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Sign is a decorative object.

Styling signs[]

Signs have a character limit of 50, but adding this much text will make the sign illegible unless most extra characters are for Styling.

Signs support some basic options for formatting using Unity's Rich Text format1, a markup language which resembles HTML in many aspects.

Styling Signs
Element Effect Example
<b> Bold text <b>Rare Stuff</b>
<size> adjust text Size* <size="100">MONEY</size>
<color> change text Color** <color="red">Raw Meat</color>
<i> Italicized text <i>very</i> exclusive

Size is in pixels. Quotation marks are optional.

The list of supported colors are in the Unit manual.

Examples[]

  • <color="magenta"><size=100>GRLZONLY</size></color>
  • <color=magenta><size=100>GRLZONLY</size></color>

    should both produce the same result, according to Unity's website.  

Tips[]

  • When placing a sign three dots will appear on the front face of the sign; be sure to align the sign using this indicator.
  • Using Unicode (emojis, etc.) may use up multiple characters.
  • To save characters, omit the closing tags. (technically invalid syntax)
  • Colorization can be done using HTML color tags: <#FF0000> for red, or can be done using the shorthand form <#FF0> for yellow.
  • Use \n for newlines (or \v for vertical tabs) rather than <br> for line breaks, to save two characters. Similarly, \t can be used for horizontal tabs, and \r for carriage returns.
  • Tag attribute quotes can be omitted. Thus <color=red> and <size=9>.
  • Text is always automatically centered and scaled, thus multiple newlines at the start or end, combined with a fixed size (prevent scaling) would push the text out of the Sign, effectively creating floating neon text!
  • Signs can be built inside dungeons, allowing for a cheap and easy way of indicating directions to avoid getting lost. Using a bright-color format is more recommended to easily read what is written due to the darkness.