She is a large dragon with black scales, white hair and patagium.
Moder is located in the Mountain biome. The location of Moder's nearest summoning altar can be revealed on the map by Runestones which are located in or around ruined stone structures in the Mountain biome. These structures, Moder, and Moder's eggs typically spawn only in large, high-elevation Mountain biomes.
Moder's sacrificial altar is made of stone and is circular. Within the structure is an executioner's block, behind which are three offering bowls for the required eggs. The entire structure glows red and is adorned with black runes around the edge. It depicts two wyverns flying atop a mountain, as well as four humanoid figures carrying three assumed sacrificial victims. (See Gallery)
Moder is summoned by obtaining three (3) Dragon eggs and placing them in the bowls at the back of her altar, then activating the block in front of the eggs.
A Dragon egg is the heaviest single object in the game - weighing 200 kg - and cannot be teleported. A player can only carry a maximum of two eggs by wearing Megingjord and minimal equipment. Therefore, summoning Moder typically requires a team of players and/or several trips to transport the eggs to the altar. Dragon eggs, after removed from their "nest," will respawn after a number of hours, making it unnecessary to transport eggs from long distances to summon Moder, provided that the player is willing to wait for the eggs to respawn.
Attacks & Abilities
Moder has the ability to fly but will also choose to land, alternating between the two.
Barrage: When airborne she will fire a barrage of ice projectiles with some inaccuracy (cone shape-like). Each projectile deals 30 Pierce, 200 Frost, 200 Chop and 200 Pickaxe damage. Upon impact with the ground, a crystal forms about as tall as the player. The crystals will fall apart around 30 seconds later. They can also be attacked and have 10hp.
She is accompanied by an environmental aura that forces Freezing Effect even in other biomes.
Unlike the previous Bonemass fight, this fight can be done without top-tier armor as all of Moder's attacks are much easier to avoid. Provided the player keeps their distance from her, it is possible to complete the fight without taking damage.
Her barrage can be avoided by running, rolling, blocking, or using the terrain. Building a pillar by raising the terrain with a hoe makes for effective cover to hide behind. Beware that her attacks will destroy naturally spawned rocks and trees due to the chop and pickaxe damage.
Players should consider the possibility of their weapons breaking, and have either a forge or a portal nearby. Beware that Moder can choose to attack exposed major structures if she sees them, but will not specifically attack walls and roofing.
Starting the fight late in the day can make the fight a lot harder than it needs to be, because at night dangerous creatures such as starred wolves or fenrings may join the fight.
Because of her size, Moder can't navigate through rough terrain very well, making her vulnerable to ranged attacks during her grounded phase. If she doesn't see a flat path to approach a player then she won't move much until she decides to go airborne again. This leaves her very vulnerable to arrows and makes the fight especially simple for a single player when compared to Bonemass and the swarm of Blobs.
Arrow effectiveness is typically in the order of Needle > Obsidian > Poison. Moder's only weakness is to fire, but Fire arrows themselves are weak, still doing less damage than obsidian or poison arrows.
Poison can be the most effective arrows while she is airborne and the player cannot land a direct hit very often. When she is grounded and shot at constantly, obsidian is better even if the player has low bow skill (and therefore a slow draw speed). However, switching to a poison arrow after every couple of obsidian will deal the most DPS.
Moder (and all enemies) can only be affected by a single application of fire or poison at a time. Players in a group may only want a single player to use poison or fire arrows.
With Bonemass Power activated or with fully-upgraded wolf armor, fighting in melee range is viable, and melee attacks with silver-tier weapons do significantly more damage than arrows. Additionally, blocking with a silver shield will mitigate most of the damage from Moder's melee attacks. For quick health recovery, the player can consume a medium healing mead. A bow is essential for doing damage while Moder is flying.
|Item||0 Star||1 Star||2 Star|
See Moder's Power.
Defeating Moder affects the following events for that world:
- Disables: "A cold wind blows from the mountains"
- Enables: "The horde is attacking" (if Yagluth hasn't been defeated)
- Moder is a dragon having the typical appearance of a wyvern, this is apparent due to both the eggs being dragon eggs, and her tears being Dragon tears.
- "Moder" translates to "Mother" in .
- "Móðr" translates to "anger, grief" in Old Norse.
- Moder shares a name with her namesake, the jötunn daughter of Loki in Adam Nevill's 2011 British novel The Ritual and its 2017 film adaptation of the same name.
- In the game files "Moder" is known as "dragonqueen"
|Passive||Crow • Deer • Fish • Gull • Leviathan|
|Aggressive||Boar • Neck • Greyling • Greydwarf • Greydwarf brute • Greydwarf shaman • Troll • Ghost • Skeleton • Rancid remains • Blob • Oozer • Draugr • Draugr elite • Leech • Surtling • Wraith • Wolf • Drake • Stone Golem • Fenring • Deathsquito • Lox • Fuling • Fuling Berserker • Fuling shaman • Serpent|
|Boss||Eikthyr • The Elder • Bonemass • Moder • Yagluth|
|NPC||Hugin • Haldor • Halstein • Odin|