m (Typo) Tag: Visual edit |
m (Added a few commas where commas were needed. Changed "resorted" to "re-sorted". Added a few colons. also fixed a few spelling errors.) Tag: Source edit |
||
(7 intermediate revisions by 5 users not shown) | |||
Line 1: | Line 1: | ||
− | [[Creatures]] and players have a different movement speeds depending on whether they are walking, running, swimming or flying. |
+ | [[Creatures]] and players have a different movement speeds depending on whether they are walking, running, swimming, or flying. |
− | [[Knockback]] causes rapid movement of 10 m/s overwriting any existing movement on the knockback direction. |
+ | [[Knockback]] causes rapid movement of 10 m/s, overwriting any existing movement on the knockback direction. |
− | [[Frost Effect]] slows movement speed by up to 90% which gradually wears off (on average 65% reduction). |
+ | [[Frost Effect]] slows movement speed by up to 90%, which gradually wears off (on average 65% reduction). |
== Players == |
== Players == |
||
Line 9: | Line 9: | ||
! |
! |
||
!Base speed |
!Base speed |
||
− | !Noise |
+ | ![[Noise]] |
!Gear speed penalty |
!Gear speed penalty |
||
!Stamina per second |
!Stamina per second |
||
+ | |- |
||
+ | !Slow walking (C) |
||
+ | |1.6 m/s |
||
+ | |15 |
||
+ | |1x |
||
+ | |0 |
||
|- |
|- |
||
!Walking |
!Walking |
||
Line 43: | Line 49: | ||
|3 - 6 ([[Skills|swimming skill]]) |
|3 - 6 ([[Skills|swimming skill]]) |
||
|} |
|} |
||
− | For example 20% gear speed penalty would reduce walking speed to 3.2 m/s and running speed to 4.9 m/s. |
+ | For example: 20% gear speed penalty would reduce walking speed to 3.2 m/s and running speed to 4.9 m/s. |
=== Running in water=== |
=== Running in water=== |
||
Line 49: | Line 55: | ||
<math>speed = walkSpeed + 0.33 \cdot (runSpeed - walkSpeed) </math> |
<math>speed = walkSpeed + 0.33 \cdot (runSpeed - walkSpeed) </math> |
||
+ | |||
+ | In other terms, running speed is reduced by 67% towards walk speed, i.e. it's 5 m/s for 0 running skill level and no penalty from heavy armor. |
||
===Turn speed=== |
===Turn speed=== |
||
Line 60: | Line 68: | ||
<math>speed = maxSpeed \cdot 20 \cdot t </math> |
<math>speed = maxSpeed \cdot 20 \cdot t </math> |
||
− | For example reaching maximum walking speed takes 0.2 seconds and reaching maximum running speed takes about 0.4 seconds. |
+ | For example: reaching maximum walking speed takes 0.2 seconds, and reaching maximum running speed takes about 0.4 seconds. |
While swimming, players accelerate 5% of the missing speed every tick. The swimming speed can be calculated with following formula: |
While swimming, players accelerate 5% of the missing speed every tick. The swimming speed can be calculated with following formula: |
||
Line 66: | Line 74: | ||
<math>swimSpeed = maxSpeed * (1 - 0.95 ^{50 \cdot t}) </math> |
<math>swimSpeed = maxSpeed * (1 - 0.95 ^{50 \cdot t}) </math> |
||
− | For example it would take 0.5 |
+ | For example: it would take 0.5 seconds to reach 72% swim speed, 1 second to reach 92% swim speed, and 2 seconds to reach 99% swim speed. |
==Creatures== |
==Creatures== |
||
− | Creatures have different speeds for walking, running, swimming and flying. Creatures run and fly fast when alerted. Creatures also create noise when moving (same values as with the player movement). |
+ | Creatures have different speeds for walking, running, swimming, and flying. Creatures run and fly fast when alerted. Creatures also create noise when moving (same values as with the player movement). |
− | The default ordering of creatures is roughly in the intended biome progression and can be |
+ | The default ordering of creatures is roughly in the intended biome progression and can be re-sorted back to this using the first column. |
{| class="article-table sortable floatheader" |
{| class="article-table sortable floatheader" |
||
! |
! |
||
Line 84: | Line 92: | ||
|- |
|- |
||
|1 |
|1 |
||
− | |Neck |
+ | |[[Neck]] |
|5 |
|5 |
||
|200 |
|200 |
||
Line 94: | Line 102: | ||
|- |
|- |
||
|2 |
|2 |
||
− | |Boar |
+ | |[[Boar]] |
|8 |
|8 |
||
|200 |
|200 |
||
Line 104: | Line 112: | ||
|- |
|- |
||
|3 |
|3 |
||
− | |Deer |
+ | |[[Deer]] |
|7 |
|7 |
||
| 200 |
| 200 |
||
Line 114: | Line 122: | ||
|- |
|- |
||
|4 |
|4 |
||
− | |Greyling |
+ | |[[Greyling]] |
|4 |
|4 |
||
|200 |
|200 |
||
Line 124: | Line 132: | ||
|- |
|- |
||
| 5 |
| 5 |
||
− | |Eikthyr |
+ | |[[Eikthyr]] |
| 8 |
| 8 |
||
|100 |
|100 |
||
Line 134: | Line 142: | ||
|- |
|- |
||
|6 |
|6 |
||
− | |Greydwarf |
+ | |[[Greydwarf]] |
|6 |
|6 |
||
|200 |
|200 |
||
Line 144: | Line 152: | ||
|- |
|- |
||
|7 |
|7 |
||
− | |Greydwarf |
+ | |[[Greydwarf brute]] |
|5 |
|5 |
||
| 200 |
| 200 |
||
Line 154: | Line 162: | ||
|- |
|- |
||
|8 |
|8 |
||
− | |Greydwarf |
+ | |[[Greydwarf shaman]] |
|4 |
|4 |
||
|200 |
|200 |
||
Line 164: | Line 172: | ||
|- |
|- |
||
|9 |
|9 |
||
− | |Skeleton |
+ | |[[Skeleton]] |
|4 |
|4 |
||
|300 |
|300 |
||
Line 174: | Line 182: | ||
|- |
|- |
||
|10 |
|10 |
||
− | |Rancid |
+ | |[[Rancid remains]] |
|4 |
|4 |
||
|300 |
|300 |
||
Line 184: | Line 192: | ||
|- |
|- |
||
|11 |
|11 |
||
− | |Ghost |
+ | |[[Ghost]] |
|4 |
|4 |
||
|300 |
|300 |
||
Line 194: | Line 202: | ||
|- |
|- |
||
|12 |
|12 |
||
− | |Troll |
+ | |[[Troll]] |
|6 |
|6 |
||
|250 |
|250 |
||
Line 204: | Line 212: | ||
|- |
|- |
||
|13 |
|13 |
||
− | |The Elder |
+ | |[[The Elder]] |
|6 |
|6 |
||
|200 |
|200 |
||
Line 214: | Line 222: | ||
|- |
|- |
||
|14 |
|14 |
||
+ | |[[Root (creature)|Root]] |
||
− | |Root |
||
|0 |
|0 |
||
|200 |
|200 |
||
Line 224: | Line 232: | ||
|- |
|- |
||
|15 |
|15 |
||
− | |Serpent |
+ | |[[Serpent]] |
|4 |
|4 |
||
|20 |
|20 |
||
Line 234: | Line 242: | ||
|- |
|- |
||
|16 |
|16 |
||
− | |Blob |
+ | |[[Blob]] |
|2 |
|2 |
||
|100 |
|100 |
||
Line 244: | Line 252: | ||
|- |
|- |
||
|17 |
|17 |
||
− | |Oozer |
+ | |[[Oozer]] |
|2 |
|2 |
||
|100 |
|100 |
||
Line 254: | Line 262: | ||
|- |
|- |
||
|18 |
|18 |
||
− | |Draugr |
+ | |[[Draugr]] |
|5 |
|5 |
||
|300 |
|300 |
||
Line 264: | Line 272: | ||
|- |
|- |
||
|19 |
|19 |
||
− | |Draugr |
+ | |[[Draugr elite]] |
|6 |
|6 |
||
|300 |
|300 |
||
Line 274: | Line 282: | ||
|- |
|- |
||
|20 |
|20 |
||
− | |Leech |
+ | |[[Leech]] |
|2 |
|2 |
||
|50 |
|50 |
||
Line 284: | Line 292: | ||
|- |
|- |
||
|21 |
|21 |
||
− | |Surtling |
+ | |[[Surtling]] |
|6 |
|6 |
||
|400 |
|400 |
||
Line 294: | Line 302: | ||
|- |
|- |
||
|22 |
|22 |
||
− | |Wraith |
+ | |[[Wraith]] |
|5 |
|5 |
||
|200 |
|200 |
||
Line 304: | Line 312: | ||
|- |
|- |
||
|23 |
|23 |
||
+ | |[[Abomination]] |
||
⚫ | |||
+ | |5 |
||
+ | |60 |
||
+ | |2 |
||
+ | |0.2x |
||
+ | |3 |
||
+ | |5% |
||
+ | |0.45x |
||
+ | |- |
||
+ | |24 |
||
⚫ | |||
|4 |
|4 |
||
|100 |
|100 |
||
Line 313: | Line 331: | ||
|1x |
|1x |
||
|- |
|- |
||
− | | |
+ | |25 |
− | |Wolf |
+ | |[[Wolf]] |
|8 |
|8 |
||
|200 |
|200 |
||
Line 323: | Line 341: | ||
|1x |
|1x |
||
|- |
|- |
||
− | | |
+ | |26 |
− | |Fenring |
+ | |[[Fenring]] |
|7 |
|7 |
||
|200 |
|200 |
||
Line 333: | Line 351: | ||
|1x |
|1x |
||
|- |
|- |
||
− | | |
+ | |27 |
− | |Drake |
+ | |[[Drake]] |
|12 |
|12 |
||
|100 |
|100 |
||
Line 343: | Line 361: | ||
|1x |
|1x |
||
|- |
|- |
||
− | | |
+ | |28 |
− | |Stone Golem |
+ | |[[Stone Golem]] |
|4 |
|4 |
||
|150 |
|150 |
||
Line 353: | Line 371: | ||
|1x |
|1x |
||
|- |
|- |
||
− | | |
+ | |29 |
− | |Moder |
+ | |[[Moder]] |
|6, 20 flying |
|6, 20 flying |
||
|60, 80 flying |
|60, 80 flying |
||
Line 363: | Line 381: | ||
|0.6x |
|0.6x |
||
|- |
|- |
||
− | | |
+ | |30 |
− | |Deathsquito |
+ | |[[Deathsquito]] |
|12 |
|12 |
||
|500 |
|500 |
||
Line 373: | Line 391: | ||
|1x |
|1x |
||
|- |
|- |
||
− | | |
+ | |31 |
+ | |[[Growth]] |
||
⚫ | |||
− | | |
+ | |3 |
+ | |100 |
||
+ | |1 |
||
+ | |1x |
||
+ | |4 |
||
+ | |5% |
||
+ | |1x |
||
+ | |- |
||
+ | |32 |
||
⚫ | |||
+ | |7 |
||
|100 |
|100 |
||
|2 |
|2 |
||
Line 383: | Line 411: | ||
|0.5x |
|0.5x |
||
|- |
|- |
||
− | | |
+ | |33 |
− | |Fuling |
+ | |[[Fuling]] |
|6 |
|6 |
||
|200 |
|200 |
||
Line 393: | Line 421: | ||
|1x |
|1x |
||
|- |
|- |
||
− | | |
+ | |34 |
− | |Fuling Berserker |
+ | |[[Fuling Berserker]] |
|5 |
|5 |
||
|300 |
|300 |
||
Line 403: | Line 431: | ||
|1x |
|1x |
||
|- |
|- |
||
− | | |
+ | |35 |
− | |Fuling |
+ | |[[Fuling shaman]] |
|2 |
|2 |
||
|200 |
|200 |
||
Line 413: | Line 441: | ||
|1x |
|1x |
||
|- |
|- |
||
− | | |
+ | |36 |
− | |Yagluth |
+ | |[[Yagluth]] |
|4 |
|4 |
||
|50 |
|50 |
||
Line 424: | Line 452: | ||
|} |
|} |
||
[[Category:Gameplay]] |
[[Category:Gameplay]] |
||
+ | [[Category:Mechanics]] |
Latest revision as of 21:28, 12 January 2024
Creatures and players have a different movement speeds depending on whether they are walking, running, swimming, or flying.
Knockback causes rapid movement of 10 m/s, overwriting any existing movement on the knockback direction.
Frost Effect slows movement speed by up to 90%, which gradually wears off (on average 65% reduction).
Players
Base speed | Noise | Gear speed penalty | Stamina per second | |
---|---|---|---|---|
Slow walking (C) | 1.6 m/s | 15 | 1x | 0 |
Walking | 4 m/s | 15 | 1x | 0 |
Sneaking | 2 m/s | 0 | 0x | 1.25 - 5 (sneak skill) |
Encumbered | 2 m/s | 15 | 0x | 5 |
Running | 7 m/s - 8.75 m/s (running skill) | 30 | 1.5x | 4 - 8 (running skill) |
Swimming | 2 m/s | 15 | 0x | 3 - 6 (swimming skill) |
For example: 20% gear speed penalty would reduce walking speed to 3.2 m/s and running speed to 4.9 m/s.
Running in water
Running in shallow water (at least 0.4 meters depth) reduces movement speed with the following formula:
In other terms, running speed is reduced by 67% towards walk speed, i.e. it's 5 m/s for 0 running skill level and no penalty from heavy armor.
Turn speed
Players turn towards the camera 300 degrees per second.
While swimming, the turn speed is reduced to 100 degrees per second.
Acceleration
Players accelerate 0.4 m/s every tick. With a tick speed of 0.02 seconds, the movement speed can be calculated with the following formula:
For example: reaching maximum walking speed takes 0.2 seconds, and reaching maximum running speed takes about 0.4 seconds.
While swimming, players accelerate 5% of the missing speed every tick. The swimming speed can be calculated with following formula:
For example: it would take 0.5 seconds to reach 72% swim speed, 1 second to reach 92% swim speed, and 2 seconds to reach 99% swim speed.
Creatures
Creatures have different speeds for walking, running, swimming, and flying. Creatures run and fly fast when alerted. Creatures also create noise when moving (same values as with the player movement).
The default ordering of creatures is roughly in the intended biome progression and can be re-sorted back to this using the first column.
Creature | Run | Turn speed | Walk | Walk turn | Swim | Swim acc | Swim turn | |
---|---|---|---|---|---|---|---|---|
1 | Neck | 5 | 200 | 1 | 1x | 2 | 5% | 2x |
2 | Boar | 8 | 200 | 1.5 | 0.5x | 2 | 5% | 1x |
3 | Deer | 7 | 200 | 1.5 | 0.4x | 2 | 5% | 1x |
4 | Greyling | 4 | 200 | 2 | 1x | 1.5 | 5% | 1x |
5 | Eikthyr | 8 | 100 | 2 | 1x | 4 | 5% | 0.5x |
6 | Greydwarf | 6 | 200 | 4 | 1x | 1.5 | 5% | 1x |
7 | Greydwarf brute | 5 | 200 | 2 | 1x | 1 | 5% | 1x |
8 | Greydwarf shaman | 4 | 200 | 2 | 1x | 1.5 | 5% | 1x |
9 | Skeleton | 4 | 300 | 1 | 1x | 1 | 5% | 1x |
10 | Rancid remains | 4 | 300 | 1 | 1x | 1 | 5% | 1x |
11 | Ghost | 4 | 300 | 1 | 1x | 1 | 5% | 1x |
12 | Troll | 6 | 250 | 3 | 0.4x | 1.5 | 5% | 1x |
13 | The Elder | 6 | 200 | 3 | 0.5x | 1.5 | 5% | 1x |
14 | Root | 0 | 200 | 0 | 1x | 0 | 0% | 1x |
15 | Serpent | 4 | 20 | 4 | 1x | 10 | 20% | 1x |
16 | Blob | 2 | 100 | 1 | 1x | 2 | 5% | 1x |
17 | Oozer | 2 | 100 | 1 | 1x | 2 | 5% | 1x |
18 | Draugr | 5 | 300 | 1 | 1x | 1 | 5% | 1x |
19 | Draugr elite | 6 | 300 | 1 | 1x | 1 | 5% | 1x |
20 | Leech | 2 | 50 | 2 | 1x | 3 | 10% | 1.5x |
21 | Surtling | 6 | 400 | 2 | 1x | 2 | 5% | 1x |
22 | Wraith | 5 | 200 | 2.5 | 1x | 1 | 5% | 1x |
23 | Abomination | 5 | 60 | 2 | 0.2x | 3 | 5% | 0.45x |
24 | Bonemass | 4 | 100 | 2 | 0.5x | 2 | 5% | 1x |
25 | Wolf | 8 | 200 | 1.5 | 0.5x | 2 | 5% | 1x |
26 | Fenring | 7 | 200 | 1.5 | 1x | 2 | 5% | 1x |
27 | Drake | 12 | 100 | 4 | 1x | 1 | 5% | 1x |
28 | Stone Golem | 4 | 150 | 2 | 0.67x | 1.5 | 5% | 1x |
29 | Moder | 6, 20 flying | 60, 80 flying | 4, 10 flying | 1x | 4 | 5% | 0.6x |
30 | Deathsquito | 12 | 500 | 5 | 1x | 1 | 5% | 1x |
31 | Growth | 3 | 100 | 1 | 1x | 4 | 5% | 1x |
32 | Lox | 7 | 100 | 2 | 0.7x | 3 | 5% | 0.5x |
33 | Fuling | 6 | 200 | 2 | 1x | 1.5 | 5% | 1x |
34 | Fuling Berserker | 5 | 300 | 2 | 0.5x | 1.5 | 5% | 1x |
35 | Fuling shaman | 2 | 200 | 1 | 1x | 1.5 | 5% | 1x |
36 | Yagluth | 4 | 50 | 2 | 1x | 1.5 | 5% | 1x |