Valheim Wiki
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[[Creatures]] and players have a different movement speeds depending on whether they are walking, running, swimming or flying.
+
[[Creatures]] and players have a different movement speeds depending on whether they are walking, running, swimming, or flying.
   
[[Knockback]] causes rapid movement of 10 m/s overwriting any existing movement on the knockback direction.
+
[[Knockback]] causes rapid movement of 10 m/s, overwriting any existing movement on the knockback direction.
   
[[Frost Effect]] slows movement speed by up to 90% which gradually wears off (on average 65% reduction).
+
[[Frost Effect]] slows movement speed by up to 90%, which gradually wears off (on average 65% reduction).
   
 
== Players ==
 
== Players ==
Line 9: Line 9:
 
!
 
!
 
!Base speed
 
!Base speed
!Noise
+
![[Noise]]
 
!Gear speed penalty
 
!Gear speed penalty
 
!Stamina per second
 
!Stamina per second
  +
|-
  +
!Slow walking (C)
  +
|1.6 m/s
  +
|15
  +
|1x
  +
|0
 
|-
 
|-
 
!Walking
 
!Walking
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|3 - 6 ([[Skills|swimming skill]])
 
|3 - 6 ([[Skills|swimming skill]])
 
|}
 
|}
For example 20% gear speed penalty would reduce walking speed to 3.2 m/s and running speed to 4.9 m/s.
+
For example: 20% gear speed penalty would reduce walking speed to 3.2 m/s and running speed to 4.9 m/s.
   
 
=== Running in water===
 
=== Running in water===
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<math>speed = walkSpeed + 0.33 \cdot (runSpeed - walkSpeed) </math>
 
<math>speed = walkSpeed + 0.33 \cdot (runSpeed - walkSpeed) </math>
  +
  +
In other terms, running speed is reduced by 67% towards walk speed, i.e. it's 5 m/s for 0 running skill level and no penalty from heavy armor.
   
 
===Turn speed===
 
===Turn speed===
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<math>speed = maxSpeed \cdot 20 \cdot t </math>
 
<math>speed = maxSpeed \cdot 20 \cdot t </math>
   
For example reaching maximum walking speed takes 0.2 seconds and reaching maximum running speed takes about 0.4 seconds.
+
For example: reaching maximum walking speed takes 0.2 seconds, and reaching maximum running speed takes about 0.4 seconds.
   
 
While swimming, players accelerate 5% of the missing speed every tick. The swimming speed can be calculated with following formula:
 
While swimming, players accelerate 5% of the missing speed every tick. The swimming speed can be calculated with following formula:
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<math>swimSpeed = maxSpeed * (1 - 0.95 ^{50 \cdot t}) </math>
 
<math>swimSpeed = maxSpeed * (1 - 0.95 ^{50 \cdot t}) </math>
   
For example it would take 0.5 second sto each 72% swim speed, 1 seconds to reach 92% swim speed and 2 seconds to reach 99% swim speed.
+
For example: it would take 0.5 seconds to reach 72% swim speed, 1 second to reach 92% swim speed, and 2 seconds to reach 99% swim speed.
   
 
==Creatures==
 
==Creatures==
Creatures have different speeds for walking, running, swimming and flying. Creatures run and fly fast when alerted. Creatures also create noise when moving (same values as with the player movement).
+
Creatures have different speeds for walking, running, swimming, and flying. Creatures run and fly fast when alerted. Creatures also create noise when moving (same values as with the player movement).
   
The default ordering of creatures is roughly in the intended biome progression and can be resorted back to this using the first column.
+
The default ordering of creatures is roughly in the intended biome progression and can be re-sorted back to this using the first column.
 
{| class="article-table sortable floatheader"
 
{| class="article-table sortable floatheader"
 
!
 
!
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|-
 
|-
 
|1
 
|1
|Neck
+
|[[Neck]]
 
|5
 
|5
 
|200
 
|200
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|-
 
|-
 
|2
 
|2
|Boar
+
|[[Boar]]
 
|8
 
|8
 
|200
 
|200
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|-
 
|-
 
|3
 
|3
|Deer
+
|[[Deer]]
 
|7
 
|7
 
| 200
 
| 200
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|-
 
|-
 
|4
 
|4
|Greyling
+
|[[Greyling]]
 
|4
 
|4
 
|200
 
|200
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|-
 
|-
 
| 5
 
| 5
|Eikthyr
+
|[[Eikthyr]]
 
| 8
 
| 8
 
|100
 
|100
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|-
 
|-
 
|6
 
|6
|Greydwarf
+
|[[Greydwarf]]
 
|6
 
|6
 
|200
 
|200
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|-
 
|-
 
|7
 
|7
|Greydwarf Brute
+
|[[Greydwarf brute]]
 
|5
 
|5
 
| 200
 
| 200
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|-
 
|-
 
|8
 
|8
|Greydwarf Shaman
+
|[[Greydwarf shaman]]
 
|4
 
|4
 
|200
 
|200
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|-
 
|-
 
|9
 
|9
|Skeleton
+
|[[Skeleton]]
 
|4
 
|4
 
|300
 
|300
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|-
 
|-
 
|10
 
|10
|Rancid Remains
+
|[[Rancid remains]]
 
|4
 
|4
 
|300
 
|300
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|-
 
|-
 
|11
 
|11
|Ghost
+
|[[Ghost]]
 
|4
 
|4
 
|300
 
|300
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|-
 
|-
 
|12
 
|12
|Troll
+
|[[Troll]]
 
|6
 
|6
 
|250
 
|250
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|-
 
|-
 
|13
 
|13
|The Elder
+
|[[The Elder]]
 
|6
 
|6
 
|200
 
|200
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|-
 
|-
 
|14
 
|14
  +
|[[Root (creature)|Root]]
|Root
 
 
|0
 
|0
 
|200
 
|200
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|-
 
|-
 
|15
 
|15
|Serpent
+
|[[Serpent]]
 
|4
 
|4
 
|20
 
|20
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|-
 
|-
 
|16
 
|16
|Blob
+
|[[Blob]]
 
|2
 
|2
 
|100
 
|100
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|-
 
|-
 
|17
 
|17
|Oozer
+
|[[Oozer]]
 
|2
 
|2
 
|100
 
|100
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|-
 
|-
 
|18
 
|18
|Draugr
+
|[[Draugr]]
 
|5
 
|5
 
|300
 
|300
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|-
 
|-
 
|19
 
|19
|Draugr Elite
+
|[[Draugr elite]]
 
|6
 
|6
 
|300
 
|300
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|-
 
|-
 
|20
 
|20
|Leech
+
|[[Leech]]
 
|2
 
|2
 
|50
 
|50
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|-
 
|-
 
|21
 
|21
|Surtling
+
|[[Surtling]]
 
|6
 
|6
 
|400
 
|400
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|-
 
|-
 
|22
 
|22
|Wraith
+
|[[Wraith]]
 
|5
 
|5
 
|200
 
|200
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|-
 
|-
 
|23
 
|23
  +
|[[Abomination]]
|Bonemass
 
  +
|5
  +
|60
  +
|2
  +
|0.2x
  +
|3
  +
|5%
  +
|0.45x
  +
|-
  +
|24
 
|[[Bonemass]]
 
|4
 
|4
 
|100
 
|100
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|1x
 
|1x
 
|-
 
|-
|24
+
|25
|Wolf
+
|[[Wolf]]
 
|8
 
|8
 
|200
 
|200
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|1x
 
|1x
 
|-
 
|-
|25
+
|26
|Fenring
+
|[[Fenring]]
 
|7
 
|7
 
|200
 
|200
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|1x
 
|1x
 
|-
 
|-
|26
+
|27
|Drake
+
|[[Drake]]
 
|12
 
|12
 
|100
 
|100
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|1x
 
|1x
 
|-
 
|-
|27
+
|28
|Stone Golem
+
|[[Stone Golem]]
 
|4
 
|4
 
|150
 
|150
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|1x
 
|1x
 
|-
 
|-
|28
+
|29
|Moder
+
|[[Moder]]
 
|6, 20 flying
 
|6, 20 flying
 
|60, 80 flying
 
|60, 80 flying
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|0.6x
 
|0.6x
 
|-
 
|-
|29
+
|30
|Deathsquito
+
|[[Deathsquito]]
 
|12
 
|12
 
|500
 
|500
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|1x
 
|1x
 
|-
 
|-
|30
+
|31
  +
|[[Growth]]
|Lox
 
|6
+
|3
  +
|100
  +
|1
  +
|1x
  +
|4
  +
|5%
  +
|1x
  +
|-
  +
|32
 
|[[Lox]]
  +
|7
 
|100
 
|100
 
|2
 
|2
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|0.5x
 
|0.5x
 
|-
 
|-
|31
+
|33
|Fuling
+
|[[Fuling]]
 
|6
 
|6
 
|200
 
|200
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|1x
 
|1x
 
|-
 
|-
|32
+
|34
|Fuling Berserker
+
|[[Fuling Berserker]]
 
|5
 
|5
 
|300
 
|300
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|1x
 
|1x
 
|-
 
|-
|33
+
|35
|Fuling Shaman
+
|[[Fuling shaman]]
 
|2
 
|2
 
|200
 
|200
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|1x
 
|1x
 
|-
 
|-
|34
+
|36
|Yagluth
+
|[[Yagluth]]
 
|4
 
|4
 
|50
 
|50
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|}
 
|}
 
[[Category:Gameplay]]
 
[[Category:Gameplay]]
  +
[[Category:Mechanics]]

Latest revision as of 21:28, 12 January 2024

Creatures and players have a different movement speeds depending on whether they are walking, running, swimming, or flying.

Knockback causes rapid movement of 10 m/s, overwriting any existing movement on the knockback direction.

Frost Effect slows movement speed by up to 90%, which gradually wears off (on average 65% reduction).

Players

Base speed Noise Gear speed penalty Stamina per second
Slow walking (C) 1.6 m/s 15 1x 0
Walking 4 m/s 15 1x 0
Sneaking 2 m/s 0 0x 1.25 - 5 (sneak skill)
Encumbered 2 m/s 15 0x 5
Running 7 m/s - 8.75 m/s (running skill) 30 1.5x 4 - 8 (running skill)
Swimming 2 m/s 15 0x 3 - 6 (swimming skill)

For example: 20% gear speed penalty would reduce walking speed to 3.2 m/s and running speed to 4.9 m/s.

Running in water

Running in shallow water (at least 0.4 meters depth) reduces movement speed with the following formula:

In other terms, running speed is reduced by 67% towards walk speed, i.e. it's 5 m/s for 0 running skill level and no penalty from heavy armor.

Turn speed

Players turn towards the camera 300 degrees per second.

While swimming, the turn speed is reduced to 100 degrees per second.

Acceleration

Players accelerate 0.4 m/s every tick. With a tick speed of 0.02 seconds, the movement speed can be calculated with the following formula:

For example: reaching maximum walking speed takes 0.2 seconds, and reaching maximum running speed takes about 0.4 seconds.

While swimming, players accelerate 5% of the missing speed every tick. The swimming speed can be calculated with following formula:

For example: it would take 0.5 seconds to reach 72% swim speed, 1 second to reach 92% swim speed, and 2 seconds to reach 99% swim speed.

Creatures

Creatures have different speeds for walking, running, swimming, and flying. Creatures run and fly fast when alerted. Creatures also create noise when moving (same values as with the player movement).

The default ordering of creatures is roughly in the intended biome progression and can be re-sorted back to this using the first column.

Creature Run Turn speed Walk Walk turn Swim Swim acc Swim turn
1 Neck 5 200 1 1x 2 5% 2x
2 Boar 8 200 1.5 0.5x 2 5% 1x
3 Deer 7 200 1.5 0.4x 2 5% 1x
4 Greyling 4 200 2 1x 1.5 5% 1x
5 Eikthyr 8 100 2 1x 4 5% 0.5x
6 Greydwarf 6 200 4 1x 1.5 5% 1x
7 Greydwarf brute 5 200 2 1x 1 5% 1x
8 Greydwarf shaman 4 200 2 1x 1.5 5% 1x
9 Skeleton 4 300 1 1x 1 5% 1x
10 Rancid remains 4 300 1 1x 1 5% 1x
11 Ghost 4 300 1 1x 1 5% 1x
12 Troll 6 250 3 0.4x 1.5 5% 1x
13 The Elder 6 200 3 0.5x 1.5 5% 1x
14 Root 0 200 0 1x 0 0% 1x
15 Serpent 4 20 4 1x 10 20% 1x
16 Blob 2 100 1 1x 2 5% 1x
17 Oozer 2 100 1 1x 2 5% 1x
18 Draugr 5 300 1 1x 1 5% 1x
19 Draugr elite 6 300 1 1x 1 5% 1x
20 Leech 2 50 2 1x 3 10% 1.5x
21 Surtling 6 400 2 1x 2 5% 1x
22 Wraith 5 200 2.5 1x 1 5% 1x
23 Abomination 5 60 2 0.2x 3 5% 0.45x
24 Bonemass 4 100 2 0.5x 2 5% 1x
25 Wolf 8 200 1.5 0.5x 2 5% 1x
26 Fenring 7 200 1.5 1x 2 5% 1x
27 Drake 12 100 4 1x 1 5% 1x
28 Stone Golem 4 150 2 0.67x 1.5 5% 1x
29 Moder 6, 20 flying 60, 80 flying 4, 10 flying 1x 4 5% 0.6x
30 Deathsquito 12 500 5 1x 1 5% 1x
31 Growth 3 100 1 1x 4 5% 1x
32 Lox 7 100 2 0.7x 3 5% 0.5x
33 Fuling 6 200 2 1x 1.5 5% 1x
34 Fuling Berserker 5 300 2 0.5x 1.5 5% 1x
35 Fuling shaman 2 200 1 1x 1.5 5% 1x
36 Yagluth 4 50 2 1x 1.5 5% 1x