Dying refers to when the player reaches 0 health.
When a player dies, the player leaves behind a tombstone with the player's name on it.
- The map is marked with skull and bones to indicate the player's last death location.
- No tombstone will appear if the player dies with nothing in their inventory.
- The tombstone contains all of the player equipment and is accessible by anyone who finds it.
- Dying on the way to retrieve the items
will remove the previous markerbut the tombstone will stay and the items will not be lost.
- When the original player interacts with the tombstone, all items that are in the tombstone are automatically placed back in the player's inventory if they have enough room for it, otherwise nothing will happen and the player will have to manually transfer the items.
- The tombstone does not expire when the server is closed.
- The tombstone does not expire after a set amount of time. (to confirm).
- Dying in deep waters will spawn a floating tombstone instead.
Upon death, the player will lose 5% of their total levels in each skill.
After a death, the effect No skill drain is obtained and will prevent any further loss of experience due to additional deaths. The effect duration is 10 minutes.
After collecting their gravestone, the player gains the effect Corpse Run, which lasts for 50 seconds.
- The tombstone may disappear if a bug occurs
- The skull-and-crossbones icon on the map will not disappear even after the player's items are recovered, permanently marking the death location until the player removes it from their map manually (by right-clicking).
Because dying resets the map death marker to your most recent death location, dying consecutively may result in the player losing the map location of their gravestone. If a corpse run is in a particularly difficult or challenging area, the player may want to set a map marker in case of a consecutive death.No longer a concern after Hearth and Home update.