Valheim Wiki



Fixes, Improvements and QoL:

  • Fixed a bug where trolls would not get staggered correctly sometimes
  • Map key legend fixes and remove map icon gamepad mapping set to LB
  • Various small fixes to Frost Cave rooms
  • Fixed a bug related to pausing after being in debugmode and changing server
  • Upgrade function will now remember the selected object when upgrading
  • Fixed a bug where the split stack number sometimes would not be visible on high resolutions
  • Fixed a bug where sometimes smelters would not always use the correct amount of coal
  • Fixed some items not being covered in snow
  • Hotbar selection marker now more visible on light backgrounds when using gamepad
  • The ‘resetsharedmap’ console command added and various devcommands improvements
  • Buying items from the trader on gamepad no longer buys twice, plus some interface tweaks
  • Keyboard & gamepad hints for inventory screen
  • Picking up your tombstone will now try to stack items
  • Fixed an issue where tombstones sometimes would be unreachable in Swamp trees



New Content:

Fixes & Improvements:

  • FPS limiter setting and option to reduce GPU usage when minimised, menu FPS capped to 60
  • Various console command improvements and additions, see console ‘help’
  • Fixed some dungeon parts not being fully deterministic (ends)
  • Nomap mode improvements (vegvisr alternative, nomap is server setting, max distance for shouting, random build/spawn rotation, ‘noportals’ command)
  • Resolution now only shows refresh rate when forcing exclusive fullscreen
  • Various UI fixes
  • Changed name of Unarmed skill to Fists
  • Helmets covering the player character’s face should now hide beard
  • “Reduce background performance” is available as a setting
  • Recipes for Jack-o-turnip + Yule stuff disabled

Quality of Life:

  • Building marker is more subtle and indicates piece rotation
  • Corpse run gives carry weight bonus to compensate for unequipped belt
  • Crafting stackable items while having full inventory now possible if there are are available stack slots
  • Fixed a bug where sometimes stackable items won’t be taken when having full inventory and pressing ‘Take All’ in a chest
  • Chat can now be closed using esc, mouse or gamepad B

Gamepad support:

  • Full controller support!
  • Controller legend visible in pause menu and settings
  • Controller text input when running in Steam big picture mode. Chat, characters, signs, pets etc can now be named using the controller.
  • Controller mapping of all game features
  • Context menus will now always show controller buttons when using controller
  • Alternative controller glyph style option
  • Skills window scrollable with gamepad
  • Crafting can be cancelled if pressing the button again (like with mouse)
  • Fixed some missing/misplaced gamepad tooltips

Steam Deck:

  • Steam Deck controller layout shows when playing on Steam Deck
  • Loads default settings catered to the Steam Deck


  • Improvements for several community translated languages




  • Location music tweaks
  • Abomination drop & spawn tweaks
  • Localization updates
  • Enabled clipping check when placing thrones


  • Troll animations overhauled
  • Tamed animals are no longer afraid of fire
  • Peace and quiet (Tamed wolves no longer howl)
  • Serverlist profanity filter


  • Building item: Armor stand (Display your gear)
  • Merry Yule


  • Abominations now drop also 3-4 Guck.
  • Abomination spawn chance from 25% to 35% but creature cap from 2 to 1.
  • Abomination stagger duration from 5.5 seconds to 3.0 seconds.
  • Enabled Yule tree, Yuleklapp (small), Yuleklapp (medium) and Yuleklapp (large).
  • Bonemass trophy, Moder trophy and Yagluth trophy now randomly speak like other boss trophies (might have also been enabled by a previous update).
    • However their speak object is located over 50 meters from the item position which makes the speech difficult to trigger.
  • New console commands: find, printcreatures, printlocations, removebirds, removefish,
  • Ctrl + middleclick on the map teleports the player (if debug mode is enabled).
  • Console search no longer show words with "fx" unless searched on purpose (search term contains "fx").
  • Fixed console error when console search term was not initialized.
  • goto command teleports player to the water level when not flying.
    • When flying, the altitude is capped at 400.
  • spawn command with "*" no longer spawns entities which include "fx" in their name.




  • Fixed network issue when picking up items that just auto-stacked
  • Location music transition fixes
  • Swamps music volume tweak
  • Some player animation transition fixes
  • Monsters wakes up if hit by a ranged attack
  • Jump animation issue fixed







  • Jack-o-turnip cover offset fixed
  • Spirit damage no longer affected by wet
  • HP regen on mobs & bosses fix (They were previously regenerating HP faster than intended)
  • Tar pits spawn fix (In some edge cases they spawned on the edge between two biomes)


  • Unity engine updated (Fixes some random crashes related to pathfinding)
  • Comfort calculation performance optimized
  • Mead bases show status effect on tooltip
  • Localization updated, build menu overlapping fixes & added missing localization strings


  • Some locations in Black Forest now have discovery music (still needs some work though)
  • Removed clutter from spawning in Mistlands (It's now...very empty)



  • Fixed issue with resolution setting in settings gui



  • Oven & cooking station drop food items when destroyed
  • Gamepad sensitivity save fix
  • Acorn & Birch seed drop rate increased
  • Onion seed icon tweak
  • Player number difficulty scale tweaks
  • Removed comfort from Crystal wall
  • Atgeir, Blackmetal axe, Bronze spear tweaks
  • Lower melee weapon stamina drain
  • Knives have more durability
  • Tweaked some food stats based on effort to craft (blood pudding, boar jerky, bread, deer stew, mincemeat sauce, wolf jerky)
  • Night-spawning monsters despawn faster in the morning
  • Parry ranged attacks staggers caster again (illogical but fun)
  • Fuling AI tweaks (Spreads out & circles more)
  • Longer Lox attack cooldowns
  • Frost damage slowdown fix
  • Shield tutorial trigger fix for wood shields
  • Wood log 26° & 45° stability fix
  • Jack-o-turnip enabled
  • Torch + weapon jog animation fix


  • Acorn & Birch seed drop rate increased
    • For birch, the first value for Meadows variant 1 and second value is for Meadows variant 2 and Plains
    • Birch seeds: Average drop from 0.15/0.1 to 0.5/0.38
    • Birch resin: Average drop from 0.3/0.2 to 0.25/0.19
    • Birch feathers: Average drop from 0 to 0.25/0.19
    • Oak acorn: Average drop from 0.1 to 1.0
    • Oak resin: Average drop from 0 to 1.25
    • Oak feathers: Average drop from 0 to 0.5
  • Stamina usage reduced for iron, silver and black metal tiers (except knives and spears)
    • Axe, Mace, Sword: From 12, 16, 20 to 10, 12, 14
    • Atgeir: From 16, 24 to 14, 18
    • Battleaxe: From 20, 24 to 16, 18
    • Sledge. From 22 to 20
    • Pickaxe: From 12 to 10
  • Secondary stamina usage changed for all weapons
    • Knives: From 40 to 3x of primary usage
    • Spears: +2 of primary usage
    • Battleaxe: From 15 to 0.5x of primary usage
    • Mace, sword: From 30 to 2x of primary usage
    • Atgeir: From 35 to 2x of primary usage
  • Blackmetal atgeir speed penalty from -10% to -5% (like with other polearms)
  • Blackmetal axe has now block force (like other axes)
  • Bronze spear stamina cost from 6 to 8 (flint spear uses 6)
  • Knife durability from 100 to 200
  • Tweaked some food stats based on effort to craft
    • Boar jerky: Health and stamina from 20 to 23
    • Deer stew: Health from 40 to 45, stamina from 13 to 15, duration from 20 min to 25 min, regen from 2 to 3
    • Minced meat: Health from 45 to 40, stamina from 15 to 13
    • Wolf jerky: Health and stamina from 30 to 33, regen from 1 to 3
    • Blood pudding: Health from 23 to 25, stamina from 70 to 75
    • Bread: Health from 25 to 23, stamina from 75 to 70, duration from 30 min to 25 min
  • Player number difficulty tweaks
    • Effective health scaling from 40% per player to 30% per player
    • Scaling range from 200 meters to 100 meters.
    • Scaling now caps at 5 players
  • Reverted H&H change to night-spawning monsters despawning. They now try to flee and despawn when not seeing any targets.
    • Event creatures still only despawn after completely dropping the aggro.
  • Lox bite cooldown from 2 to 4 seconds and stomp cooldown from 10 to 12 seconds
  • Resolution change from settings was broken (fixed in the next patch)



  • Rebalanced hp/stamina on most foods ( more stamina on hp foods and more hp on stamina foods etc )
  • Fixed tar-pit not spawning on dedicated-server worlds
  • Slightly lower hp on Fulings & Fuling shamans
  • Slightly easier to stagger Fulings
  • Fixed issue with pressing I in server list while trying to filter servers
  • Lower bow stamina use
  • Cage wall 1x1 physics fix ( Already placed pieces will probably need to be repositioned )
  • Boars now also eat blueberries, raspberries & mushrooms
  • Chinese translation fix


2021/09/16 - Hearth & Home

General improvements

  • Weapons rebalanced (All weapons have been rebalanced to be more viable as main weapon and also have more unique playstyles)
  • Blocking system overhauled (Current maximum hp now greatly affects your ability to block attacks, stagger bar gui added)
  • Naming tamed creatures
  • Gamepad sensitivity settings
  • Auto-pickup toggle button added
  • Graphics settings (Active point lights & Active point light shadows)
  • Tamed creatures affected by friendly fire setting (i.e you can’t hurt a tamed creature unless you enable friendly fire or use the new Butcher knife item)
  • Various other improvements and bugfixes


  • Food rebalance (Most food items now give mainly stamina or mainly health to make food choices more interesting)
  • Food GUI overhauled to work better with the rebalanced food
  • Over 10 new things to eat (Actually 12)


  • Tamed Lox now have a purpose
  • Slimy locations & creatures added to plains
  • New plantable seeds: Birch, Oak & Onions




  • Pickaxes can hit multiple parts of ore deposits
  • Attacking only gives experience to weapon skills when hitting creatures (trees and rocks can't be used to level up)
  • Creatures stop moving when reaching their random idle movement target (previously would keep moving)
  • Tamed creatures are hostile to their original faction (but still friendly with the same creature)
  • Passive health regeneration doubled for creatures (2x interval, 4x amount)
  • Tamed creatures only regenerate passively when not hungry
  • Tamed creatures show healing ticks for the passive regeneration
  • Tamed creatures no longer get health for eating food
  • Sleeping has a cooldown (can't sleep over and over to skip days)
  • Multiplayer creature health scaling internally changed to a hidden damage reduction that scales dynamically (previously could get stuck on unscaled amount)
  • Received damage now triggers camera shake if more than 10% of the player health (previously more than 2 triggered)
  • New formula for speed reduction in liquids that affects both walking and running
  • Lots of tweaks related to liquid interactions
  • Gear speed penalty reduces knockback push with 1x multiplier (previously 1.5x multiplier, so for example 10% speed reduction knockback reduction from 15% to 10%)
  • New code for sliding
  • Moving, dodging and jumping is not possible while the stagger animation is ending. Creatures stay stunned slightly longer (previously stagger duration and stun duration were different)
  • Staggering gradually decreases (20% of max per second), instead of reseting when staggering or after 3 seconds of not taking physical damage
  • Riding skill increases creature speed by up to 20% and reduces stamin usage by up to 50%
  • Received damage less than 0.1 are ignored (previously only exactly 0 was ignored)
  • Fire and spirit damage fully stack (duration resets and tick damage is recalculated based on remaining damage and new damage)
  • Less than 1 fire damage and less than 1.2 spirit damage is ignored, unless already burning (for example 26 armor allows standing on campfires without taking any damage, however durability is still lost)
  • Poison damage gets reduced by armor (but still won't reduce armor durability)
  • Poison damage slightly increased for all creature attacks
  • Lightning damage also causes staggering (previously only blunt, pierce and slash caused)
  • Some tweaks to animations (at least sitting was affected)
  • Chat window also uses commands now like console, however it can only trigger non-cheat commands like animations
  • Improved console and chat windows. Tab allows autocompleting commands and parameters. Up and down arrows can be used to cycle previously issues commands.
  • Commands can be bound to keys. Also some new cheat commands
  • Fireplaces support holding the interaction key
  • Controller tweaks (for example JoyDPadUp and JoyDPadDown can be used to zoom the camera)
  • Resistance can't replace immunity (Serpents won't become suspectible to fire when wet)
  • Weakness can't replace resistance (Frost resistance always works even when wet)
  • Serpent scale shield provides pierce resistance when blocking (basically 4x block armor against pierce)
  • Block power changed to block armor (some damage gets through like with worn armor formula), all block armor values rebalanced
  • Damage that gets through the block causes extra staggering and will negate the whole block if the player staggers from it
  • For players, the stagger limit is 40% of the max health
  • Parrying only staggers melee attackers
  • Block stamina usage reduced from 30 to 10 (still scales down based on used block armor)
  • Parrying always uses the full 10 stamina, staggering the attacker uses additional 10 stamina
  • Parry force changed to block force (all blocking pushes melee attackers back, scales down based on use block armor)
  • Bow skill reduces hold duration by up to 80% (previously up to 100%)
  • Corrupted items can't be picked up (for example enemy weapons spawned with console which lack a proper icon) to prevent inventory getting messed up
  • Items stuck in tar can't be picked and won't automatically despawn
  • Item stands are protected by wards
  • Light code was tweaked / optimized
  • Creatures check targeting more often (from 3 / 10 to 2 / 6 depending if a player is nearby or not), this indirectly increases aggro range by giving noise less time to disappear
  • Event creatures lose the hunt mode after the event ends (so they can calm down)
  • Event creatures and night time creatures only flee after fully calming down
  • Event creatures and night time creatures walk instead of run when fleeing
  • Tables are in a separate comfort group
  • Holding down the attack button continuously attacks instead of doing a single attack
  • Holding bow at full charge consumes stamina only at half of the normal rate
  • New food decay formula that cause less stat decay over time (for example at half decay you get 81% of the stats instead of 50% and at 99% decay you still get 25% of stats)
  • New setting for controller sensitivity
  • Slow from frost damage and tar is based on the base speed (so they stack additively effectively reducing the movement speed to zero
  • Slow from frost damage got bugged. The slow starts as 0% and gradually increases towards 100% slow (fixed at a later patch)
  • New status effect Puke that removes food (from Bukeperries)
  • Smelters and kilns can get blocked by the generated smoke
  • Creatures from general spawning system have 10% chance per level up (previously 15%)
  • Text input of signs can be cancelled
  • Gravity has 100 tool tier (able to collapse silver deposits)
  • Yagluth attacks can be blocked but most of the physical damage was changed to lightning damage
  • Boars no longer eat blueberries, raspberries & mushrooms (reverted at the next patch)
  • Lox have a lower stagger limit (from 100% to 30%)
  • Lox cause 20 blunt and 40 chop as an area damage every 4 seconds when moving more than 5 meters per second
  • Lox run speed increased from 6 m/s to 7 m/s
  • Lox attack cooldowns reduced (reverted at a later patch)
  • Greydwarf shamans drop pukeberries
  • Unarmed troll ground slam does now extra 50 blunt damage when hitting diggable terrain (previously this did 0 damage)
  • Fish have actual names
  • Blob and Oozer vision range reduced from 40 meters to 30 meters
  • Boar meat drop chance increased from 50% to 100%
  • Wolf mean drop chance increased from 40% to 100%
  • Onion seed may spawn in all mountain treasure chests
  • Tar pits spawn in Plains
  • Birchs have a 15% chance to drop a seed in Meadows and 10% in Plains (increased at a later patch)
  • Oaks have a 10% chance to drop a seed (increased at a later patch)
  • 20% more blueberry bushes (max patches from 2 to 1 but bush size from 2-8 to 1-8, radiums from 5 to 8)
  • More wraiths (can now spawn in edges of Swamps instead of only in the middle)
  • One skeleton spawn point was changed from one time to respawn every hour outside Burial chambers (affects existing worlds too)
  • All weapon primary stamina costs were rebalanced so that early game weapons use less stamina while end game weapons use more
  • Secondary stamina costs were not changed, expect for spears (fixed at a later patch)
  • Early game weapons now deal more damage per used stamina than later weapons (fixed at a later patch)
  • Sword stamina cost increased to match mace stamina cost
  • Axe damage slightly increased and attack speed slightly faster (about same DPS as swords)
  • Knife damage greatly increased and attack speed much faster (slightly lower DPS as swords)
  • Battleaxe damage slightly decreased and attack speed slightly faster (both primary and secondary)
  • Battleaxe primary attacks have 1.5x staggering
  • Atgeir secondary attack slightly faster
  • Two handed clubs attack slightly faster
  • Fang spear damage slightly increased
  • Spear range increased by 5.5%
  • Knife cone decreased by 25%
  • Bronze and Iron atgeir move speed penalty from -10% to -5% (Blackmetal still -10%, fixed at a later patch)
  • New dreams and runestone texts
  • Hearths are slightly bigger and snap better
  • Forsaken powers activate faster
  • Smoke spawning for structures were rebalanced (slightly different intervals but barely any real change)
  • Event area radius increased from 64 meters to 96 meters



  • AI tweaks (Monsters should always target creatures [including players] first if they have a clear path to them & monsters should only attack low priority structures [walls etc.] if they are trying to get to a player)



  • Random save bug-fix (Solves a very unusual case of world corruption caused when shutting down)
  • Monster AI tweaks (More aggressively attacking structures when unable to attack the player among other things)
  • Open container fix (Fixes issue where you had to click a container multiple times to open it in multiplayer)
  • Taught Greydwarfs to throw better
  • Event trigger tweaks (Wolf event only triggers after Bonemass has been killed, Moder army can trigger in mountains etc.)
  • Long forgotten Blob event enabled
  • SFX volume setting fix (Used wrong DB conversion)
  • Maypole enabled (Happy midsummer!)
  • AI flee behaviour tweaks (Bosses don’t run from you anymore)
  • Undocumented: Bosses and event creatures are now always alerted so they can't be backstabbed (except very briefly after spawning).



  • Fixed issue where capes sometimes formed strange bumps on the back after jumping
  • Close build gui with ESC selection fix
  • Fuling army event trigger fixed
  • Wolf hunt event trigger fixed
  • Troll ground slam can now be blocked
  • Longship repair & build sound fixes
  • Wolfcape durability fix
  • Respawning resources timer fix (Berries and flint should now correctly respawn)
  • Serpents no longer flee when low on health
  • Fixed issue with ship containers not closing properly in some situations
  • Raise terrain is more smooth & less pointy
  • Fixed water particles & water-surface clipping issues inside boats
  • Better fermenter feedback when it’s exposed
  • Tweaked some sound assets to use less RAM
  • Covered rocks should no longer look wet during rain



  • Fixed smelter issue when a very long time has passed since visiting (10000 days)
  • 30s Pre world save warning added
  • Stone stair physics fix
  • Inventory screen gamepad focus fix
  • Large-creature visual overhaul (troll, boss-2 & boss-3)
  • Troll ragdoll material fix
  • Harpoon mechanics overhauled
  • Engine updated (some stability improvements)
  • Draugr archer visual fixes (1 & 2 star draugrs sometimes got the wrong material)
  • Fixed issues when crafting station is destroyed while in use
  • Creature group spawning adjusted to avoid spawning over total limit (in some cases)
  • Credits updated
  • Localization updates



  • Swamp draugr spawner location fix to prevent draugrs from spawning inside stones
  • Lox pet-sfx fix
  • Torches in locations should no longer support constructions
  • Dolmen location stone size fix
  • New terrain modification system
  • Terrain-modification priority changed (Terrain modifications in an area should load before buildings, only applies to the new terrain modification system)
  • World loading tweaks (to fix issues with ships and buildings getting damaged while loading)
  • Stop server list download when leaving the start menu (to decrease network bandwidth usage)
  • Lowered the amount of stone required to Raise ground using the hoe



  • Localization updates
  • Added separate walk-sneak snow footstep sfx
  • Music update ( fixed some sound glitches )
  • Credits updated ( Changed the look of the credits screen & added missing names )
  • Hammer,Hoe & Cultivator timing & input tweaks ( Slightly lower use delay & queued button presses for a smoother experience...just for you )



  • Campfire,Bonfire & hearth take damage when dealing damage
  • Reinforced chest inventory space increased to 6x4
  • All boss drops can now float on water
  • Sunken crypt entrance tweaked (to stop tombstones from getting stuck)
  • Fixed rotation of Wood tower shield on item stands
  • Deathsquito & Drake trophy drop rate increased
  • 1 & 2 Star creature HP fix
  • Night-spawning wolves should be easier to tame now (should stop trying to run away & despawn after starting to tame)
  • Harpoon does not work on bosses anymore
  • Ingame console disabled by default (add launch argument "-console" to enable)
  • The console command for enabling developer/debug commands has been changed to “devcommands” from “imacheater” and a warning message has been added.
  • Improved enemy projectile reaction system
  • Battle axe tweaks (hits multiple enemies easier)
  • Player knockback force is affected by equipment speed modifiers (IE heavy gear will reduce the knockback from enemies)
  • Blackforest stone tower tweaks
  • Ward system fixes (You can no longer place a new ward where an enemy ward overlaps)
  • Comfort calculation fixed
  • "Failed to connect" error message fixed
  • Serpent trophy stack fix
  • Missing Moder spawn location in some worlds fixed (NOTE: For existing worlds "genloc" command needs to be run manually in a local game with dev commands enabled to generate new locations, this is only needed if your specific world has this issue, this is not very common)
  • Megingjord item-collider fix
  • Added a slight use-delay on Hammer, Hoe & Cultivator
  • Hammer remove auto-repeat added
  • Better network bandwidth handling (should work better on low bandwidth connections & also use higher data rate if possible)
  • Dolmen location fixes (Stop top stone from falling for no reason)
  • Fixed removing item from item-stand not always syncing item stats
  • Server list refresh button can be pressed before the entire list has been downloaded
  • Better bad connection detection
  • Fixed issue causing server to send more data the longer a client was connected
  • Localization updates



  • Localization updates
  • Made Haldor head-turn smoother
  • Object network interpolation is skipped if object was far away, solved issue with network players flying through the air when entering dungeons & exiting portals etc
  • Added -public 1/0 flag to dedicated server again, Allows players to host local lan only servers
  • Join IP-button updated to allow for lan-connections (dedicated servers only) & added DNS support
  • Dedicated servers use directIP connection instead of SDR, solves issues with slow steam relays in some areas of the world
  • Bonemass puke-effect network fix
  • Updated Dedicated-server PDF manual
  • Prevent pickup items when entering portals
  • Lowered wolf procreation slightly
  • Lowered chance of boss trophy talking



  • Fixed connected player counter (Correctly ending auth sessions)
  • Fixes instant disconnection issue that some players have experienced.



  • Crafting item-dupe bug fix
  • Harpooned player & ship bug fix
  • Fixed player ragdoll
  • Bonemass,Moder,Yagluth difficulty tweaks
  • Moder music updated
  • Tombstone bugfix (probably wont fix disappearing tombstones though)
  • Fixed world corruption caused by pressing ALT+F4 while logging out.
  • Deathsquitos have slightly longer audio range
  • Tweaked audio on blast-furnace & spinning wheel
  • Shared map position setting is saved per world
  • Updated network stats (F2)
  • Building destruction drop-fix
  • Vulkan support in windows builds
  • Network disconnection bugfix
  • Updated socket-backend



  • Disable google analytics
  • Updated Unity engine
  • Forest crypt fixes
  • Credits updated
  • Save system returned to old-new
  • Pickables sync fix (stones,carrots etc)
  • Dedicated server CPU usage fix (Framerate limiter)
  • Hearth smoke building fix
  • Save system tweaks
  • Console "save" function can be used remotely if player is added to admin list
  • Autosave every 20min (instead of 30min)
  • Manual join IP function (dedicated servers only)
  • Extra tombstone checks ( to prevent them from disappearing )
  • Network optimizations
  • Better broken world handling ( crash/exit instead of loading an empty world )
  • Localization fixes
  • World list fix
  • Client quit network sync fix
  • Save IO-disk flush tweaks
  • Ip parse checks


  • More serverlist improvements (removed initial serverlist request to lower network trafic)
  • Carts detach when teleporting



  • Lower dmg on deathsquitos
  • Fixed text-msg icon
  • Updated server manual PDF



  • Localization fixes
  • Added enemy awareness indicator to enemy huds
  • Sneak tweaks
  • Added save directory override to dedicated servers (-savedir)
  • AI fixes



  • World & character save improvements
  • Teleport ore chest hack fix
  • Remove structure resource dupe bug fix
  • Server map set to server name to make it filterable in steam server-browser



  • Ragdoll destruction network fix
  • Dedicated server ugly file-flag shutdown system removed (Use CTRL-C or SIGINT instead)
  • Updated reference server start scripts (Please update local copies)



  • Fixed world selection gui broken due to corrupt world file



  • Serverlist fixes
  • Lowered enemy per-player damage scaling
  • Localization fixes
  • Server filter fix



  • Fixed freeze at Valheim logo screen
  • Fixed Block-sfx
  • Fixed Spaming dodge consumed extra stamina
  • Serverlist tweaks (multi-line names, server count)
  • Continous music enabled by default + Drowning effects added
  • Compendium icon updated
  • Made Hugin dialog guis slightly larger
  • More surtling cores in burial chambers