/54 | 40/50 | 1.5x | -5% | |
Iron buckler | Buckler | 28/40 | 30 | 2.5x | -5% | |
Iron shield (Only obtainable via console commands!) |
Tower | 35 | 30 | - | -20% | |
Iron tower shield | Tower | 52/64 | 100/110 | - | -20% | |
Knight shield (Only obtainable via console commands!) |
Round | 120 | 40 | 1.5x | -5% | |
Silver shield | Round | 60/72 | 40/50 | 1.5x | -5% | |
Serpent scale shield | Tower | 60/72 | 100/110 | - | -15% | |
Black metal shield | Round | 78/90 | 50/60 | 1.5x | -5% | |
Black metal tower shield | Tower | 104/116 | 150/160 | - | -20% | |
Carapace buckler | Buckler | 78/90 | 50/60 | 2.5x | -5% | |
Carapace shield | Round | 96/108 | 60/70 | 1.5x | -5% | |
Flametal shield | Round | 114/126 | 50/60 | 1.5x | -5% | |
Flametal tower shield | Tower | 140/152 | 150/160 | - | -10% |
Ranged weapons[]
Bows[]
Bows are weapons that shoot equipped arrows. Unlike melee weapons, attacks consume equipped arrows and can be charged while spending stamina to increase range and damage. Bows cannot be used when there are no arrows left in the inventory.
Name | Icon | Stamina | Damage Types (Min/Max) |
Knock back |
Back stab |
Velocity | Spread | Attack noise | Hit noise | ||
---|---|---|---|---|---|---|---|---|---|---|---|
Min | Max | Min | Max | ||||||||
Crude bow | 4 / s | Pierce: 22/31 | 0 | 3x | 2 m/s | 35 m/s | 1° | 20° | 15 m | 8 m | |
Finewood bow | 6 / s | Pierce: 32/41 | 5 | 3x | 2 m/s | 50 m/s | 1° | 20° | 15 m | 8 m | |
Huntsman bow | 8 / s | Pierce: 42/51 | 10 | 3x | 2 m/s | 50 m/s | 0° | 20° | 4 m | 4 m | |
Draugr Fang | 10 / s | Pierce: 47/56 Poison: 5/20 |
20 | 3x | 2 m/s | 60 m/s | 0° | 20° | 15 m | 8 m | |
Spinesnap | 14 / s | Pierce: 72/84 Spirit: 5/20 |
25 | 3x | 2 m/s | 60 m/s | 0° | 20° | 15 m | 8 m | |
Ash Fang | 14 / s | Pierce: 82/94
Spirit: 0/15 |
25 | 3x | 2 m/s | 60 m/s | 0° | 20° | 15 m | 8 m |
Crossbows[]
Crossbows are weapons that shoot equipped bolts. Like bows, attacks consume Bolts. Crossbows are slow to load, but have great damage and long range with no trajectory drop.
Name | Icon | Reload Speed | Stamina | Damage Types (Min/Max) |
Knock back |
Back stab |
Velocity | Spread | Attack noise | Hit noise |
---|---|---|---|---|---|---|---|---|---|---|
Arbalest | 3.5 s | 1/s | Pierce: 200/209 | 210 | 3x | 200 m/s | 0° | 15 m | 8 m | |
Ripper | 3.5 s | 1/s | Pierce: 220/229 | 210 | 3x | 200 m/s | 0° | 15 m | 8 m |
Magic weapons[]
Magic weapons need Eitr to be used. There are two types of magic weapons, Elemental magic and Blood magic.
Elemental magic[]
Name | Icon | Damage | Eitr Used | Block armor | Block force | Parry bonus | Knockback | Movement speed |
---|---|---|---|---|---|---|---|---|
Staff of embers | Blunt: 120 Fire: 120/138 |
35 | 48-72 | 20 | 2x | 100 | -5% | |
Staff of frost | Frost: 30/36 | 5 | 48-72 | 20 | 2x | 10 | -5% | |
Dundr | Lightning: 12x20/ 12x26 |
25 | 48-72 | 20 | 2x | 210 | -5% | |
Staff of the Wild | Blunt: 20/60 Poison: 20/60 |
55 | 48-72 | 20 | 2x | 100 | -5% | |
Staff of Fracturing | Blunt: 12x12 Fire: 12x12/ 12x24 |
30 | 48-72 | 20 | 2x | 100 | -5% |
Blood magic[]
Blood magic weapons drain some of the caster's Health (current health, not maximum health) per cast.
Name | Icon | Eitr used | Health drained | Hp/Shield | Damage | Duration | Limit max Summon |
---|---|---|---|---|---|---|---|
Staff of protection | 60 | 40% | 200 | 0 | 1/4 minutes | 1 per ally | |
Dead raiser | 100 | 40% | 400 | Summon: 50 slash/40 pierce | Unlimited | 1 to 4 | |
Trollstav | 120 | 60% | 2000 | On cast: 300 fire, 50 pure
Summon: 60-80 blunt |
Unlimited | 2 |
Ammunition[]
Arrows[]
Arrows are items that can be shot by bows. Bows cannot be used without arrows.
Name | Icon | Total Damage | Damage Type | Knockback |
---|---|---|---|---|
Wood arrow | 22 | Pierce: 22 | 10 | |
Flinthead arrow | 27 | Pierce: 27 | 10 | |
Bronzehead arrow | 32 | Pierce: 32 | 10 | |
Fire arrow | 33 | Pierce: 11 Fire: 22 |
10 | |
Ironhead arrow | 42 | Pierce: 42 | 10 | |
Poison arrow | 78 | Pierce: 26 Poison: 52 |
10 | |
Obsidian arrow | 52 | Pierce: 52 | 10 | |
Frost arrow | 78 | Pierce: 26 Frost: 52 |
10 | |
Silver arrow | 72 | Pierce: 52 Spirit: 20 |
10 | |
Needle arrow | 62 | Pierce: 62 | 15 | |
Carapace arrow | 72 | Pierce: 72 | 15 | |
Charred arrow | 82 | Pierce: 82 | 15 |
Bolts[]
Bolts are items that can be shot by crossbows. Crossbows cannot be used without bolts.
Name | Icon | Damage | Knockback |
---|---|---|---|
Bone bolt | Pierce: 32 | 0 | |
Iron bolt | Pierce: 42 | 0 | |
Blackmetal bolt | Pierce: 62 | 0 | |
Carapace bolt | Pierce: 72 | 0 | |
Charred bolt | Pierce: 82 | 0 |
Missiles[]
Missiles are items that can be shot by the Ballista. Ballistae cannot be armed without missiles.
Name | Icon | Damage | Knockback |
---|---|---|---|
Wooden missile | pierce: 75 | 45 | |
Black metal missile | pierce: 120 | 60 | |
Flametal missile | pierce: 140 | 60 |
Bombs[]
Bombs are weapons that are thrown by the character and consumed when used.
Name | Icon | Damage | Damage type | AoE damage | AoE radius | AoE duration | Backstab | Knockback |
---|---|---|---|---|---|---|---|---|
Ooze bomb | 5 | Blunt | poison: 40 | 4 m | 10 s | 3x | 40 | |
Bile bomb | 5 | Blunt | fire: 15 poison: 30 |
4 m | 10 s | 3x | 40 | |
Smoke bomb | 5 | Blunt | smoked: 2/s | 3 m | 10 s | 3x | 40 |
Axes |
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Clubs |
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Swords |
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Spears | |||||||||||||||||||
Polearms | |||||||||||||||||||
Knives |
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Fists | |||||||||||||||||||
Bows |
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Crossbows |
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Magic |
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Shields |
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Other |
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