Randomly happening events cause lots of enemies to spawn around the players. Progressing in the game world by defeating bosses causes harder events to appear. Events can be world-based or player-based depending on the world modifier settings in use. World-based events are the default mode.
For most events to end, a player must stay in the active event area until the timer runs out. The event timer is paused if there are no players in the event area (except for the "You are being hunted..." event).
Every 46 minutes there is a 20% chance for a random event;
- Available events are based on which enemies have been defeated in the game world.
- Most events require defeating a boss to become available (see Enabled by column).
- Some events are permanently disabled after defeating a boss (see Disabled by column).
- Unless player-based raids is enabled, if a raid lists two mobs (e.g. Troll and The Elder), both those mobs must have died on that world for the raid to be enabled.
- If player based raids are enabled:
- Most events are based on which Forsaken powers and materials the player has acquired.
- Some events also check which enemies the player has defeated.
- For each event, check that any of the players fulfills the following conditions:
- The player is in the required biome (see Biome column).
- The player is not in a dungeon.
- The player is within 40 meters of at least 3 base structures. This is not required for the "You are being hunted..." event.
- Select a random event from possible events (if any).
- Select a random player from valid players and start the event at the player's position.
List of events[]
World-based event requirements[]
Event Name | Start message | End message | Creatures | Enabled by | Disabled by | Biome(s) | Duration (Seconds) |
---|---|---|---|---|---|---|---|
army_eikthyr | "Eikthyr rallies the creatures of the forest." | "The creatures are calming down." | Boars and Necks | Start of the world | Eikthyr | Meadows or Black Forest | 90 |
army_theelder | "The forest is moving..." | "The forest rests again." | Greydwarfs, Greydwarf brutes and Greydwarf shamans | Eikthyr | The Elder | Meadows, Black Forest, Swamp, or Plains | 120 |
army_bonemass | "A foul smell from the swamp..." | "The smell is gone." | Draugr and Skeletons | The Elder | Bonemass | Meadows, Black Forest, Swamp, Mountain, or Plains | 150 |
army_moder | "A cold wind blows from the mountains." | "The cold wind is gone." | Drakes
(Also applies Freezing on the area) |
Bonemass | Moder | Meadows, Black Forest, Swamp, Mountain, or Plains | 150 |
army_goblin | "The horde is attacking!" | "The horde is retreating." | Fulings, Fuling Berserkers and Fuling shamans | Moder | Yagluth | Meadows, Black Forest, or Plains | 120 |
army_gjall | "What's up, Gjall?!" | "Good bye Gjall." | Gjall and Ticks | Yagluth | The Queen | Mistlands | 90 |
army_seekers | "They sought you out." | "The search is over." | Seekers and Seeker Broods | Yagluth | The Queen | Black Forest, Plains, Mistlands, Ashlands, or Deep North | 90 |
army_charred | "The undead army marches." | "The army retreats." | Charred Twitchers, Charred Marksmen and Charred Warriors | The Queen | Fader | Any | 90 |
army_charredspawners | "The dead have been summoned." | "The dead lie still once more." | Monument of Torments (won't despawn even after the raid is over) | The Queen | Fader | Any | 90 |
foresttrolls | "The ground is shaking." | "The shakes starts to fade." | Trolls | Troll and The Elder | Meadows, Black Forest, Swamp, or Plains | 80 | |
blobs | "A foul smell from the swamp..." | "The smell is gone." | Blobs and Oozers | Bonemass | Meadows, Black Forest, Swamp, or Plains | 120 | |
skeletons | "A skeleton surprise!" | "Skeletons are tired of fighting." | Skeletons and Rancid remains | Bonemass | Meadows, Black Forest, Swamp, Plains, or Mistlands | 120 | |
surtlings | "There's a smell of sulfur in the air..." | "The smell is fading." | Surtlings | Surtling and Bonemass | Meadows, Black Forest, Swamp, or Plains | 120 | |
wolves | "You are being hunted..." | "The hunt is over." | Wolves | Bonemass | Mountain or Plains | 120 | |
bats | "You stirred the cauldron." | "The cauldron calms." | Bats | Bat and Bonemass | Meadows, Black Forest, Swamp, Mountain, Plains, or Mistlands | 120 | |
hildirboss1 | "She's hot on your tail!" | "She got burnt." | Brenna, Skeletons, and Rancid remains | Brass Chest returned to Hildir | Any | 90 | |
hildirboss2 | "You get the chills..." | "You can chill out." | Geirrhafa, Fenrings, and Cultists | Silver Chest returned to Hildir | Any | 90 | |
hildirboss3 | "They were bros, man." | "You broke the code... again." | Zil and Thungr, Fulings, and Fuling Berserkers | Bronze Chest returned to Hildir | Any | 90 |
Player-based requirements[]
The events available when player-based events are selected are the same as for world-based events but with different requirements to enable and disable them.
- Events are enabled by fulfilling any of the requirements.
- Events are disabled by fulfilling any of the requirements.
- For example most boss events are disabled by either acquiring the next Forsaken power or a boss drop.
Event Name | Required defeat | Required Forsaken power | Required item | Not required Forsaken power | Not required item |
---|---|---|---|---|---|
army_eikthyr | Eikthyr power | Antler pickaxe, Bronze pickaxe Eikthyr trophy, Hard antler or Iron pickaxe | |||
army_theelder | Eikthyr power | Antler pickaxe, Bronze pickaxe Eikthyr trophy, Hard antler or Iron pickaxe | Elder power | The Elder trophy or Swamp key | |
army_bonemass | Elder power | The Elder trophy or Swamp key | Bonemass power | Bonemass trophy or Wishbone | |
army_moder | Bonemass power | Bonemass trophy or Wishbone | Moder power | Dragon tear or Moder trophy | |
army_goblin | Moder power | Dragon tear or Moder trophy | Yagluth power | Torn spirit or Yagluth trophy | |
army_gjall | Yagluth power | Torn spirit, Wisp or Wisplight | Queen power | Queen drop | |
army_seekers | Yagluth power | Torn spirit, Wisp or Wisplight | Queen power | Queen drop | |
foresttrolls | Troll | The Elder trophy or Swamp key | |||
blobs | Bonemass trophy or Wishbone | ||||
skeletons | Bonemass trophy or Wishbone | ||||
surtlings | Surtling | Bonemass trophy or Wishbone | |||
wolves | Bonemass trophy or Wishbone | ||||
bats | Bat | ||||
hildirboss1 | Brenna | Brass Chest | |||
hildirboss2 | Geirrhafa | Silver Chest | |||
hildirboss3 | Zil & Thungr | Bronze Chest |
Spawning Mechanics[]
- Enemies can spawn in any biome, weather or time of the day.
- Spawned enemies are always in the hunt mode (easier targeting, harder to drop aggro).
- "Max spawn" means the max amount and how many spawns are attempted when the event starts.
- "Suppression distance" is 10 meters, unless otherwise specified.
Name | Chance | Interval | Max spawn | Minimum altitude | Other |
---|---|---|---|---|---|
army_eikthyr | |||||
Neck | 100 % | 20 s | 2 | 0 m | |
Boar | 100 % | 20 s | 2 | 0 m | |
army_goblin | |||||
Fuling | 58.2 % | 10 s | 8 | 0 m | Group 1-4 with 1 m radius |
Fuling Berserker | 47 % | 20 s | 2 | 0 m | |
Fuling shaman | 47 % | 20 s | 1 | 0 m | |
army_theelder | |||||
Greydwarf | 100 % | 5 s | 6 | 0 m | No suppression distance, group 1-3 with 3 m radius |
Greydwarf shaman | 100 % | 5 s | 1 | 0 m | |
Greydwarf brute | 100 % | 5 s | 1 | 0 m | |
Greylling | 100 % | 5 s | 4 | 0 m | No suppression distance, group 1-3 with 3 m radius |
wolves | |||||
Wolf | 100 % | 2 s | 6 | 0 m | |
skeletons | |||||
Skeleton | 100 % | 10 s | 20 | -1 m | Group 4-6 with 4 m radius |
Rancid remains | 54 % | 15 s | 1 | -1 m | |
army_bonemass | Forces swamprain | ||||
Draugr | 100 % | 5 s | 3 | -1 m | |
Skeleton | 100 % | 5 s | 6 | -1 m | |
army_moder | Forces snow | ||||
Drake | 100 % | 10 s | 3 | -1 m | 90 max tilt, 10 m offset from ground |
blobs | Forces thunderstorm | ||||
Blob | 100 % | 2 s | 5 | -1 m | Group 1-3 with 1 m radius |
Oozer | 100 % | 10 s | 2 | -1 m | |
foresttrolls | |||||
Troll | 100 % | 20 s | 2 | 0 m | |
surtlings | Forces ashrain | ||||
Surtling | 100 % | 2 s | 4 | 1 m | |
bats | |||||
Bat | 100 % | 10 s | 10 | Anywhere | Group 2-4 with 4 m radius, 90 max tilt |
army_gjall | |||||
Gjall | 100 % | 40 s | 1 | 0 m | |
Tick | 100 % | 20 s | 4 | 0 m | 0-2 stars |
army_seekers | |||||
Seeker | 100 % | 35 s | 3 | 0 m | |
Seeker Brood | 100 % | 20 s | 8 | 0 m | |
hildirboss1 | |||||
Brenna | 100 % | 100 s | 1 | 0 m | |
Skeleton | 100 % | 20 s | 4 | 0 m | Groups 1-2 with 1 m radius, 1-2 stars |
Rancid remains | 100 % | 100 s | 1 | 0 m | 1-2 stars |
hildirboss2 | |||||
Geirrhafa | 100 % | 100 s | 1 | 0 m | |
Fenring | 100 % | 30 s | 3 | 0 m | Groups 1-2 with 1 m radius, 1-2 stars |
Cultist | 100 % | 100 s | 1 | 0 m | 1-2 stars |
hildirboss3 | |||||
Zil & Thungr | 100 % | 100 s | 1 | 0 m | |
Fuling | 100 % | 20 s | 4 | 0 m | Groups 1-2 with 1 m radius, 1-2 stars |
Fuling Berserker | 100 % | 100 s | 1 | 0 m | 1-2 stars |
Notes[]
- The event area (96 meters radius) is significantly bigger than the visual red circle (64 meters radius).
- In multiplayer, the event timer ticks when any of the players are in the event area.
- However event enemies are only spawned when the zone owner is in the event area.
- Events won't trigger for players who are inside dungeons. Similarly being in a dungeon won't progress events even when inside the event area.
- If an event is already running when a new one triggers, the previous event will automatically end.
- The biome check uses the exact biome at the player's position (which can be seen when hovering the bigger minimap) instead of the average biome based on zone corners (which can be seen on the smaller minimap).
- Base structures suppress spawns which affect where enemies can spawn during the events. Large coverage of base structures may completely prevent enemy spawning.
- Enemies are spawned 40-80 meters from players which allows them to spawn outside the event area.
- The source of death for a creature is not tracked. Therefore, despite a player's best efforts to not kill a certain creature to avoid certain events, the environment (e.g. a Surtling walking into water) or a neighboring biome (Lox fighting a Troll) can unlock those events for that world or player.
- Event enemies spawn in "hunt mode" which makes them always alerted and also know where players are located within 200 meters.
- An event spawning Blobs and Oozers can't deal damage to structures, so players that close their doors are not in any danger.
- Tamed creatures can easily be killed during events. For example, the "stirred the cauldron" event which spawns bats is especially dangerous for weaker tamed creatures (such as boars) held in pens not covered by a roof.
Player | |
---|---|
Damage | |
Spawning mechanics | Spawn points • Spawn zones • Events |
Building | |
Misc |