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Fish are passive creatures found in shores, lakes and Oceans. They are aquatic, craniate, gill-bearing animals that lack limbs and live entirely underwater. They can be obtained through Fishing, or picked up when close enough.

Quality[]

Each fish has a quality level, which goes from one to five, and bigger quality levels correspond to fish that are visually larger and have a greater item weight.

Raw fish can be made in the Cauldron from any type of fish. The number of Raw fish acquired depends mainly on the fish quality, as listed below. However, certain types of fish also add a flat bonus (which is not multiplied per quality level): for example, a quality 3 Tuna will yield 8 raw fish. See the next section for details on which fish give bonus raw fish.

Type: Perch, Pike, Tetra, and Trollfish
Quality Weight Base Amount of Raw fish
1 2.0 1
2 4.0 4
3 6.0 7
4 8.0 10
5 10.0 13
Type: Tuna, Coral Cod, Giant Herring, Grouper
Quality Weight Base Amount of Raw fish + 1
1 2 2
2 4 5
3 6 8
4 8 11
5 10 14
Type: Pufferfish, Angler Fish, Magma Fish, Northern Salmon
Quality Weight Base Amount of Raw fish + 2
1 2 3
2 4 6
3 6 9
4 8 12
5 10 15

Fish types[]

Fish type School spawn locations Bait type(s) Speed
(m/s)
Stamina drain[F 1] Raw fish bonus Bonus resources Notes
Struggling Idling Rarity Loot
Perch Perch






























































Meadows
Black Forest
Fishing bait Fishing bait 3 10 3 16.67%
3.33%
1-2 Stone
1 Amber
Pike Pike






























































Meadows (semi-deep)
Black Forest (semi-deep)
Fishing bait Fishing bait 5 15 5 16.67%
3.33%
1-2 Flint
1 Amber pearl
Wanders a wider range
Reels in quickly
Tuna Tuna






























































Ocean (deep) Heavy fishing bait Heavy fishing bait 10 20 7 +1 16.67%
3.33%
1-2 Tin ore
1-2 Ruby
Wanders a very wide range
Reels in very quickly
Coral cod Coral cod






























































Ocean (deep) Heavy fishing bait Heavy fishing bait 3 34 12 +1 13.33%
6.67%
1-2 Chitin
1-2 Onion seeds
Pufferfish Pufferfish






























































Ocean (very deep)
Mistlands shores (very deep)
Misty fishing bait Misty fishing bait 3 40 14 +2 10%
10%
1-2 Sap
1-2 Ooze
Trollfish Trollfish






























































Black Forest shores Mossy fishing bait Mossy fishing bait 4 25 9 10%
10%
1-2 Troll hide
1 Copper ore
Giant herring Giant herring






























































Swamp shores Sticky fishing bait Sticky fishing bait 3 30 10 +1 16.67%
3.33%
1-2 Iron ore
1-2 Chain
Tetra Tetra






























































Frost Cave lakes[F 2] Cold fishing bait Cold fishing bait 2 28 11 16.67%
3.33%
1-2 Obsidian
1-15 Coins
Doesn't wander far
Reels in very quickly
Grouper Grouper






























































Plains shores Stingy fishing bait Stingy fishing bait 3 32 12 +1 10%
10%
1-2 Black metal scrap
1-2 Barley
Anglerfish Anglerfish






























































Mistlands shores Misty fishing bait Misty fishing bait 2 38 14 +2 10%
10%
1-2 Soft tissue
1-2 Blue jute
Used in Uncooked fish n' bread
Magmafish Magmafish






























































Ashlands shores Hot fishing bait Hot fishing bait 3.5 50 18 +2 13.33%
6.67%
1-2 Flametal ore
1 Surtling core
Northern salmon Northern salmon






























































Deep North shores Frosty fishing bait Frosty fishing bait 4 60 20 +2 13.33%
6.67%
1-2 Carrot seeds
1 Silver
  1. Stamina drain is per second, for a fish of quality level 1. Stamina drain is doubled with each level increase.
  2. Lakes only generate in certain kinds of rooms inside Frost Caves, and are very rare. Once one is found, Tetra will spawn there reliably.

Behavior[]

When undisturbed, fish tend to stay close to the specific location they spawned at, and generally only swim at certain depths. Note that the depths at which they swim are not always the same as the depths at which the fish can spawn. Fish may sometimes jump out of the water; generally (depending on the type of fish), higher-level fish cannot jump.

Once hooked on a player's line, fish will cycle back and forth between two states continually, until they are either caught or escape:

  • When struggling, players consume significantly more stamina when trying to reel them in. The fish will also appear to shake and rotate on the hook while in this state.
  • When idling, players consume less stamina when reeling in.

As soon as a fish is hooked, it will immediately begin struggling. Each struggle phase lasts a random amount of time (depending on the type of the fish), after which it will begin idling. Likewise, every idle phase lasts a random amount of time, after which it will begin struggling again.

Fish behavior details  
Fish type Swim
range
(m)[Adv 1]
Swim
depth
(m)
Jump
level
max[Adv 2]
Reel
speed
(m/s)[Adv 3]
Struggle time
(s)[Adv 4]
Idle time
(s)[Adv 5]
Min Max Min Max Min Max
Perch 10 1.5 3 2 10 0.5 3 + 1.5 × Level 1.5 5
Pike 15 2 4 2 15 0.5 3 + 1.5 × Level 1.5 5
Tuna 20 4 999 4 20 0.5 3 + 1.5 × Level 1.5 5
Coral cod 10 1.5 3 4 10 1 4 + 1.5 × Level 1.25 4
Pufferfish 10 1.5 3 2 10 1 4 + 1.5 × Level 1.25 4
Trollfish 10 1.5 3 2 10 0.5 3 + 1 × Level 1.5 5
Giant herring 10 1.5 3 2 10 0.5 3 + 1.5 × Level 1.5 5
Tetra 5 0.5 1 2 20 0.5 3 + 1.5 × Level 1.5 5
Grouper 10 1.5 3 2 10 0.5 3 + 1.5 × Level 1.5 5
Anglerfish 10 1.5 3 2 10 1 4 + 1.5 × Level 1.25 4
Northern salmon 10 1.5 3 2 10 1 4 + 1.5 × Level 1.25 4
Magmafish 10 1.5 3 2 10 1 4 + 1.5 × Level 1.25 4
  1. Maximum distance the fish is supposed to be able to swim away from its spawn location, when idle.
  2. The highest level the fish can be to be able to jump (between 1 and 5).
  3. How quickly the fish is reeled in toward the player (higher is faster).
  4. The duration of the fish's struggle phase.
  5. The duration of the fish's idle phase.

Strategy[]

  • Stamina drain is the biggest challenge of fishing, thus attempting to hook and reel fish successfully becomes more difficult the further away the bait is cast from the player. Always try to minimize the distance between the bobber and the player when waiting for a fish to strike. Increasing the Fishing skill will lessen the effects of stamina drain and increase reeling speed.
  • Eat high-stamina (yellow) food to maximize stamina.
  • On a two-minute cooldown, stamina meads can be consumed to replenish stamina and continue reeling in the fish.
  • While reeling in a fish with the RMB, be prepared to hit the "E" key to grab the fish. Sometimes this can result in "catching" the fish sooner than if relying on reeling alone. This tactic also requires aiming the crosshair at the fish, so careful and sometimes frantic mouse movement is required.
  • If you want to avoid the nonsense of using a fishing pole, you can build a 3x3x1/2 box to catch fish by standing in the box and waiting for fish to jump in.
  • To preserve fishing bait, you can throw your bobber really close to yourself and then reel it into about 1 or 2 meters. If your spot is close enough to the fish (it is recommended that you use a boat to get close) you will notice fish attempt to bite. Just wait as you would normally do. When you get a catch, you should be able to collect the fish straight from the hook. If not, then continue reeling until it is possible to do so. This will then allow you to catch another fish on the same bobber without using another bait. This also allows you to capture stamina-heavy fish easily due to them being out of the water as soon as you hook them.

Gallery[]

Notes[]

  • Fish cannot be attacked by players with any weapons, including ooze bombs or unarmed punches.
  • They can only be caught by hand or with a fishing pole.
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