- 1 Properties
- 2 Melee weapons
- 3 Bows
- 4 Arrows
- 5 Shields
- 6 Bombs
Only One-handed weapons can be simultaneously equipped with shields or a torch. All melee two-handed weapons have a greater movement speed reduction and cannot be used together with shields or a torch.
Damage/ Damage type
All damages in Valheim have a damage type. Some creatures have weaknesses/resistances to certain damage types, which increases/decreases the effectiveness of these damages. For example, skeletons are weak to blunt damage and resists pierce damage.
When creatures are hit by damage with damage types they are weak/resist to, the damage numbers would be shown in yellow/grey color compared to the usual white color.
Similar types of weapons mostly deal same type of damage:
- Blunt damage: One/two-handed Clubs
- Slash damage: One/two-handed Axes, Swords
- Pierce damage: Spears, Polearms, Pickaxes, Bows
- Half slash, half pierce damage: Knives
Exceptions include weapons that deal elemental damages like Torch, Frostner and Draugr fang. Some clubs including Stagbreaker and Porcupine also deal pierce damage besides blunt damage. Keep in mind that not all damage types are upgraded when upgrading some weapons.
All weapons have a value of block power, indicating the amount of damage absorbed when blocked by the weapon.
Parry bonus is a multiplier to block power (damage absorbed) when parrying. Damage dealt to the enemy in a period of time after a successful parry that absorbs all the damage is always 2x. Parry bonus is mostly determined by the weapon type:
- Tower shields: Cannot parry
- Tankard, Bows, Round shields except Bronze buckler: 1.5x
- Polearms (atgeirs): 3x
- Knives: 4x
- All other weapons: 2x
Backstab indicates the multiplier applied to enemies when backstabbing. The backstab bonus is applied when attacking unaware enemies, regardless of whether they are facing towards or away from the player. Backstabbing an enemy gives it a backstab immunity for 5 minutes. Backstabbing can occur even if enemy has partial HP. An enemy which has a red exclamation point over its name and HP bar cannot be backstabbed.
- Abyssal harpoon: 1x
- Two-handed clubs: 2x
- Tankard (Cannot attack): 4x
- Knives: 10x
- All other weapons, including bows and one-handed clubs: 3x
Knockback shows how far enemies are knocked back when attacked by the weapon.
Most weapons, when equipped, decreases the character's movement speed. The movement speed effect is mostly determined by the weapon type:
- Knives: -0% (No movement speed reduction)
- All other one-handed melee weapons, bows, round shields, pickaxes: -5%
- Polearms: -10%
- Serpent scale shield: -10%
- Battleaxe and Iron Sledge, tower shields except the Serpent scale shield: -20%
Melee weapons are items that can be equipped to increase attack damage. Different types of melee weapon can have different ranges, attack speeds, stamina costs per attack and secondary attacks. When equipping one-handed weapons, the character can also equip shields.
Most melee weapons' attack pattern involve a 3-hit combo. Generally, the first hit has the slowest delay (from the initial click), the second hit has less delay, and the third hit is slightly slower while dealing the most damage. Most melee weapons are quicker to recover and block from a miss than after a direct strike. Below are details regarding each type of melee weapon:
Weapon type properties
|Weapon Type (strike)||Stamina drain (base)||Range||Attack speed||Damage modifier||Staggering modifier||Knockback modifier||Notes|
|Axes (primary)||10||2.2m||2.74 s (0.93 + 0.69 + 1.12)||1x + 1x + 2x||Player moves forward 0.25m on the 2nd and 3rd combo swing. 90 degree arc.|
|Clubs (primary)||15||2.4m||2.46 s (1.02 + 0.68 + 0.76)||1x + 1x + 2x||Player moves forward 0.66m with each swing. 90 degree arc.|
|Clubs (secondary)||30||2.4m||1.72 s||2.5x||2x||2x||Player moves forward 0.66m. 30 degree arc.|
|Swords (primary)||10||2.4m||2.46 s (1.02 + 0.68 + 0.76)||1x + 1x + 2x||Player moves forward 0.66m with each swing. 90 degree arc.|
|Swords (secondary)||30||2.4m||1.84 s||3x||Player moves forward 0.33m. 45 degree arc.|
|Spears (primary)||15||1.8m||0.68 s||1x||Player moves forward 0.33m. 40 degree arc. No 3-hit combo.|
|Spears (secondary)||15||Thrown||1.57 s (includes picking up)||1.5x||1.5x||Throws the spear. Can be picked up afterwards and can float on water.|
|Knives (primary)||5||1.8m||2.04 s (0.88 + 0.54 + 0.62)||1x + 1x + 2x||Attacking does not move the player. 80 degree arc.|
|Knives (secondary)||40||1.8m||1.72 s||3x||4x||Causes the player to lunge 5m forward. 45 degree arc.|
|Polearms (primary)||20||3.2m||2.98 s (0.84 + 0.86 + 1.28)||1x + 1x + 2x||Player moves forward 0.75m on 2nd and 3rd combo swing. 20 degree arc.|
|Polearms (secondary)||35||3m||1.74s||1x||6x||10x||Player moves forward 0.5m. 360 degree arc. No multi-target damage penalty.|
|Two-handed axes (primary)||25||2.5m||3.44 s (1.82 + 0.92 + 0.7)||1x + 1x + 2x||Player moves forward 0.5m with each swing. 90 degree arc.|
|Two-handed axes (secondary)||15||2.5m||0.94s||0.5x||4x||2x||Player does not move forward during strike. 30 degree arc.|
|Two-handed clubs||25||6m||2.23s||1x||Hammer lands 2m in front of player creating a shockwave area of effect with a radius of 4m. No damage falloff anywhere in the radius. No multi-target damage penalty. No 3-hit combo. No secondary attack.|
List of Melee weapons
|Flint knife||Knives||12||18||Slash: 6/9
|Stagbreaker||Two-handed Clubs||25||43||Blunt: 20/38
|Copper knife||Knives||18||24||Slash: 9/12
|Ancient bark spear||Spears||55||73||Pierce||3x||20|
|Tankard||-||-||-||(Only used to drink mead)||4x||30|
|Iron sledge||Two-handed Clubs||55||73||Blunt||2x||200|
|Silver sword||Swords||75||93||Slash: 75/93
|Abyssal Razor||Knives||24||30||Slash: 12/15
|Blackmetal knife||Knives||36||42||Slash: 18/21
- Spirit damage excluded. Only affects undead and is not instant damage. See Spirit.
Bows are weapons that shoot equipped arrows. Unlike melee weapons, attacks consume equipped arrows and can be charged while spending stamina to increase range and damage. Bows cannot be used when there are no arrows left in the inventory.
List of Bows
|Name||Icon||Damage||Max Total Upgraded Damage||Damage Type
|Draugr Fang||52||76||Pierce: 47 / 56
Poison: 5 / 20
Arrows are items that can be shot by bows. Bows cannot be used without arrows.
List of Arrows
|Name||Icon||Total Damage||Damage Type||Knockback|
|Fire arrow||33||Pierce: 11
|Silver arrow||72||Pierce: 52
|Poison Arrow||78||Pierce: 26
|Frost arrow||78||Pierce: 26
Shields are weapons that can be used with other one-handed weapons. The block power, parry force and parry bonus of the weapons used with shields would be replaced by that of the shield used. Round shields have lower block power than tower shields. However, tower shields cannot parry and reduce 20% of the movement speed when equipped (except Serpent scale shield, which reduces 10% of the movement speed only), while round shields can and only reduce 5% of the movement speed when equipped.
List of Shields
|Name||Icon||Round/Tower Shield||Block Power / Upgraded Max||Parry Force / Upgraded Max||Parry Bonus|
|Wood shield||Round||20 / 30||20 / 20||1.5x|
|Wood tower shield||Tower||35 / 45||-||-|
|Bronze buckler||Round||45 / 55||30 / 30||2x|
|Banded shield||Round||60 / 70||40 / 50||1.5x|
|Iron tower shield||Tower||75 / 85||-||-|
|Silver Shield||Round||75 / 85||40 / 50||1.5x|
|Serpent scale shield||Tower||90 / 100||-||-|
|Black metal shield||Round||90 / 100||50 / 60||1.5x|
|Black metal tower shield||Tower||105 / 120||-||-|
Bombs are weapons that are consumed when used.
List of Bombs
(Poison effect AoE)