The torch is a utility club. Its primary attack is a 3-hit combo with double damage on the last hit. It does not have a secondary attack.
It provides light. When equipped, it has the same effect as a fire, scaring off Necks, untamed Boars, Greylings and Greydwarfs.
It can be equipped in both main and off-hand.
Upgrade information[]
Quality
|
1
|
Blunt
|
4
|
Fire
|
15
|
Durability
|
20
|
Crafting
|
1 Wood 1 Resin
|
Workbench level
|
1
|
Notes[]
- The player starts the game with a torch.
- The torch passively loses durability when equipped and will stay lit for a maximum of 10 minutes (night lasts for nine minutes).
- Torches cannot be repaired and will simply disappear when their durability reaches 0%.
- Cannot be placed on an Item Stand.
- Despite its description, the torch does not provide the player with warmth.