For NPCs, see NPCs.

The following creatures can be found in Valheim. In-game IDs are only listed if they differ from their usual name.

Passive Creatures

Passive creatures do not attack the player.

Name HP
Crow2.png Crow 1
Deer.png Deer 10
Fish Pike.png Fish 1
Gull 0star.png Gull 1
Leviathan.jpg Leviathan 0 (40 each Abyssal barnacle)

Aggressive Creatures

Creatures can have stars representing their level. One-star creatures have double the health and deal 150% damage, while two-stars have triple the health and deal double damage.

Behavior

  • Creatures will give up chasing players after 15 seconds.
  • Creatures can alert others of the player's location in a range of 10m.
  • Aerial creatures tend to fly around players at a distance of 10m.
  • Sleeping creatures wake up when noise is made 5m away.
  • Creatures tend to avoid fire.
  • Creatures passively regenerate 1.67% of their max health every minute.
  • Creatures gain +40% more health per each additional player. The health is set on spawning. The health updates when a creature wakes up if it is at max health.
Name Primary Spawn HP Damage[1] Notes
Boar 0star.png Boar Meadows 10 7.5-10
NeckCreature.png Neck Meadows 5 5~
Greyling 0star.png Greyling Meadows 20 3-5
Valheim Greydwarf-1 ver0-79-10.jpg Greydwarf Black Forest 40 7.5-13.5
Valheim Greydwarf-Brute-1 ver0-79-10.jpg Greydwarf brute[2] Black Forest 150 25-30
GreydwarfShaman.png Greydwarf shaman Black Forest 60 8-14 Heals allies for 2.5hp/tick over time
Cone of poison that poisons for ??hp/tick
Valheim Mountain-Troll-1 ver0-79-10.jpg Troll Black Forest 600 45-70 Can destroy all trees, stone, and ores
GhostValheim1.png Ghost Burial Chambers 60 10-20
Skeleton.png Skeleton Black Forest 40 20 Spawns with either a bow, sword, sword and shield, or a mace
RancidRemains.png Rancid remains[3] Burial Chambers 100 17-20 Does poison damage for 1.7hp/tick over time
Blob.png Blob Swamp 50 - Poisons for 3-5hp/tick
Oozer02.png Oozer[4] Swamp 150 - Poisons for 3-5hp/tick. Splits into 2 Blobs when killed
Draugr.png Draugr Swamp
Meadows
100 40-50 Spawns with a bow / axe / axe + wood shield / axe + banded shield
DraugrElite.png Draugr elite Swamp 200 40-55
Leech03.png Leech Swamp 60 10-15 Poisons for 2.5-4hp/tick
Surtling02.png Surtling Swamp
Ashlands
20 7.5-10 Fireball burns for 6.5-10hp/tick
Wraith02.png Wraith Swamp 100 50-60 Only spawns at night or inside abandoned houses
Wolf.png Wolf Mountains 80 45-70
Drake.png Drake[5] Mountains 100 70-90 Shoots 3 ice spears with Frost effect
Stone Golem 0star.png Stone Golem[6] Mountains 800 85-110
Fenring02.png Fenring Mountains 300 70-80 Only spawns at night
Deathsquito02.png Deathsquito Plains 20 70-85
Lox.png Lox Plains 1000 100-130 Can destroy all trees, stone, and ores
Fuling.png Fuling[7] Plains 200 60-110 Uses a knife
FulingSpear.png Fuling[8] Plains 200 90-110 Throws a spear
FulingBerserker03.png Fuling Berserker[9] Plains 700 100-130 Has a 3-combo attack
FulingShaman02.png Fuling shaman[10] Plains 150 100 Fireball burns for 15-19hp/tick over time.

Can cast a protective shield over allies in an area.

Serpent02.png Serpent Ocean 400 50-70

IDs

In-game IDs are only listed if they differ from their usual name.

  1. at 0 armor
  2. ID:Greydwarf_Elite
  3. ID:Skeleton_Poison
  4. ID:BlobElite
  5. ID:Hatchling
  6. ID:StoneGolem
  7. ID:Goblin
  8. ID:GoblinArcher
  9. ID:GoblinBrute
  10. ID:GoblinShaman

Bosses

Also known as the Forsaken, bosses can be summoned by offering specific items (hinted by the Runestones) at their specific spawn site. They have increased HP and special attacks.

A boss site is automatically marked on the player's map by reading the runestone in the specific biomes. There are multiple spawn locations for every boss.

Killing any given boss will reward the ability to summon Forsaken powers. They are unique buffs that last for 5 minutes and incur a player-specific cooldown for 20 minutes.

On multiplayer servers, everyone within roughly 10 meters of the caster are granted the buff.

Picture Name Primary Spawn HP Damage[1] Items to Summon Forsaken Power Locations to Summon IDs
Eikthyr02.jpg Eikthyr Meadows 500 15pierce or 20lightning 2 Deer trophies Your ability to run and jump is improved. (-60%) 3 locations
Elder and friends.jpg The Elder Black Forest 2500 35pierce or 60blunt or (55blunt by spawned creatures) 3 Ancient seeds Faster wood cutting. 4 locations gd_king
Bonemass-banner.jpg Bonemass Swamp 5000 80Blunt & 30Poison or 100Poison 10 Withered bones Resistance VS physical damage. (Blunt, Slash and Pierce) 5 locations
Moder.jpg Moder Mountain 7500 30pierce & 200 frost or 110slash or 200frost 3 Dragon eggs Always tailwind when sailing. 3 locations Dragon
Yagluth Boss.png Yagluth Plains 10000 130blunt or 50blunt & 60fire or 40blunt & 140fire 5 Fuling totems Resistance VS magic damage and lightning damage. (Fire, Frost and Lightning) 4 locations GoblinKing
  1. at 0 armor
Creatures
Passive CrowDeerFishGullLeviathan
Aggressive BoarNeckGreylingGreydwarfGreydwarf bruteGreydwarf shamanTrollGhostSkeletonRancid remainsBlobOozerDraugrDraugr eliteLeechSurtlingWraithWolfDrakeStone GolemFenringDeathsquitoLoxFulingFuling BerserkerFuling shamanSerpent
Boss EikthyrThe ElderBonemassModerYagluth
NPC HuginHaldorHalsteinOdin
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