There are several modifiers you can attain either on a timer, or more rarely, as a semi-permanent passive effect.
Effect name | Typical source | Effects | Notes |
---|---|---|---|
Resting Effect | Sheltered, sitting while warm. | Health regen +200% Stamina regen +300% XP gain +50% |
Leads to Rested Effect within 20 s. |
Rested Effect | Resting effect for 20 s, sleeping in a bed. | Health regen +50%
Stamina regen +100% |
Also provides 50% boost to all skill experience earned. |
Corpse Run | Collecting any amount of items from their grave. | Jump stamina usage: -75% Run stamina usage: -75% Very resistant vs. Blunt, Slash, Pierce |
|
No skill drain | Dying. | No XP loss | |
Fire Effect | Campfire, working Smelter, working Charcoal Kiln | The timer of the Wet Effect expires 10x faster. Removes Cold and Freezing Effect. |
|
Shelter Effect | Under roof / cover (80%) | Character does not become wet from rain and the wet timer decreases. | |
Sneaky Effect | All four pieces of the Troll armor set are equipped. | Sneak +25% | |
Wet Effect | Caught in the rain.
Immersed in water. |
Health regen -25% Stamina regen -15% Resistant vs. Fire Weak vs. Frost Weak vs. Lightning |
|
Smoked | Standing inside a cloud of smoke. | Damage over time (2 damage per tick). | Damages without sound cue. |
Freezing Effect | Applied when in the Mountain biome. | Health regen -100% Stamina regen -60% 1 dps (damage per second) Resistant vs. Fire |
|
Frost Effect | Enemies: Drake Bosses: Moder |
Slows movement speed. | Speed penalty decays exponentially over the duration of the status effect. Resistance to Frost significantly reduces the duration. |
Poison | Enemies: Greydwarf shaman Blob Leech Oozer Bosses: Bonemass Weapons: Poison arrow |
Applies damage over time. | Poisoned characters are surrounded by a green smoky effect, slightly luminous. Resistance to Poison halves both the damage done by poison and its duration. |
Burning | Walking into a fire. Being hit by a fireball. |
Applies damage over time (2 DPS from campfires, otherwise dependent on what hits you). The timer of the Wet Effect expires 60x faster. |
The flames covering the character makes them a nice source of light for a few seconds. |
Resistance | Armor, Meads, positive status effects | Possible resistances: Blunt, Slashing, Piercing, Fire, Poison, Frost, etc. |
- Resting Effect, by being in a shelter or sitting near a campfire.
- Rested Effect, by having completed approximately 20 seconds in a Resting Effect state (lasts 7 minutes, plus an additional minute per Comfort level).
- Corpse Run, by having died recently (lasts 50 seconds).
- No skill drain, by having died recently (lasts 10 minutes).
- Fire Effect, by being close enough to an active Campfire, Hearth or Bonfire.
- Shelter Effect, by being within an enclosed area with a roof (ie. not "exposed"). Some trees in Swamps and Mistlands and some rocks sometimes suffice.
- Sneaky Effect, by wearing full Troll Set armor.
- Wet Effect, by being in the rain or having been in water recently.
- Smoked, by being in a haze of smoke given off by an active Campfire, Hearth or Bonfire without proper ventilation.
- Freezing Effect, by being in the Mountain without frost resistant armor or an active Frost resistance mead, or by having the Wet Effect in the Mountain (even with a cape).
- Frost Effect, by being hit by icy breath attacks or frost arrows.
- Poison, by being poisoned from a Greydwarf shaman, a Blob, an Oozer, a Leech or Bonemass, or by being shot at by another player with poison arrows.
- Burning, by walking into fire, being hit by a fireball (Fuling shaman, Surtling) or a torch (Fuling with a torch).
- Resistance, by using the power of Bonemass or Yagluth or wearing a wolf or lox cape.
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