The skills are a progression system in Valheim that determine your effectiveness with certain actions or weapon types/tools.

Leveling

Each skill can be increased up to 100. These skills will increase simply based on usage. For instance, attacking enemies or objects with most weapons and tools will increase your skill with their respective weapon/tool classes, whereas performing actions such as jumping, sprinting, sneaking, etc., will increase your skill in their respective categories.

Attacking players or enemies with a weapon (or your fists) will increase your skill within their categories. Attacking inanimate objects with a weapon will also increase your skill as long as the object you attack shows a damage indicator, however you will only net 50% of the base xp that attacking enemies and players provide.

Melee attack experience is gained per attack-- regardless of how many things you hit in a swing. If at least one of those objects is an enemy or player, you gain the base xp, otherwise you only gain 50% xp. You do not gain more xp for a skill by hitting more things at once.

Note that attacking trees with an axe will not increase the Axes (Skill) and will only increase the Wood Cutting (Skill). Conversely, attacking enemies or other objects with an axe will increase the Axes skill but not the Wood Cutting skill. If the player hits both a tree and an enemy (or another inanimate object such as a rock providing Axe experience), both skills will gain experience simultaneously. Pickaxes (Skill) follows the melee pattern-- lowering terrain does not grant xp. Attacking other players grants xp even if their pvp is disabled.

Ranged attack experience is gained per attack hit. Just as with melee, hitting enemies or players will provide base experience, hitting objects will provide only 50% of the base xp.

Note for weapons: Damage dealt, resistances, combos, backstabbing, and staggers do not affect skill gain. Damage that is reduced to zero, including damage to immune or invulnerable objects (including players with pvp disabled), will still give xp as normal. If you see floating text at all, you are gaining xp. Training new weapons on trees or rocks can be a decent way to level your skills, up to a point

Sneaking will increased your Sneak (Skill), while sneaking near a mob will greatly increase your skill the longer you remain hidden; your character is considered hidden when a sneak meter appears as you as sneaking. Your character must be moving to increase their sneak skill; simply standing still while crouching will not accumulate skill progress.

Enemy attacks must be blocked with a weapon or shield to increase Blocking (Skill); simply holding up a weapon/shield will not accumulate skill progress. Being attacked by other players while you are blocking will not count towards gaining Blocking skill unless PVP in enabled. However, attacking other players will still accumulate skill with your weapon/tool class even if PVP is disabled.

Note for Rested Bonus: Currently in version 0.147.3 when the "Rested Bonus" is applied, skill exp is gained 50% faster from all sources. This buff is not listed in the rested bonus active effects text but can checked through mods or comparing strike counts for levels on fresh levels characters.

Progression

Once the player has accumulated enough skill xp they reach the next level. The amount of skill xp required can be calculated using the following formula:

Skill gained that triggered an increase in level does not overflow into the next level.

Level 1-50 Level 51-100
Level XP next level Total XP % to level 100
1 1.0 1.0 0.00%
2 1.9 2.9 0.01%
3 3.1 6.0 0.03%
4 4.5 10.5 0.05%
5 6.1 16.6 0.08%
6 7.8 24.5 0.12%
7 9.8 34.2 0.17%
8 11.8 46.0 0.23%
9 14.0 60.0 0.30%
10 16.3 76.3 0.38%
11 18.7 95.1 0.47%
12 21.3 116.4 0.57%
13 23.9 140.3 0.69%
14 26.7 167.0 0.82%
15 29.5 196.5 0.97%
16 32.5 229.0 1.13%
17 35.5 264.6 1.30%
18 38.7 303.3 1.49%
19 41.9 345.2 1.70%
20 45.2 390.4 1.92%
21 48.6 439.0 2.16%
22 52.1 491.1 2.42%
23 55.7 546.8 2.69%
24 59.3 606.0 2.99%
25 63.0 669.0 3.30%
26 66.8 735.8 3.62%
27 70.6 806.5 3.97%
28 74.6 881.1 4.34%
29 78.6 959.7 4.73%
30 82.7 1,042.3 5.13%
31 86.8 1,129.1 5.56%
32 91.0 1,220.1 6.01%
33 95.3 1,315.4 6.48%
34 99.6 1,415.0 6.97%
35 104.0 1,519.1 7.48%
36 108.5 1,627.6 8.02%
37 113.0 1,740.6 8.57%
38 117.6 1,858.2 9.15%
39 122.3 1,980.5 9.76%
40 127.0 2,107.5 10.38%
41 131.8 2,239.2 11.03%
42 136.6 2,375.8 11.70%
43 141.5 2,517.3 12.40%
44 146.4 2,663.8 13.12%
45 151.4 2,815.2 13.87%
46 156.5 2,971.7 14.64%
47 161.6 3,133.3 15.43%
48 166.8 3,300.1 16.26%
49 172.0 3,472.1 17.10%
50 177.3 3,649.4 17.98%
Level XP next level Total XP % to level 100
51 182.6 3,832.0 18.88%
52 188.0 4,019.9 19.80%
53 193.4 4,213.4 20.75%
54 198.9 4,412.3 21.73%
55 204.4 4,616.7 22.74%
56 210.0 4,826.8 23.78%
57 215.7 5,042.4 24.84%
58 221.4 5,263.8 25.93%
59 227.1 5,490.9 27.05%
60 232.9 5,723.8 28.19%
61 238.7 5,962.5 29.37%
62 244.6 6,207.1 30.58%
63 250.5 6,457.6 31.81%
64 256.5 6,714.1 33.07%
65 262.5 6,976.6 34.37%
66 268.6 7,245.2 35.69%
67 274.7 7,519.9 37.04%
68 280.9 7,800.8 38.43%
69 287.1 8,087.9 39.84%
70 293.3 8,381.2 41.29%
71 299.6 8,680.8 42.76%
72 306.0 8,986.8 44.27%
73 312.4 9,299.1 45.81%
74 318.8 9,617.9 47.38%
75 325.3 9,943.2 48.98%
76 331.8 10,275.0 50.61%
77 338.3 10,613.3 52.28%
78 344.9 10,958.2 53.98%
79 351.6 11,309.8 55.71%
80 358.3 11,668.1 57.48%
81 365.0 12,033.1 59.27%
82 371.8 12,404.9 61.11%
83 378.6 12,783.5 62.97%
84 385.4 13,168.9 64.87%
85 392.3 13,561.2 66.80%
86 399.3 13,960.5 68.77%
87 406.2 14,366.7 70.77%
88 413.3 14,780.0 72.81%
89 420.3 15,200.3 74.88%
90 427.4 15,627.7 76.98%
91 434.5 16,062.2 79.12%
92 441.7 16,504.0 81.30%
93 448.9 16,952.9 83.51%
94 456.2 17,409.1 85.76%
95 463.5 17,872.5 88.04%
96 470.8 18,343.3 90.36%
97 478.2 18,821.5 92.71%
98 485.6 19,307.1 95.11%
99 493.0 19,800.1 97.53%
100 500.5 20,300.6 100.00%

Skill list

  • Axes - determines damage with axes
  • Blocking - determines damage absorbed when blocking
  • Bows - determines damage with bows and draw speed
  • Clubs - determines damage with clubs
  • Jump - determines jump height
  • Knives - determines damage with knives
  • Pickaxes - determines damage with pickaxes
  • Run - determines speed and stamina drain while sprinting
  • Polearms - determines damage with polearms
  • Sneak - determines stamina drain and visibility from mobs while sneaking
  • Spears - determines damage with spears
  • Swim - determines stamina drain while swimming
  • Swords - determines damage with swords
  • Unarmed - determines damage while unarmed
  • Wood Cutting - determines axe damage when hitting trees

Unknown Skills

There are some skills in Valheim that are not under the list of standard skills for players. Their use and properties are currently unknown.

  • FireMagic
  • FrostMagic

Skill Decrease

Upon Death, the player will lose 5% of their total levels in each skill. After death, your character will acquire the no skill drain effect which prevents further skill decrease for 10 minutes.

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