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Valheim Event Forest Creatures

The event "Eikthyr rallies the creatures of the forest." is started.

Randomly happening events cause lots of enemies to spawn around the players. Progressing in the game world by defeating bosses causes harder events to appear. Events can be world-based or player-based depending on the world modifier settings in use. World-based events are the default mode.

For most events to end, a player must stay in the active event area until the timer runs out. The event timer is paused if there are no players in the event area (except for the "You are being hunted..." event).

Every 46 minutes there is a 20% chance for a random event;

  • Available events are based on which enemies have been defeated in the game world.
    • Most events require defeating a boss to become available (see Enabled by column).
    • Some events are permanently disabled after defeating a boss (see Disabled by column).
    • Unless player-based raids is enabled, if a raid lists two mobs (e.g. Troll and The Elder), both those mobs must have died on that world for the raid to be enabled.
  • If player based raids are enabled:
    • Most events are based on which Forsaken powers and materials the player has acquired.
    • Some events also check which enemies the player has defeated.
  • For each event, check that any of the players fulfills the following conditions:
    • The player is in the required biome (see Biome column).
    • The player is not in a dungeon.
    • The player is within 40 meters of at least 3 base structures. This is not required for the "You are being hunted..." event.
  • Select a random event from possible events (if any).
  • Select a random player from valid players and start the event at the player's position.

List of events[]

World-based event requirements[]

Event Name Start message End message Creatures Enabled by Disabled by Biome(s) Duration (Seconds)
army_eikthyr "Eikthyr rallies the creatures of the forest." "The creatures are calming down." Boars and Necks Start of the world Eikthyr Meadows or Black Forest 90
army_theelder "The forest is moving..." "The forest rests again." Greydwarfs, Greydwarf brutes and Greydwarf shamans Eikthyr The Elder Meadows, Black Forest, Swamp, or Plains 120
army_bonemass "A foul smell from the swamp..." "The smell is gone." Draugr and Skeletons The Elder Bonemass Meadows, Black Forest, Swamp, Mountain, or Plains 150
army_moder "A cold wind blows from the mountains." "The cold wind is gone." Drakes

(Also applies Freezing on the area)

Bonemass Moder Meadows, Black Forest, Swamp, Mountain, or Plains 150
army_goblin "The horde is attacking!" "The horde is retreating." Fulings, Fuling Berserkers and Fuling shamans Moder Yagluth Meadows, Black Forest, or Plains 120
army_gjall "What's up, Gjall?!" "Good bye Gjall." Gjall and Ticks Yagluth The Queen Mistlands 90
army_seekers "They sought you out." "The search is over." Seekers and Seeker Broods Yagluth The Queen Black Forest, Plains, Mistlands, Ashlands, or Deep North 90
army_charred "The undead army marches." "The army retreats." Charred Twitchers, Charred Marksmen and Charred Warriors The Queen Fader Any 90
army_charredspawners "The dead have been summoned." "The dead lie still once more." Monument of Torments (won't despawn even after the raid is over) The Queen Fader Any 90
foresttrolls "The ground is shaking." "The shakes starts to fade." Trolls Troll and The Elder Meadows, Black Forest, Swamp, or Plains 80
blobs "A foul smell from the swamp..." "The smell is gone." Blobs and Oozers Bonemass Meadows, Black Forest, Swamp, or Plains 120
skeletons "A skeleton surprise!" "Skeletons are tired of fighting." Skeletons and Rancid remains Bonemass Meadows, Black Forest, Swamp, Plains, or Mistlands 120
surtlings "There's a smell of sulfur in the air..." "The smell is fading." Surtlings Surtling and Bonemass Meadows, Black Forest, Swamp, or Plains 120
wolves "You are being hunted..." "The hunt is over." Wolves Bonemass Mountain or Plains 120
bats "You stirred the cauldron." "The cauldron calms." Bats Bat and Bonemass Meadows, Black Forest, Swamp, Mountain, Plains, or Mistlands 120
hildirboss1 "She's hot on your tail!" "She got burnt." Brenna, Skeletons, and Rancid remains Brass Chest returned to Hildir Any 90
hildirboss2 "You get the chills..." "You can chill out." Geirrhafa, Fenrings, and Cultists Silver Chest returned to Hildir Any 90
hildirboss3 "They were bros, man." "You broke the code... again." Zil and Thungr, Fulings, and Fuling Berserkers Bronze Chest returned to Hildir Any 90

Player-based requirements[]

The events available when player-based events are selected are the same as for world-based events but with different requirements to enable and disable them.

  • Events are enabled by fulfilling any of the requirements.
    • For example trolls are enabled either by defeating a Troll or gaining a Swamp key.
  • Events are disabled by fulfilling any of the requirements.
    • For example most boss events are disabled by either acquiring the next Forsaken power or a boss drop.
Event Name Required defeat Required Forsaken power Required item Not required Forsaken power Not required item
army_eikthyr Eikthyr power Antler pickaxe, Bronze pickaxe Eikthyr trophy, Hard antler or Iron pickaxe
army_theelder Eikthyr power Antler pickaxe, Bronze pickaxe Eikthyr trophy, Hard antler or Iron pickaxe Elder power The Elder trophy or Swamp key
army_bonemass Elder power The Elder trophy or Swamp key Bonemass power Bonemass trophy or Wishbone
army_moder Bonemass power Bonemass trophy or Wishbone Moder power Dragon tear or Moder trophy
army_goblin Moder power Dragon tear or Moder trophy Yagluth power Torn spirit or Yagluth trophy
army_gjall Yagluth power Torn spirit, Wisp or Wisplight Queen power Queen drop
army_seekers Yagluth power Torn spirit, Wisp or Wisplight Queen power Queen drop
foresttrolls Troll The Elder trophy or Swamp key
blobs Bonemass trophy or Wishbone
skeletons Bonemass trophy or Wishbone
surtlings Surtling Bonemass trophy or Wishbone
wolves Bonemass trophy or Wishbone
bats Bat
hildirboss1 Brenna Brass Chest
hildirboss2 Geirrhafa Silver Chest
hildirboss3 Zil & Thungr Bronze Chest

Spawning Mechanics[]

  • Enemies can spawn in any biome, weather or time of the day.
  • Spawned enemies are always in the hunt mode (easier targeting, harder to drop aggro).
  • "Max spawn" means the max amount and how many spawns are attempted when the event starts.
  • "Suppression distance" is 10 meters, unless otherwise specified.
Name Chance Interval Max spawn Minimum altitude Other
army_eikthyr
Neck 100 % 20 s 2 0 m
Boar 100 % 20 s 2 0 m
army_goblin
Fuling 58.2 % 10 s 8 0 m Group 1-4 with 1 m radius
Fuling Berserker 47 % 20 s 2 0 m
Fuling shaman 47 % 20 s 1 0 m
army_theelder
Greydwarf 100 % 5 s 6 0 m No suppression distance, group 1-3 with 3 m radius
Greydwarf shaman 100 % 5 s 1 0 m
Greydwarf brute 100 % 5 s 1 0 m
Greylling 100 % 5 s 4 0 m No suppression distance, group 1-3 with 3 m radius
wolves
Wolf 100 % 2 s 6 0 m
skeletons
Skeleton 100 % 10 s 20 -1 m Group 4-6 with 4 m radius
Rancid remains 54 % 15 s 1 -1 m
army_bonemass Forces swamprain
Draugr 100 % 5 s 3 -1 m
Skeleton 100 % 5 s 6 -1 m
army_moder Forces snow
Drake 100 % 10 s 3 -1 m 90 max tilt, 10 m offset from ground
blobs Forces thunderstorm
Blob 100 % 2 s 5 -1 m Group 1-3 with 1 m radius
Oozer 100 % 10 s 2 -1 m
foresttrolls
Troll 100 % 20 s 2 0 m
surtlings Forces ashrain
Surtling 100 % 2 s 4 1 m
bats
Bat 100 % 10 s 10 Anywhere Group 2-4 with 4 m radius, 90 max tilt
army_gjall
Gjall 100 % 40 s 1 0 m
Tick 100 % 20 s 4 0 m 0-2 stars
army_seekers
Seeker 100 % 35 s 3 0 m
Seeker Brood 100 % 20 s 8 0 m
hildirboss1
Brenna 100 % 100 s 1 0 m
Skeleton 100 % 20 s 4 0 m Groups 1-2 with 1 m radius, 1-2 stars
Rancid remains 100 % 100 s 1 0 m 1-2 stars
hildirboss2
Geirrhafa 100 % 100 s 1 0 m
Fenring 100 % 30 s 3 0 m Groups 1-2 with 1 m radius, 1-2 stars
Cultist 100 % 100 s 1 0 m 1-2 stars
hildirboss3
Zil & Thungr 100 % 100 s 1 0 m
Fuling 100 % 20 s 4 0 m Groups 1-2 with 1 m radius, 1-2 stars
Fuling Berserker 100 % 100 s 1 0 m 1-2 stars

Notes[]

  • The event area (96 meters radius) is significantly bigger than the visual red circle (64 meters radius).
    • In multiplayer, the event timer ticks when any of the players are in the event area.
    • However event enemies are only spawned when the zone owner is in the event area.
  • Events won't trigger for players who are inside dungeons. Similarly being in a dungeon won't progress events even when inside the event area.
  • If an event is already running when a new one triggers, the previous event will automatically end.
  • The biome check uses the exact biome at the player's position (which can be seen when hovering the bigger minimap) instead of the average biome based on zone corners (which can be seen on the smaller minimap).
  • Base structures suppress spawns which affect where enemies can spawn during the events. Large coverage of base structures may completely prevent enemy spawning.
    • Enemies are spawned 40-80 meters from players which allows them to spawn outside the event area.
  • The source of death for a creature is not tracked. Therefore, despite a player's best efforts to not kill a certain creature to avoid certain events, the environment (e.g. a Surtling walking into water) or a neighboring biome (Lox fighting a Troll) can unlock those events for that world or player.
  • Event enemies spawn in "hunt mode" which makes them always alerted and also know where players are located within 200 meters.
  • An event spawning Blobs and Oozers can't deal damage to structures, so players that close their doors are not in any danger.
  • Tamed creatures can easily be killed during events. For example, the "stirred the cauldron" event which spawns bats is especially dangerous for weaker tamed creatures (such as boars) held in pens not covered by a roof.
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