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Fish are passive creatures found in shores, lakes and Oceans. They are aquatic, craniate, gill-bearing animals that lack limbs and live entirely underwater. They can be obtained through Fishing, or picked up when close enough.

Quality[]

Each fish has a quality level from 1 to 5. Higher quality fish appear larger and have a greater item weight.

Most fish have a 20% chance to level up during spawning. This creates the following distribution of quality levels. In the Ashlands (Magmafish) and Deep North (Northern salmon), the level-up chance is reduced to 15%.

Fish Quality Probability
Quality Normal Biomes (20% level-up chance) Ashlands / Deep North (15% level-up chance)
1 80.00% 85.00%
2 16.00% 12.75%
3 3.20% 1.91%
4 0.64% 0.29%
5 0.16% 0.05%


Raw fish can be made in the Food preparation table from any type of fish. The number of Raw fish acquired depends mainly on the fish quality, as listed below. However, certain types of fish also add a flat bonus (which is not multiplied per quality level): for example, a quality 3 Tuna will yield 8 raw fish. See the next section for details on which fish give bonus raw fish.

Type: Perch, Pike, Tetra, and Trollfish
Quality Weight Base Amount of Raw fish
1 2.0 1
2 4.0 4
3 6.0 7
4 8.0 10
5 10.0 13
Type: Tuna, Coral Cod, Giant Herring, Grouper
Quality Weight Base Amount of Raw fish + 1
1 2.0 2
2 4.0 5
3 6.0 8
4 8.0 11
5 10.0 14
Type: Pufferfish, Angler Fish, Magma Fish, Northern Salmon
Quality Weight Base Amount of Raw fish + 2
1 2.0 3
2 4.0 6
3 6.0 9
4 8.0 12
5 10.0 15

Fish types[]

Fish type School spawn locations Bait type(s) Speed
(m/s)
Stamina drain[F 1] Raw fish bonus Bonus resources Notes
Struggling Idling Rarity Loot
 Perch Meadows
Black Forest
 Fishing bait 3 10 3 16.67%
3.33%
1-2 Stone
1 Amber
Used in Mead base: Vananidir
 Pike Meadows (semi-deep)
Black Forest (semi-deep)
 Fishing bait 5 15 5 16.67%
3.33%
1-2 Flint
1 Amber pearl
Wanders a wider range
Reels in quickly
 Tuna Ocean (deep)  Heavy fishing bait 10 20 7 +1 16.67%
3.33%
1-2 Tin ore
1-2 Ruby
Wanders a very wide range
Reels in very quickly
 Coral cod Ocean (deep)  Heavy fishing bait 3 34 12 +1 13.33%
6.67%
1-2 Chitin
1-2 Onion seeds
 Pufferfish Ocean (very deep)
Mistlands shores (very deep)
 Misty fishing bait 3 40 14 +2 10%
10%
1-2 Sap
1-2 Ooze
 Trollfish Black Forest shores  Mossy fishing bait 4 25 9 10%
10%
1-2 Troll hide
1 Copper ore
Used in Mead base: Troll endurance
 Giant herring Swamp shores  Sticky fishing bait 3 30 10 +1 16.67%
3.33%
1-2 Iron ore
1-2 Chain
 Tetra Frost Cave lakes[F 2]  Cold fishing bait 2 28 11 16.67%
3.33%
1-2 Obsidian
1-15 Coins
Doesn't wander far
Reels in very quickly
 Grouper Plains shores  Stingy fishing bait 3 32 12 +1 10%
10%
1-2 Black metal scrap
1-2 Barley
Used in Mead base: Anti-sting
 Anglerfish Mistlands shores  Misty fishing bait 2 38 14 +2 10%
10%
1-2 Soft tissue
1-2 Blue jute
Used in Uncooked fish n' bread
 Magmafish Ashlands shores  Hot fishing bait 3.5 50 18 +2 4.62%
7.69%
7.69%
1-2 Flametal ore
1 Surtling core
1 Grausten
 Northern salmon Deep North shores  Frosty fishing bait 4 60 20 +2 13.33%
6.67%
1-2 Carrot seeds
1 Silver
  1. Stamina drain is per second, for a fish of quality level 1. Stamina drain is multiplied by the fish's level.
  2. Lakes only generate in certain kinds of rooms inside Frost Caves, and are very rare. Once one is found, Tetra will spawn there reliably.

Behavior[]

When undisturbed, fish tend to stay close to the specific location they spawned at, and generally only swim at certain depths. Note that the depths at which they swim are not always the same as the depths at which the fish can spawn. Fish may sometimes jump out of the water; generally (depending on the type of fish), higher-level fish cannot jump.

Once hooked on a player's line, fish will cycle back and forth between two states continually, until they are either caught or escape:

  • When struggling, players consume significantly more stamina when trying to reel them in. The fish will also appear to shake and rotate on the hook while in this state.
  • When idling, players consume less stamina when reeling in.

As soon as a fish is hooked, it will immediately begin struggling. Each struggle phase lasts a random amount of time (depending on the type of the fish), after which it will begin idling. Likewise, every idle phase lasts a random amount of time, after which it will begin struggling again.

Fish behavior details  
Fish type Swim
range
(m)[Adv 1]
Swim
depth
(m)
Jump
level
max[Adv 2]
Reel
speed
(m/s)[Adv 3]
Struggle time
(s)[Adv 4]
Idle time
(s)[Adv 5]
Min Max Min Max Min Max
Perch 10 1.5 3 2 10 0.5 3 + 1.5 × Level 1.5 5
Pike 15 2 4 2 15 0.5 3 + 1.5 × Level 1.5 5
Tuna 20 4 999 4 20 0.5 3 + 1.5 × Level 1.5 5
Coral cod 10 1.5 3 4 10 1 4 + 1.5 × Level 1.25 4
Pufferfish 10 1.5 3 2 10 1 4 + 1.5 × Level 1.25 4
Trollfish 10 1.5 3 2 10 0.5 3 + 1 × Level 1.5 5
Giant herring 10 1.5 3 2 10 0.5 3 + 1.5 × Level 1.5 5
Tetra 5 0.5 1 2 20 0.5 3 + 1.5 × Level 1.5 5
Grouper 10 1.5 3 2 10 0.5 3 + 1.5 × Level 1.5 5
Anglerfish 10 1.5 3 2 10 1 4 + 1.5 × Level 1.25 4
Northern salmon 10 1.5 3 2 10 1 4 + 1.5 × Level 1.25 4
Magmafish 10 1.5 3 2 10 1 4 + 1.5 × Level 1.25 4
  1. Maximum distance the fish is supposed to be able to swim away from its spawn location, when idle.
  2. The highest level the fish can be to be able to jump (between 1 and 5).
  3. How quickly the fish is reeled in toward the player (higher is faster).
  4. The duration of the fish's struggle phase.
  5. The duration of the fish's idle phase.

Strategy[]

For strategies for hunting Fish, see Passive creature strategies § Fish.
  • Stamina drain is the biggest challenge of fishing, thus attempting to hook and reel fish successfully becomes more difficult the further away the bait is cast from the player. Always try to minimize the distance between the bobber and the player when waiting for a fish to strike. Increasing the Fishing skill will lessen the effects of stamina drain and increase reeling speed.
  • Eat high-stamina (yellow) food to maximize stamina.
  • On a two-minute cooldown, stamina meads can be consumed to replenish stamina and continue reeling in the fish.
  • While reeling in a fish with the RMB, be prepared to hit the "E" key to grab the fish. Sometimes this can result in "catching" the fish sooner than if relying on reeling alone. This tactic also requires aiming the crosshair at the fish, so careful and sometimes frantic mouse movement is required.
  • If you want to avoid using a fishing pole, you can build a 3x3x1/2 box to catch fish by standing in the box and waiting for fish to jump in.
  • To preserve fishing bait, you can throw your bobber really close to yourself and then reel it into about 1 or 2 meters. If your spot is close enough to the fish (it is recommended that you use a boat to get close) you will notice fish attempt to bite. Just wait as you would normally do. When you get a catch, you should be able to collect the fish straight from the hook. If not, then continue reeling until it is possible to do so. This will then allow you to catch another fish on the same bobber without using another bait. This also allows you to capture stamina-heavy fish easily due to them being out of the water as soon as you hook them.

Gallery[]

Notes[]

  • Fish cannot be attacked by players with any weapons, including ooze bombs or unarmed punches.
  • They can only be caught by hand or with a fishing pole.
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