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The Quarry - The Loop
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0.208.1
2022/04/11
Fixes, Improvements and QoL:
- Fixed a bug where trolls would not get staggered correctly sometimes
- Map key legend fixes and remove map icon gamepad mapping set to LB
- Various small fixes to Frost Cave rooms
- Fixed a bug related to pausing after being in debugmode and changing server
- Upgrade function will now remember the selected object when upgrading
- Fixed a bug where the split stack number sometimes would not be visible on high resolutions
- Fixed a bug where sometimes smelters would not always use the correct amount of coal
- Fixed some items not being covered in snow
- Hotbar selection marker now more visible on light backgrounds when using gamepad
- The ‘resetsharedmap’ console command added and various devcommands improvements
- Buying items from the trader on gamepad no longer buys twice, plus some interface tweaks
- Keyboard & gamepad hints for inventory screen
- Picking up your tombstone will now try to stack items
- Fixed an issue where tombstones sometimes would be unreachable in Swamp trees
0.207.2
2022/03/01
New Content:
- Frost Caves added as a new dungeon
- New enemies: Ulv, Cultist, Bat
- New crafting materials: Red jute, Fenring hair, Fenring claw
- New armour set: Fenris Coat, Fenris Leggings, Fenris Hood
- New weapon: Flesh Rippers (Fists)
- New build pieces: Red jute carpet, Red jute curtain, Standing brazier
- New event: “You stirred the cauldron”
Fixes & Improvements:
- FPS limiter setting and option to reduce GPU usage when minimised, menu FPS capped to 60
- Various console command improvements and additions, see console ‘help’
- Fixed some dungeon parts not being fully deterministic (ends)
- Nomap mode improvements (vegvisr alternative, nomap is server setting, max distance for shouting, random build/spawn rotation, ‘noportals’ command)
- Resolution now only shows refresh rate when forcing exclusive fullscreen
- Various UI fixes
- Changed name of Unarmed skill to Fists
- Helmets covering the player character’s face should now hide beard
- “Reduce background performance” is available as a setting
- Recipes for Jack-o-turnip + Yule stuff disabled
Quality of Life:
- Building marker is more subtle and indicates piece rotation
- Corpse run gives carry weight bonus to compensate for unequipped belt
- Crafting stackable items while having full inventory now possible if there are are available stack slots
- Fixed a bug where sometimes stackable items won’t be taken when having full inventory and pressing ‘Take All’ in a chest
- Chat can now be closed using esc, mouse or gamepad B
Gamepad support:
- Full controller support!
- Controller legend visible in pause menu and settings
- Controller text input when running in Steam big picture mode. Chat, characters, signs, pets etc can now be named using the controller.
- Controller mapping of all game features
- Context menus will now always show controller buttons when using controller
- Alternative controller glyph style option
- Skills window scrollable with gamepad
- Crafting can be cancelled if pressing the button again (like with mouse)
- Fixed some missing/misplaced gamepad tooltips
Steam Deck:
- Steam Deck controller layout shows when playing on Steam Deck
- Loads default settings catered to the Steam Deck
Localisation:
- Improvements for several community translated languages
0.206.5
2021/12/14
Fixes:
- Location music tweaks
- Abomination drop & spawn tweaks
- Localization updates
- Enabled clipping check when placing thrones
Improvements:
- Troll animations overhauled
- Tamed animals are no longer afraid of fire
- Peace and quiet (Tamed wolves no longer howl)
- Serverlist profanity filter
News:
- Building item: Armor stand (Display your gear)
- Merry Yule
Undocumented
- Abominations now drop also 3-4 Guck.
- Abomination spawn chance from 25% to 35% but creature cap from 2 to 1.
- Abomination stagger duration from 5.5 seconds to 3.0 seconds.
- Enabled Yule tree, Yuleklapp (small), Yuleklapp (medium) and Yuleklapp (large).
- Bonemass trophy, Moder trophy and Yagluth trophy now randomly speak like other boss trophies (might have also been enabled by a previous update).
- However their speak object is located over 50 meters from the item position which makes the speech difficult to trigger.
- New console commands: find, printcreatures, printlocations, removebirds, removefish,
- Ctrl + middleclick on the map teleports the player (if debug mode is enabled).
- Console search no longer show words with "fx" unless searched on purpose (search term contains "fx").
- Fixed console error when console search term was not initialized.
- goto command teleports player to the water level when not flying.
- When flying, the altitude is capped at 400.
- spawn command with "*" no longer spawns entities which include "fx" in their name.
0.205.5
2021/11/25
Bugfixes
- Fixed network issue when picking up items that just auto-stacked
- Location music transition fixes
- Swamps music volume tweak
- Some player animation transition fixes
- Monsters wakes up if hit by a ranged attack
- Jump animation issue fixed
Improvements
- Console command auto complete help
News
Undocumented
- Sneaky Effect from Troll Set changed from -25% visibility to +15 Sneak skill
0.204.4
2021/11/08
Bugfixes
- Jack-o-turnip cover offset fixed
- Spirit damage no longer affected by wet
- HP regen on mobs & bosses fix (They were previously regenerating HP faster than intended)
- Tar pits spawn fix (In some edge cases they spawned on the edge between two biomes)
Improvements
- Unity engine updated (Fixes some random crashes related to pathfinding)
- Comfort calculation performance optimized
- Mead bases show status effect on tooltip
- Localization updated, build menu overlapping fixes & added missing localization strings
News
- Some locations in Black Forest now have discovery music (still needs some work though)
- Removed clutter from spawning in Mistlands (It's now...very empty)
0.203.11
2021/10/04
- Fixed issue with resolution setting in settings gui
0.203.10
2021/10/04
- Oven & cooking station drop food items when destroyed
- Gamepad sensitivity save fix
- Acorn & Birch seed drop rate increased
- Onion seed icon tweak
- Player number difficulty scale tweaks
- Removed comfort from Crystal wall
- Atgeir, Blackmetal axe, Bronze spear tweaks
- Lower melee weapon stamina drain
- Knives have more durability
- Tweaked some food stats based on effort to craft (blood pudding, boar jerky, bread, deer stew, mincemeat sauce, wolf jerky)
- Night-spawning monsters despawn faster in the morning
- Parry ranged attacks staggers caster again (illogical but fun)
- Fuling AI tweaks (Spreads out & circles more)
- Longer Lox attack cooldowns
- Frost damage slowdown fix
- Shield tutorial trigger fix for wood shields
- Wood log 26° & 45° stability fix
- Jack-o-turnip enabled
- Torch + weapon jog animation fix
Undocumented
- Acorn & Birch seed drop rate increased
- For birch, the first value for Meadows variant 1 and second value is for Meadows variant 2 and Plains
- Birch seeds: Average drop from 0.15/0.1 to 0.5/0.38
- Birch resin: Average drop from 0.3/0.2 to 0.25/0.19
- Birch feathers: Average drop from 0 to 0.25/0.19
- Oak acorn: Average drop from 0.1 to 1.0
- Oak resin: Average drop from 0 to 1.25
- Oak feathers: Average drop from 0 to 0.5
- Stamina usage reduced for iron, silver and black metal tiers (except knives and spears)
- Axe, Mace, Sword: From 12, 16, 20 to 10, 12, 14
- Atgeir: From 16, 24 to 14, 18
- Battleaxe: From 20, 24 to 16, 18
- Sledge. From 22 to 20
- Pickaxe: From 12 to 10
- Secondary stamina usage changed for all weapons
- Knives: From 40 to 3x of primary usage
- Spears: +2 of primary usage
- Battleaxe: From 15 to 0.5x of primary usage
- Mace, sword: From 30 to 2x of primary usage
- Atgeir: From 35 to 2x of primary usage
- Blackmetal atgeir speed penalty from -10% to -5% (like with other polearms)
- Blackmetal axe has now block force (like other axes)
- Bronze spear stamina cost from 6 to 8 (flint spear uses 6)
- Knife durability from 100 to 200
- Tweaked some food stats based on effort to craft
- Boar jerky: Health and stamina from 20 to 23
- Deer stew: Health from 40 to 45, stamina from 13 to 15, duration from 20 min to 25 min, regen from 2 to 3
- Minced meat: Health from 45 to 40, stamina from 15 to 13
- Wolf jerky: Health and stamina from 30 to 33, regen from 1 to 3
- Blood pudding: Health from 23 to 25, stamina from 70 to 75
- Bread: Health from 25 to 23, stamina from 75 to 70, duration from 30 min to 25 min
- Player number difficulty tweaks
- Effective health scaling from 40% per player to 30% per player
- Scaling range from 200 meters to 100 meters.
- Scaling now caps at 5 players
- Reverted H&H change to night-spawning monsters despawning. They now try to flee and despawn when not seeing any targets.
- Event creatures still only despawn after completely dropping the aggro.
- Lox bite cooldown from 2 to 4 seconds and stomp cooldown from 10 to 12 seconds
- Resolution change from settings was broken (fixed in the next patch)
0.202.19
2021/09/17
- Rebalanced hp/stamina on most foods ( more stamina on hp foods and more hp on stamina foods etc )
- Fixed tar-pit not spawning on dedicated-server worlds
- Slightly lower hp on Fulings & Fuling shamans
- Slightly easier to stagger Fulings
- Fixed issue with pressing I in server list while trying to filter servers
- Lower bow stamina use
- Cage wall 1x1 physics fix ( Already placed pieces will probably need to be repositioned )
- Boars now also eat blueberries, raspberries & mushrooms
- Chinese translation fix
0.202.14
2021/09/16 - Hearth & Home
General improvements
- Weapons rebalanced (All weapons have been rebalanced to be more viable as main weapon and also have more unique playstyles)
- Blocking system overhauled (Current maximum hp now greatly affects your ability to block attacks, stagger bar gui added)
- Naming tamed creatures
- Gamepad sensitivity settings
- Auto-pickup toggle button added
- Graphics settings (Active point lights & Active point light shadows)
- Tamed creatures affected by friendly fire setting (i.e you can’t hurt a tamed creature unless you enable friendly fire or use the new Butcher knife item)
- Various other improvements and bugfixes
Food
- Food rebalance (Most food items now give mainly stamina or mainly health to make food choices more interesting)
- Food GUI overhauled to work better with the rebalanced food
- Over 10 new things to eat (Actually 12)
World
- Tamed Lox now have a purpose
- Slimy locations & creatures added to plains
- New plantable seeds: Birch, Oak & Onions
Items
- New weapons: Crystal battleaxe, Silver knife
- New shields: Bone tower shield, Iron buckler
- Butcher knife (Special weapon for butchering tamed animals)
- Thunder stone (Sold by trader)
- Lox accessory
Building
- New Darkwood building pieces like shingle roofs, beams, decorations and more
- New types of furniture, including but not limited to a mighty Stone throne and a steamy viking Hot Tub
- Crystal walls
- New types of stacks/piles to show off your treasure and resources
- Cauldron extensions added: Spice Rack, Butcher's table, Pots and pans
- Cartography table (For sharing map-data with other players)
- Oven added (For baking bread and pie)
- Obliterator added (Items be gone)
- Iron cooking station (Required to cook some types of meat)
Undocumented
- Pickaxes can hit multiple parts of ore deposits
- Attacking only gives experience to weapon skills when hitting creatures (trees and rocks can't be used to level up)
- Creatures stop moving when reaching their random idle movement target (previously would keep moving)
- Tamed creatures are hostile to their original faction (but still friendly with the same creature)
- Passive health regeneration doubled for creatures (2x interval, 4x amount)
- Tamed creatures only regenerate passively when not hungry
- Tamed creatures show healing ticks for the passive regeneration
- Tamed creatures no longer get health for eating food
- Sleeping has a cooldown (can't sleep over and over to skip days)
- Multiplayer creature health scaling internally changed to a hidden damage reduction that scales dynamically (previously could get stuck on unscaled amount)
- Received damage now triggers camera shake if more than 10% of the player health (previously more than 2 triggered)
- New formula for speed reduction in liquids that affects both walking and running
- Lots of tweaks related to liquid interactions
- Gear speed penalty reduces knockback push with 1x multiplier (previously 1.5x multiplier, so for example 10% speed reduction knockback reduction from 15% to 10%)
- New code for sliding
- Moving, dodging and jumping is not possible while the stagger animation is ending. Creatures stay stunned slightly longer (previously stagger duration and stun duration were different)
- Staggering gradually decreases (20% of max per second), instead of reseting when staggering or after 3 seconds of not taking physical damage
- Riding skill increases creature speed by up to 20% and reduces stamin usage by up to 50%
- Received damage less than 0.1 are ignored (previously only exactly 0 was ignored)
- Fire and spirit damage fully stack (duration resets and tick damage is recalculated based on remaining damage and new damage)
- Less than 1 fire damage and less than 1.2 spirit damage is ignored, unless already burning (for example 26 armor allows standing on campfires without taking any damage, however durability is still lost)
- Poison damage gets reduced by armor (but still won't reduce armor durability)
- Poison damage slightly increased for all creature attacks
- Lightning damage also causes staggering (previously only blunt, pierce and slash caused)
- Some tweaks to animations (at least sitting was affected)
- Chat window also uses commands now like console, however it can only trigger non-cheat commands like animations
- Improved console and chat windows. Tab allows autocompleting commands and parameters. Up and down arrows can be used to cycle previously issues commands.
- Commands can be bound to keys. Also some new cheat commands
- Fireplaces support holding the interaction key
- Controller tweaks (for example JoyDPadUp and JoyDPadDown can be used to zoom the camera)
- Resistance can't replace immunity (Serpents won't become suspectible to fire when wet)
- Weakness can't replace resistance (Frost resistance always works even when wet)
- Serpent scale shield provides pierce resistance when blocking (basically 4x block armor against pierce)
- Block power changed to block armor (some damage gets through like with worn armor formula), all block armor values rebalanced
- Damage that gets through the block causes extra staggering and will negate the whole block if the player staggers from it
- For players, the stagger limit is 40% of the max health
- Parrying only staggers melee attackers
- Block stamina usage reduced from 30 to 10 (still scales down based on used block armor)
- Parrying always uses the full 10 stamina, staggering the attacker uses additional 10 stamina
- Parry force changed to block force (all blocking pushes melee attackers back, scales down based on use block armor)
- Bow skill reduces hold duration by up to 80% (previously up to 100%)
- Corrupted items can't be picked up (for example enemy weapons spawned with console which lack a proper icon) to prevent inventory getting messed up
- Items stuck in tar can't be picked and won't automatically despawn
- Item stands are protected by wards
- Light code was tweaked / optimized
- Creatures check targeting more often (from 3 / 10 to 2 / 6 depending if a player is nearby or not), this indirectly increases aggro range by giving noise less time to disappear
- Event creatures lose the hunt mode after the event ends (so they can calm down)
- Event creatures and night time creatures only flee after fully calming down
- Event creatures and night time creatures walk instead of run when fleeing
- Tables are in a separate comfort group
- Holding down the attack button continuously attacks instead of doing a single attack
- Holding bow at full charge consumes stamina only at half of the normal rate
- New food decay formula that cause less stat decay over time (for example at half decay you get 81% of the stats instead of 50% and at 99% decay you still get 25% of stats)
- New setting for controller sensitivity
- Slow from frost damage and tar is based on the base speed (so they stack additively effectively reducing the movement speed to zero
- Slow from frost damage got bugged. The slow starts as 0% and gradually increases towards 100% slow (fixed at a later patch)
- New status effect Puke that removes food (from Bukeperries)
- Smelters and kilns can get blocked by the generated smoke
- Creatures from general spawning system have 10% chance per level up (previously 15%)
- Text input of signs can be cancelled
- Gravity has 100 tool tier (able to collapse silver deposits)
- Yagluth attacks can be blocked but most of the physical damage was changed to lightning damage
- Boars no longer eat blueberries, raspberries & mushrooms (reverted at the next patch)
- Lox have a lower stagger limit (from 100% to 30%)
- Lox cause 20 blunt and 40 chop as an area damage every 4 seconds when moving more than 5 meters per second
- Lox run speed increased from 6 m/s to 7 m/s
- Lox attack cooldowns reduced (reverted at a later patch)
- Greydwarf shamans drop pukeberries
- Unarmed troll ground slam does now extra 50 blunt damage when hitting diggable terrain (previously this did 0 damage)
- Fish have actual names
- Blob and Oozer vision range reduced from 40 meters to 30 meters
- Boar meat drop chance increased from 50% to 100%
- Wolf mean drop chance increased from 40% to 100%
- Onion seed may spawn in all mountain treasure chests
- Tar pits spawn in Plains
- Birchs have a 15% chance to drop a seed in Meadows and 10% in Plains (increased at a later patch)
- Oaks have a 10% chance to drop a seed (increased at a later patch)
- 20% more blueberry bushes (max patches from 2 to 1 but bush size from 2-8 to 1-8, radiums from 5 to 8)
- More wraiths (can now spawn in edges of Swamps instead of only in the middle)
- One skeleton spawn point was changed from one time to respawn every hour outside Burial chambers (affects existing worlds too)
- All weapon primary stamina costs were rebalanced so that early game weapons use less stamina while end game weapons use more
- Secondary stamina costs were not changed, expect for spears (fixed at a later patch)
- Early game weapons now deal more damage per used stamina than later weapons (fixed at a later patch)
- Sword stamina cost increased to match mace stamina cost
- Axe damage slightly increased and attack speed slightly faster (about same DPS as swords)
- Knife damage greatly increased and attack speed much faster (slightly lower DPS as swords)
- Battleaxe damage slightly decreased and attack speed slightly faster (both primary and secondary)
- Battleaxe primary attacks have 1.5x staggering
- Atgeir secondary attack slightly faster
- Two handed clubs attack slightly faster
- Fang spear damage slightly increased
- Spear range increased by 5.5%
- Knife cone decreased by 25%
- Bronze and Iron atgeir move speed penalty from -10% to -5% (Blackmetal still -10%, fixed at a later patch)
- New dreams and runestone texts
- Hearths are slightly bigger and snap better
- Forsaken powers activate faster
- Smoke spawning for structures were rebalanced (slightly different intervals but barely any real change)
- Event area radius increased from 64 meters to 96 meters
0.156.2
2021/07/01
- AI tweaks (Monsters should always target creatures [including players] first if they have a clear path to them & monsters should only attack low priority structures [walls etc.] if they are trying to get to a player)
0.155.7
2021/06/23
- Random save bug-fix (Solves a very unusual case of world corruption caused when shutting down)
- Monster AI tweaks (More aggressively attacking structures when unable to attack the player among other things)
- Open container fix (Fixes issue where you had to click a container multiple times to open it in multiplayer)
- Taught Greydwarfs to throw better
- Event trigger tweaks (Wolf event only triggers after Bonemass has been killed, Moder army can trigger in mountains etc.)
- Long forgotten Blob event enabled
- SFX volume setting fix (Used wrong DB conversion)
- Maypole enabled (Happy midsummer!)
- AI flee behaviour tweaks (Bosses don’t run from you anymore)
- Undocumented: Bosses and event creatures are now always alerted so they can't be backstabbed (except very briefly after spawning).
0.154.1
2021/06/09
- Fixed issue where capes sometimes formed strange bumps on the back after jumping
- Close build gui with ESC selection fix
- Fuling army event trigger fixed
- Wolf hunt event trigger fixed
- Troll ground slam can now be blocked
- Longship repair & build sound fixes
- Wolfcape durability fix
- Respawning resources timer fix (Berries and flint should now correctly respawn)
- Serpents no longer flee when low on health
- Fixed issue with ship containers not closing properly in some situations
- Raise terrain is more smooth & less pointy
- Fixed water particles & water-surface clipping issues inside boats
- Better fermenter feedback when it’s exposed
- Tweaked some sound assets to use less RAM
- Covered rocks should no longer look wet during rain
0.153.2
2021/05/12
- Fixed smelter issue when a very long time has passed since visiting (10000 days)
- 30s Pre world save warning added
- Stone stair physics fix
- Inventory screen gamepad focus fix
- Large-creature visual overhaul (troll, boss-2 & boss-3)
- Troll ragdoll material fix
- Harpoon mechanics overhauled
- Engine updated (some stability improvements)
- Draugr archer visual fixes (1 & 2 star draugrs sometimes got the wrong material)
- Fixed issues when crafting station is destroyed while in use
- Creature group spawning adjusted to avoid spawning over total limit (in some cases)
- Credits updated
- Localization updates
0.150.3
2021/04/19
- Swamp draugr spawner location fix to prevent draugrs from spawning inside stones
- Lox pet-sfx fix
- Torches in locations should no longer support constructions
- Dolmen location stone size fix
- New terrain modification system
- Terrain-modification priority changed (Terrain modifications in an area should load before buildings, only applies to the new terrain modification system)
- World loading tweaks (to fix issues with ships and buildings getting damaged while loading)
- Stop server list download when leaving the start menu (to decrease network bandwidth usage)
- Lowered the amount of stone required to Raise ground using the hoe
0.148.7
2021/03/29
- Localization updates
- Added separate walk-sneak snow footstep sfx
- Music update ( fixed some sound glitches )
- Credits updated ( Changed the look of the credits screen & added missing names )
- Hammer,Hoe & Cultivator timing & input tweaks ( Slightly lower use delay & queued button presses for a smoother experience...just for you )
0.148.6
2021/03/23
- Campfire,Bonfire & hearth take damage when dealing damage
- Reinforced chest inventory space increased to 6x4
- All boss drops can now float on water
- Sunken crypt entrance tweaked (to stop tombstones from getting stuck)
- Fixed rotation of Wood tower shield on item stands
- Deathsquito & Drake trophy drop rate increased
- 1 & 2 Star creature HP fix
- Night-spawning wolves should be easier to tame now (should stop trying to run away & despawn after starting to tame)
- Harpoon does not work on bosses anymore
- Ingame console disabled by default (add launch argument "-console" to enable)
- The console command for enabling developer/debug commands has been changed to “devcommands” from “imacheater” and a warning message has been added.
- Improved enemy projectile reaction system
- Battle axe tweaks (hits multiple enemies easier)
- Player knockback force is affected by equipment speed modifiers (IE heavy gear will reduce the knockback from enemies)
- Blackforest stone tower tweaks
- Ward system fixes (You can no longer place a new ward where an enemy ward overlaps)
- Comfort calculation fixed
- "Failed to connect" error message fixed
- Serpent trophy stack fix
- Missing Moder spawn location in some worlds fixed (NOTE: For existing worlds "genloc" command needs to be run manually in a local game with dev commands enabled to generate new locations, this is only needed if your specific world has this issue, this is not very common)
- Megingjord item-collider fix
- Added a slight use-delay on Hammer, Hoe & Cultivator
- Hammer remove auto-repeat added
- Better network bandwidth handling (should work better on low bandwidth connections & also use higher data rate if possible)
- Dolmen location fixes (Stop top stone from falling for no reason)
- Fixed removing item from item-stand not always syncing item stats
- Server list refresh button can be pressed before the entire list has been downloaded
- Better bad connection detection
- Fixed issue causing server to send more data the longer a client was connected
- Localization updates
0.147.3
2021/03/02
- Localization updates
- Made Haldor head-turn smoother
- Object network interpolation is skipped if object was far away, solved issue with network players flying through the air when entering dungeons & exiting portals etc
- Added -public 1/0 flag to dedicated server again, Allows players to host local lan only servers
- Join IP-button updated to allow for lan-connections (dedicated servers only) & added DNS support
- Dedicated servers use directIP connection instead of SDR, solves issues with slow steam relays in some areas of the world
- Bonemass puke-effect network fix
- Updated Dedicated-server PDF manual
- Prevent pickup items when entering portals
- Lowered wolf procreation slightly
- Lowered chance of boss trophy talking
0.146.11
2021/02/26
- Fixed connected player counter (Correctly ending auth sessions)
- Fixes instant disconnection issue that some players have experienced.
0.146.8
2021/02/25
- Crafting item-dupe bug fix
- Harpooned player & ship bug fix
- Fixed player ragdoll
- Bonemass,Moder,Yagluth difficulty tweaks
- Moder music updated
- Tombstone bugfix (probably wont fix disappearing tombstones though)
- Fixed world corruption caused by pressing ALT+F4 while logging out.
- Deathsquitos have slightly longer audio range
- Tweaked audio on blast-furnace & spinning wheel
- Shared map position setting is saved per world
- Updated network stats (F2)
- Building destruction drop-fix
- Vulkan support in windows builds
- Network disconnection bugfix
- Updated socket-backend
0.145.6
2021/02/17
- Disable google analytics
- Updated Unity engine
- Forest crypt fixes
- Credits updated
- Save system returned to old-new
- Pickables sync fix (stones,carrots etc)
- Dedicated server CPU usage fix (Framerate limiter)
- Hearth smoke building fix
- Save system tweaks
- Console "save" function can be used remotely if player is added to admin list
- Autosave every 20min (instead of 30min)
- Manual join IP function (dedicated servers only)
- Extra tombstone checks ( to prevent them from disappearing )
- Network optimizations
- Better broken world handling ( crash/exit instead of loading an empty world )
- Localization fixes
- World list fix
- Client quit network sync fix
- Save IO-disk flush tweaks
- Ip parse checks
0.143.5
- 2021/02/09
- More serverlist improvements (removed initial serverlist request to lower network trafic)
- Carts detach when teleporting
0.143.4
2021/02/09
- Lower dmg on deathsquitos
- Fixed text-msg icon
- Updated server manual PDF
0.143.3
2021/02/08
- Localization fixes
- Added enemy awareness indicator to enemy huds
- Sneak tweaks
- Added save directory override to dedicated servers (-savedir)
- AI fixes
0.143.2
2021/02/07
- World & character save improvements
- Teleport ore chest hack fix
- Remove structure resource dupe bug fix
- Server map set to server name to make it filterable in steam server-browser
0.143.1
2021/02/06
- Ragdoll destruction network fix
- Dedicated server ugly file-flag shutdown system removed (Use CTRL-C or SIGINT instead)
- Updated reference server start scripts (Please update local copies)
0.142.6
2021/02/04
- Fixed world selection gui broken due to corrupt world file
0.142.5
2021/02/04
- Serverlist fixes
- Lowered enemy per-player damage scaling
- Localization fixes
- Server filter fix
0.142.1
2021/02/04
- Fixed freeze at Valheim logo screen
- Fixed Block-sfx
- Fixed Spaming dodge consumed extra stamina
- Serverlist tweaks (multi-line names, server count)
- Continous music enabled by default + Drowning effects added
- Compendium icon updated
- Made Hugin dialog guis slightly larger
- More surtling cores in burial chambers