Damage is a reduction of an entity's health points. It affects much of the core gameplay mechanics. Almost every entity, object, or structure utilizes this system in some way.
Damage types[]
- Physical
- Blunt
- Pierce
- Slash
- Elemental
- Fire
- Frost
- Poison
- Spirit
- Lightning
- Terrain
- Chop (Woodcutting)
- Pickaxe (Mining)
- Pure
Resistances and Weaknesses (Tenacity)[]
Each damage type is distinguished between levels of Resistances and Weaknesses for anything that takes damage. In combat, different creatures have different resistances and weaknesses so using the right weapon can make a big difference. Players can also acquire resistances and weaknesses against some damage types. See Resistance page for more information about the mechanics.
Below is a table for disambiguation. The tenacity tiers can be used as short hand to refer to these, if consistent wording or spacing is preferred. At the bottom of this page is a chart of creature Weaknesses, Resistances and Immunities.
Resist / Weak tiers | Damage % | Damage x | Tenacity Tier |
---|---|---|---|
Very Weak | 200% | x2 | Tenacity 0 |
Weak | 150% | x1.5 | Tenacity 1 |
Neutral | 100% | x1 | Tenacity 2 |
Resistant | 50% | x0.5 | Tenacity 3 |
Very Resistant | 25% | x0.25 | Tenacity 4 |
Immune | 0% | x0 | Immune |
Weak points[]
Certain enemies have weak points: areas of their body on which attacks deal different (and usually increased) damage. The mechanics behind this are simple: Each weak point has its own set of resistances defined, and any attacks which hit a weak point use that weak point's own set of resistances in place of the creature's base resistance values for damage calculations.
Physical[]
Physical damage can be blocked and is reduced by armor. Physical damage also causes staggering.
Blunt[]
Player | Black Forest | Swamp | Mountains | Plains | Mistlands | Ashlands | Bosses | |
---|---|---|---|---|---|---|---|---|
Weak |
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Resistant |
Damage sources[]
- From player: Clubs, Fists, Ooze bomb, Staff of embers
- From creatures: Abomination, Boar, Bonemass, Fuling (Club), Fuling (Torch), Fuling Berserker, Fuling shaman, Gjall, Greydwarf, Growth, Lox, Root, Seeker, Seeker Soldier, Surtling, Stone Golem, The Elder, Troll, Yagluth
Pierce[]
Player | Black Forest | Swamp | Mountains | Plains | Mistlands | Ashlands | Bosses | |
---|---|---|---|---|---|---|---|---|
Very Weak |
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Weak |
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Resistant | ||||||||
Very Resistant |
Damage sources[]
- From player: Arrows, Bows, Crossbows, Knives, Pickaxes, Polearms, Porcupine, Spears, Stagbreaker
- From creatures: Deathsquito, Draugr (Bow), Eikthyr, Fuling (Spear), Leech, Moder, Seeker, Seeker Brood, Skeleton (Bow), Stone Golem (Spike), The Elder, The Queen, Tick
Slash[]
Player | Black Forest | Swamp | Mountains | Plains | Mistlands | Ashlands | Bosses | |
---|---|---|---|---|---|---|---|---|
Weak |
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Resistant |
Damage sources[]
- From player: Axes, Flesh rippers, Knives, Swords
- From creatures: Cultist, Bat, Draugr (Axe), Draugr elite, Fenring, Fuling (Sword), Greyling, Greydwarf, Greydwarf brute, Greydwarf shaman, Ghost, Lox, Moder, Neck, Seeker Soldier, Serpent, Skeleton (Sword), The Queen, Ulv, Wolf, Wraith
Elemental[]
Fire[]
Fire damage applies a Burning debuff instead of causing instant damage. The debuff lasts 5 seconds and ticks every second. Fire damage stacks by adding the new damage to the remaining debuff damage, and then recalculating the tick damage.
Fire damage from physical attacks can be blocked. Fire damage is also reduced by armor. Fire damage that gets reduced to less than 1 won't cause Burning.
Player | Meadows | Black Forest | Swamp | Mountains | Plains | Mistlands | Ashlands | Bosses | Other | |
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Very Weak | ||||||||||
Weak |
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Resistant |
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Very Resistant |
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Immune |
Damage sources[]
- From buildings: Bonfire, Campfire, Hearth
- From player: Fire arrow, Staff of embers, Torch, Staff of Fracturing, Dyrnwyn
- From creatures: Cultist, Dvergr mage, Fuling (Torch), Fuling shaman, Gjall, Surtling, Yagluth, Fallen Valkyrie, Bonemaw, Lava Blob, Charred Warlock, Fader
Poison[]
Poison damage applies a Poison debuff instead of causing instant damage. The debuff duration depends on the damage and ticks every second.
Note: Because of a rounding error, poison may tick one more time than intended.
Poison damage doesn't stack. The previous debuff is replaced if its remaining damage is less than the new damage.
Poison damage from physical attacks can be blocked. Poison damage is also reduced by armor.
Player | Meadows | Black Forest | Swamp | Mountains | Plains | Ashlands | Bosses | Other | |
---|---|---|---|---|---|---|---|---|---|
Weak | |||||||||
Resistant | |||||||||
Very resistant | |||||||||
Immune |
Damage sources[]
- From dropped items: Refined eitr
- From buildings: Eitr refinery
- From player: Draugr Fang, Jotun bane, Ooze bomb, Poison arrow, Staff of the Wild
- From creatures: Blob, Bonemass, Greydwarf shaman, Growth, Leech, Oozer, Rancid remains, The Queen, Fallen Valkyrie, Bonemaw
Spirit[]
Spirit damage applies a Spirit debuff instead of causing instant damage. The debuff lasts 3 seconds and ticks every 0.5 seconds.
Note: Because of a rounding error, a single source of Spirit ticks 7 times instead of 6.
Spirit damage stacks by adding the new damage to the remaining debuff damage, and then recalculating the tick damage.
- Weak (1.5x): Bat, Ghost, Wraith, Fallen Valkyrie, Charred Warrior, Charred Twitcher, Charred Warlock, Charred Marksman, Lord Reto
- Neutral (1x): Blob, Bonemass, Cultist, Draugr, Draugr elite, Eikthyr, Fenring, Growth, Oozer, Rancid remains, Root, Skeleton, Ulv, Yagluth, Morgen, Volture, Lava Blob
- Immune: Players and all other creatures
Damage sources[]
- From player: Frostner, Crystal battleaxe, Mistwalker, Silver arrow, Silver knife, Silver sword, Spinesnap, Ash Fang
- From creatures: Fader and Hive
Frost[]
Frost damage causes instant damage which can be blocked and is reduced by armor.
Frost damage also applies the Frost Effect debuff, reducing movement and turn speed.
- Weak (1.5x): creatures with Wet , Blob, Bonemass, Oozer, Seeker Soldier (tail), Serpent, Surtling, Bonemaw, Lava Blob, Volture
- Resistant (0.5x): Growth, Lox, Rancid remains, Root, Skeleton, Charred Warlock, Lord Reto
- Immune: Abomination, Bat, Drake, Moder, Stone Golem, Wraith
- Player sources of Weak (1.5x): Players with Wet
- Player sources of Resistant (0.5x): Feather cape, Fenris coat, Frost resistance mead, Lox cape, Wolf armor chest, Wolf fur cape, Yagluth Power
Damage sources[]
- From player: Frostner, Frost arrow, Mistwalker, Staff of frost
- From creatures: Drake, Dvergr mage, Moder
Lightning[]
Lightning damage causes direct damage which can be blocked and is reduced by armor.
Lightning damage also causes staggering and a lingering visual effect, but it doesn't deal any damage over time.
- Weak (1.5x): creatures with Wet, Blob, Oozer, Seeker Soldier (tail) (? Serpent, Leech ?), Morgen
- Player sources of Weak (1.5x): Players with Wet
- Player sources of Resistant (0.5x): Players with Yagluth Power
Damage sources[]
- From dropped items: Refined eitr
- From buildings: Obliterator, Eitr refinery
- From player: Himminafl
- From creatures: Eikthyr, Yagluth
Terrain damage[]
Terrain damage includes Chop and Pickaxe damage. Terrain damage is caused by bosses and bigger enemies. Players and most creatures are immune to terrain damage. Additionally terrain damage ignores armor.
Some trees and ore deposits require a minimum tool tier for them to take damage.
Chop[]
Chop damage is used effectively against trees[1] and wood structures[1]. Players and all creatures are immune to this damage type. Listed below are all the sources of chop damage, and their tiers.
Sources | |||
---|---|---|---|
Player Tools | Creatures | Bosses | |
Tier 0 | Stone axe | Draugr (Axe) Lox Stone Golem |
Eikthyr The Elder (Root) Bonemass |
Tier 1 | Flint axe | ||
Tier 2 | Bronze axe | Abomination Fuling Berserker Troll (Melee) |
Yagluth (Nova) |
Tier 3 | Iron axe Battleaxe Crystal battleaxe |
Morgen | Moder (Melee) The Queen |
Tier 4 | Blackmetal axe Jotun bane |
Seeker Soldier, Asksvin | |
Tier 5 | |||
Tier 6 | Berserkir axes |
Ancient Trees, Birch, and Oak require a tool tier of 2, Yggdrasil shoots require a tool of tier 4. Other trees don't have a requirement.
Pickaxe[]
Pickaxe damage is used effectively against Rocks, Stone Deposits, Ore Deposits, and Stone Structures. Players and all creatures, with the exception of the Stone Golem, are immune to this damage type. Sources and tiers are listed in the table below.
- Very Weak: Stone Golem
Sources | |||
---|---|---|---|
Player Tools | Creatures | Bosses | |
Tier 0 | Antler pickaxe | Lox Stone Golem |
Eikthyr The Elder (Root) Bonemass |
Tier 1 | Bronze pickaxe | ||
Tier 2 | Iron pickaxe | Abomination Fuling Berserker Troll (Melee) |
Yagluth (Nova) |
Tier 3 | Black metal pickaxe | Morgen | Moder (Melee) |
Tier 4 | Seeker Soldier, Asksvin | The Queen | |
Tier 5 | Battering ram |
Obsidian deposits and Silver veins require a tool tier of 2; Black marble, Giant Remains and Flametal ore veins require a tool tier of 3. Other deposits don't have a requirement.
Pure[]
Pure damage ignores all defenses and can't be mitigated in any way.
Tick damage[]
Caused by Burning, Poison and Spirit effects. The value of the tick damage is calculated when the source is applied. (Blocking can stop tick damage from occurring in the first place, but it cannot reduce the amount of tick damage)
- Against players, once a DoT effect is received, it is too late to mitigate it by drinking a resistance mead.
- Against enemies, tick damage will always show as white, even if they are weak or resistant to the damage.
Per second[]
- Drowning: 5% of max health per second (rounded up).
- Smoke: 2 damage per second.
- Water: Vulnerable creatures (Surtlings) take 10 damage per second while standing in water.
Fall damage[]
Falling further than 4 meters, you take 6.25 Pure damage per meter; capped at 100 damage. For example; bearing in mind a wall is 2 meters high:
- Falling from a height on top of 2 walls deals no damage. After that each wall-height causes 12.5 damage.
- With a player's starting health of 25, falling from the top of 4 wall-heights (8 meters) can be fatal.
- The actual damage taken varies on the exact height fallen, i.e; falling exactly 7.9 meters would deal 24 points of damage, and not be fatal.
Other[]
- Bonfire, Campfire, Hearth: 10 self-damage when dealing damage.
- Falling out of the map: 99999 damage.
Creature resistance overview[]
This table shows the damage multiplier for each damage type for each creature.
The default ordering of creatures is roughly in the intended biome progression and can be resorted back to this using the first column.
Creature | Blunt | Pierce | Slash | Frost | Lightning | Fire DoT | Poison DoT | Spirit DoT | Pickaxe | |
---|---|---|---|---|---|---|---|---|---|---|
1 | Neck | 1 | 1 | 1 | 1 | 1 | 1.5 | 0.5 | 0 | |
2 | Boar | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 0 | |
3 | Deer | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 0 | |
4 | Greyling | 1 | 1 | 1 | 1 | 1 | 2 | 0.5 | 0 | |
5 | Eikthyr | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | |
6 | Greydwarf | 1 | 1 | 1 | 1 | 1 | 2 | 0.5 | 0 | |
7 | Greydwarf brute | 1 | 1 | 1 | 1 | 1 | 2 | 0.5 | 0 | |
8 | Greydwarf shaman | 1 | 1 | 1 | 1 | 1 | 2 | 0.5 | 0 | |
9 | Skeleton | 1.5 | 0.5 | 1 | 0.5 | 1 | 1.5 | 0 | 1 | |
10 | Rancid remains | 1.5 | 0.5 | 1 | 0.5 | 1 | 1.5 | 0 | 1 | |
11 | Ghost | 0.5 | 0.5 | 0.5 | 1 | 1 | 1 | 0 | 1.5 | |
12 | Troll | 0.5 | 1.5 | 1 | 1 | 1 | 1 | 1 | 0 | |
Troll (head) | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 0 | ||
13 | The Elder | 1 | 1 | 1 | 1 | 1 | 2 | 0 | 0 | |
14 | Root (creature) | 1 | 1 | 1 | 0.5 | 1 | 1.5 | 0 | 1 | |
15 | Serpent | 1 | 1 | 1 | 1.5 | 1 | 0 | 0.5 | 0 | |
16 | Abomination | 0.5 | 0.25 | 1 | 0 | 1 | 1.5 | 0 | 0 | |
17 | Blob | 1.5 | 0.5 | 0.5 | 1.5 | 1.5 | 0.5 | 0 | 1 | |
18 | Oozer | 1.5 | 0.5 | 0.5 | 1.5 | 1.5 | 0.5 | 0 | 1 | |
19 | Draugr | 1 | 1 | 1 | 1 | 1 | 0.5 | 0 | 1 | |
20 | Draugr elite | 1 | 1 | 1 | 1 | 1 | 0.5 | 0 | 1 | |
21 | Leech | 1 | 1 | 1 | 1 | 1 | 0 | 0.5 | 0 | |
22 | Surtling | 1 | 1 | 1 | 1.5 | 1 | 0 | 0 | 0 | |
23 | Wraith | 0.5 | 0.5 | 0.5 | 0 | 1 | 1.5 | 0 | 1.5 | |
24 | Bonemass | 1.5 | 0.25 | 0.5 | 1.5 | 1 | 0.25 | 0 | 1 | |
25 | Wolf | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 0 | |
26 | Fenring | 1 | 1 | 1 | 1 | 1 | 1.5 | 1 | 1 | |
27 | Drake | 1 | 1 | 1 | 0 | 1 | 1.5 | 1 | 0 | |
28 | Stone Golem | 1 | 0.5 | 0.5 | 0 | 1 | 0 | 0 | 0 | 2 |
29 | Bat | 0.5 | 0.5 | 0.5 | 0 | 1 | 1.5 | 0 | 1.5 | |
30 | Ulv | 1 | 1 | 1 | 1 | 1 | 0.25 | 1.5 | 1 | |
31 | Cultist | 1 | 1 | 1 | 1 | 1 | 0 | 1.5 | 1 | |
32 | Moder | 1 | 1 | 1 | 0 | 1 | 1.5 | 1 | 0 | |
33 | Deathsquito | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 0 | |
34 | Lox | 0.5 | 1 | 0.5 | 0.5 | 1 | 1.5 | 1 | 0 | |
35 | Fuling | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 0 | |
36 | Fuling Berserker | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 0 | |
37 | Fuling shaman | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 0 | |
38 | Growth | 1.5 | 0.5 | 0.5 | 0.5 | 1 | 1.5 | 0 | 1 | |
39 | Yagluth | 1 | 0.25 | 1 | 1 | 1 | 0.5 | 0 | 1 | |
40 | Hare | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 0 | |
41 | Tick | 1 | 1.5 | 1 | 1 | 1 | 1 | 1 | 0 | |
42 | Seeker Brood | 0.5 | 0.5 | 0.5 | 1 | 1 | 1 | 1 | 0 | |
43 | Seeker | 0.5 | 0.5 | 0.5 | 1 | 1 | 1 | 1 | 0 | |
44 | Seeker Soldier | 0.5 | 0.5 | 0.5 | 1 | 1 | 1 | 1 | 0 | |
Seeker Soldier (tail) | 1.5 | 1.5 | 1.5 | 1.5 | 1.5 | 1.5 | 1 | 0 | ||
45 | Gjall | 1 | 1 | 1 | 1 | 1 | 0.5 | 1 | 0 | |
Gjall (eggs) | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 0 | ||
46 | Dvergr rogue | (WIP) | 0 | |||||||
47 | Dvergr mage | (WIP) | 0 | |||||||
48 | The Queen | 1 | 0.5 | 1 | 1 | 1 | 1 | 1 | 0 |
References[]
Player | |
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Damage | Damage types • Damage mechanics |
Spawning mechanics | |
Building | |
Misc |