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Weapons are items that can be used to fight and kill Creatures in Valheim.

Properties

Wielding (One-handed/Two-handed)

Only One-handed weapons can be simultaneously equipped with shields or a torch. All melee two-handed weapons have a greater movement speed reduction and cannot be used together with shields or a torch.

Offensive and defensive properties

Damage/ Damage type

All damages in Valheim have a damage type. Some creatures have weaknesses/resistances to certain damage types, which increases/decreases the effectiveness of these damages. For example, skeletons are weak to blunt damage and resists pierce damage.

When creatures are hit by damage with damage types they are weak/resist to, the damage numbers would be shown in yellow/grey color compared to the usual white color.

Similar types of weapons mostly deal same type of damage:

Exceptions include weapons that deal elemental damages like Torch, Frostner and Draugr fang. Some clubs including Stagbreaker and Porcupine also deal pierce damage besides blunt damage. Keep in mind that not all damage types are upgraded when upgrading some weapons.


Block armor and block force

All weapons have a value of block armor, indicating the amount of damage absorbed when blocked by the weapon.

Block force shows the amount of knockback applied to enemies when blocked.

Parry and Parry bonus

Weapons and shields (except tower shields) can be used to parry attacks, with varying parry bonuses.

Parry bonus is a multiplier to block armor (damage absorbed) when parrying. Damage dealt to the enemy in a period of time after a successful parry that absorbs all the damage is always 2x. Parry bonus is mostly determined by the weapon type:


Backstab

Backstab indicates the multiplier applied to enemies when backstabbing. The backstab bonus is applied when attacking unaware enemies, regardless of whether they are facing towards or away from the player. Backstabbing an enemy gives it a backstab immunity for 5 minutes. Backstabbing can occur even if enemy has partial HP. An enemy which has a red exclamation point over its name and HP bar cannot be backstabbed.


Knockback

Knockback shows how far enemies are knocked back when attacked by the weapon.


Movement speed

Most weapons, when equipped, decreases the character's movement speed. The movement speed effect is mostly determined by the weapon type:

Melee weapons

Melee weapons are items that can be equipped to increase attack damage. Different types of melee weapon can have different ranges, attack speeds, stamina costs per attack and secondary attacks. When equipping one-handed weapons, the character can also equip shields.

Most melee weapons' attack pattern involve a 3-hit combo. Generally, the first hit has the slowest delay (from the initial click), the second hit has less delay, and the third hit is slightly slower while dealing the most damage. Most melee weapons are quicker to recover and block from a miss than after a direct strike. Below are details regarding each type of melee weapon:

Weapon type properties

Attack type Stamina (base) Range Attack speed Damage Staggering Knockback Notes
Axes (primary) 6 - 14 2.2 m 2.58 s (1.11 + 0.65 + 0.82) 1x + 1x + 2x 2x 50 - 60 Player moves forward 0.25 m on the 2nd and 3rd combo swing. 90 degree arc.
Clubs (primary) 6 - 14 2.4 m 2.46 s (1.14 + 0.44 + 0.88) 1x + 1x + 2x 1x 30 - 120 Player moves forward 0.66 m with each swing. 90 degree arc.
Clubs (secondary) 2x 2.4m 1.72 s 2.5x 2x 2x Player moves forward 0.66 m. 30 degree arc.
Swords (primary) 8 - 14 2.4 m 2.46 s (1.14 + 0.44 + 0.88) 1x + 1x + 2x 1x 40 Player moves forward 0.66 m with each swing. 90 degree arc.
Swords (secondary) 2x 2.4 m 1.84 s 3x 1x 1x Player moves forward 0.33 m. 45 degree arc.
Spears (primary) 6 - 12 1.9 m 0.68 s 1x 1x 20 Player moves forward 0.33 m. 40 degree arc. No 3-hit combo.
Spears (secondary) 8 - 14 Thrown 1.57 s (includes picking up) 1.5x 1x 1.5x Throws the spear. Can be picked up afterwards and can float on water.
Knives (primary) 4 - 12 1.8 m 1.74 s (0.6 + 0.44 + 0.7) 1x + 1x + 2x 1x 10 Attacking does not move the player. 80 degree arc.
Knives (secondary) 3x 1.8 m 1.52 s 3x 1x 4x Causes the player to lunge 5 m forward. 45 degree arc.
Polearms (primary) 12 - 18 3.2 m 2.98 s (0.84 + 0.86 + 1.28) 1x + 1x + 2x 1x 30 Player moves forward 0.75 m on 2nd and 3rd combo swing. 20 degree arc.
Polearms (secondary) 2x 3 m 1.54s 1x 6x 10x Player moves forward 0.5 m. 360 degree arc. No multi-target damage penalty.
Two-handed axes (primary) 16 - 18 2.5 m 3.21 s (1.58 + 0.92 + 0.71) 1x + 1x + 2x 1.5x 70 Player moves forward 0.5 m with each swing. 90 degree arc. No multi-target damage penalty.
Two-handed axes (secondary) 0.5x 2.5 m 0.84s 0.5x 4x 2x Player does not move forward during strike. 30 degree arc.
Two-handed clubs 12 - 20 4 m 2.12 s 1x 1x / 2x 150 - 200 Hammer lands 2 m in front of player creating a shockwave area of effect with a radius of 4 m. No damage falloff anywhere in the radius. No multi-target damage penalty. No 3-hit combo. No secondary attack.


List of Melee weapons

Name Icon Type Damage Backstab Knockback
Club Club.png Clubs Blunt: 12/30 3x 25
Stone axe Stone axe.png Axes Slash: 15/30 3x 50
Torch Torch.png Clubs Blunt: 4

Fire: 15

3x 30
Flint axe Flint axe.png Axes Slash: 20/35 3x 50
Flint knife Flint knife.png Knives Slash: 5/8

Pierce: 5/8

6x 10
Flint spear Flint spear.png Spears Pierce: 20/38 3x 20
Antler Pickaxe Antler pickaxe.png Pickaxes Pierce: 18

Pickaxe: 18

3x 50
Stagbreaker Stagbreaker.png Two-handed Clubs Blunt: 20/38

Pierce: 5/5

2x 150
Copper knife Copper knife.png Knives Slash: 12/15

Pierce: 12/15

6x 10
Bronze atgeir Bronze atgeir.png Polearms Pierce: 45/63 3x 30
Bronze Axe BronzeAxeIcon.png Axes Slash: 40/55 3x 50
Bronze Mace Bronze mace.png Clubs Blunt: 35/53 3x 80
Bronze Spear Bronze spear.png Spears Pierce: 35/53 3x 20
Bronze sword Bronze sword.png Swords Slash: 35/53 3x 40
Bronze Pickaxe Bronze pickaxe.png Pickaxes Pierce: 24/40

Pickaxe: 24/37

3x 50
Abyssal Harpoon Abyssal harpoon.png Spears Pierce: 10 1x 20
Abyssal Razor Abyssal razor.png Knives Slash: 20/23

Pierce: 20/23

6x 10
Ancient bark spear Ancient bark spear.png Spears Pierce: 55/73 3x 20
Tankard Tankard.png - (Only used to drink mead) 4x 30
Battleaxe BattleAxe.png Two-handed Axes Slash: 70/88

Chop: 40/47.5

3x 70
Iron sword Iron sword.png Swords Slash: 55/73 3x 50
Iron axe Iron axe.png Axes Slash: 60/75

Chop: 50/59

3x 50
Iron sledge Iron sledge.png Two-handed Clubs Blunt: 55/73 2x 200
Iron mace Iron mace.png Clubs Blunt: 55/73 3x 90
Iron pickaxe Iron pickaxe.png Pickaxes Pierce: 33/48

Pickaxe: 33/48

3x 50
Iron atgeir Iron atgeir.png Polearms Pierce: 65/83 3x 30
Silver sword Silver sword.png Swords Slash: 75/93

Spirit: 30/45

3x 40
Fang spear Fang spear.png Spears Pierce: 75/93 3x 20
Frostner Frostner.png Clubs Frost: 40/58

Blunt: 35/35

Spirit: 20/20

3x 120
Crystal battleaxe BattleAxe crystal.png Axes Slash: 90/108

Spirit: 30/30

Chop: 50/57.5

3x 70
Silver knife KnifeSilver.png Knives Slash: 25/28

Pierce: 25/28

Spirit: 12

6x 10
Blackmetal atgeir Blackmetal atgeir.png Polearms Pierce: 105/123 3x 30
Blackmetal axe Blackmetal axe.png Axes Slash: 100/115

Chop: 60/69

3x 60
Blackmetal knife Blackmetal knife.png Knives Slash: 34/37

Pierce: 34/37

6x 10
Blackmetal sword Blackmetal sword.png Swords Slash: 95/113 3x 40
Porcupine Porcupine.png Clubs Blunt: 50/50

Pierce: 45/63

3x 90

Bows

Bows are weapons that shoot equipped arrows. Unlike melee weapons, attacks consume equipped arrows and can be charged while spending stamina to increase range and damage. Bows cannot be used when there are no arrows left in the inventory.

List of Bows

Name Icon Damage Backstab Knockback
Crude bow Crude bow.png Pierce: 22/31 3x 0
Finewood bow Finewood bow.png Pierce: 32/41 3x 5
Huntsman bow Huntsman bow.png Pierce; 42/51 3x 10
Draugr Fang Draugr fang.png Pierce: 47/56

Poison: 5/20

3x 20

Arrows

Arrows are items that can be shot by bows. Bows cannot be used without arrows.

List of Arrows

Name Icon Total Damage Damage Type Knockback
Wood arrow Wood arrow.png 22 Pierce: 22 10
Fire arrow Fire arrow.png 33 Pierce: 11

Fire: 22

10
Flinthead arrow Flinthead arrow.png 27 Pierce: 27 10
Bronzehead arrow Bronzehead arrow.png 32 Pierce: 32 10
Ironhead arrow Ironhead arrow.png 42 Pierce: 42 10
Silver arrow Silver arrow.png 72 Pierce: 52

Spirit: 20

10
Obsidian arrow Obsidian arrow.png 52 Pierce: 52 10
Poison Arrow Poison arrow.png 78 Pierce: 26

Poison: 52

10
Frost arrow Frost arrow.png 78 Pierce: 26

Frost: 52

10
Needle arrow Needle arrow.png 62 Pierce: 62 15

Shields

Shields are weapons that can be used with other one-handed weapons. The block power, parry force and parry bonus of the weapons used with shields would be replaced by that of the shield used. Round shields have lower block power than tower shields. However, tower shields cannot parry and reduce 20% of the movement speed when equipped (except Serpent scale shield, which reduces 15% of the movement speed only), while round shields can and only reduce 5% of the movement speed when equipped.

List of Shields

Name Icon Tyoe Block armor Block force Parry Bonus Movement speed
Wood shield Wood shield.png Round 6/18 20/30 1.5x -5%
Wood tower shield Wood tower shield.png Tower 10/22 100/110 - -20%
Bone tower shield ShieldBoneTower.png Tower 32/44 100/110 - -20%
Bronze buckler Bronze buckler.png Buckler 16/28 30 2.5x -5%
Banded shield Shield banded0.png Round 42/54 40/50 1.5x -5%
Iron buckler ShieldIronBuckler.png Buckler 28/40 30 2.5x -5%
Iron tower shield Iron tower shield.png Tower 52/64 100/110 - -20%
Silver Shield Silver shield.png Round 60/72 40/50 1.5x -5%
Serpent scale shield Serpent scale shield.png Tower 60/72

Resistant vs. Pierce

100/110 - -15%
Black metal shield Black metal shield.png Round 78/90 50/60 1.5x -5%
Black metal tower shield Black metal tower shield.png Tower 104/116 150/160 - -20%

Bombs

Bombs are weapons that are consumed when used.

List of Bombs

Name Icon Damage Damage Type Backstab Knockback
Ooze bomb Ooze bomb.png 5 + 40 Blunt

(Poison effect AoE)

3x 40
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