There are several modifiers you can attain either on a timer, or more rarely, as a semi-permanent passive effect.

Effects table
Effect name Typical source Effects Notes
Resting Effect Sheltered, sitting while warm. Health regen +200%
Stamina regen +300%
XP gain +50%
Leads to Rested Effect within 20 s.
Rested Effect Resting effect for 20 s, sleeping in a bed. Health regen +50%

Stamina regen +100%

Also provides 50% boost to all skill experience earned.
Corpse Run Collecting any amount of items from their grave. Jump stamina usage: -75%
Run stamina usage: -75%
Very resistant vs. Blunt, Slash, Pierce
No skill drain Dying. No XP loss
Fire Effect Campfire, working Smelter, working Charcoal Kiln The timer of the Wet Effect expires 10x faster.
Removes Cold and Freezing Effect.
Shelter Effect Under roof / cover (80%) Character does not become wet from rain and the wet timer decreases.
Sneaky Effect All four pieces of the Troll armor set are equipped. Sneak +25%
Wet Effect Caught in the rain.

Immersed in water.

Health regen -25%
Stamina regen -15%
Resistant vs. Fire
Weak vs. Frost
Weak vs. Lightning
Smoked Standing inside a cloud of smoke. Damage over time (2 damage per tick). Damages without sound cue.
Freezing Effect Applied when in the Mountain biome. Health regen -100%
Stamina regen -60%
1 dps (damage per second)
Resistant vs. Fire
Frost Effect Enemies:

Slows movement speed. Speed penalty decays exponentially over the duration of the status effect.
Resistance to Frost significantly reduces the duration.
Poison Enemies:
Greydwarf shaman


Poison arrow
Applies damage over time. Poisoned characters are surrounded by a green smoky effect, slightly luminous.
Resistance to Poison halves both the damage done by poison and its duration.
Burning Walking into a fire.
Being hit by a fireball.
Applies damage over time (2 DPS from campfires, otherwise dependent on what hits you).
The timer of the Wet Effect expires 60x faster.
The flames covering the character makes them a nice source of light for a few seconds.
Resistance Armor, Meads, positive status effects Possible resistances:
Blunt, Slashing, Piercing, Fire, Poison, Frost, etc.
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