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Creatures are non-player characters which are found throughout Valheim. They can be split to four categories:
- Bosses are powerful aggressive creatures that must be summoned. Killing them unlocks Forsaken powers, increases world difficulty and provides loot to progress in the game.
- Minibosses are unique, named, aggressive creatures that you can find in specific dungeons. Killing any given miniboss will reward with one of Hildir's chests.
- Aggressive creatures will attack players when alerted. They also drop loot when killed.
- Passive creatures provide resources when killed (or harvested). They will never attack players.
- NPCs are friendly creatures/characters that can't be killed and may provide some service or help to the player.
Bosses[]
Bosses, also known as the Forsaken, can be summoned by offering specific items (hinted by the Runestones) at their specific spawn site. They have increased HP and special attacks.
A boss site is automatically marked on the player's map by reading the runestone in the specific biomes. There are multiple spawn locations for every boss.
Killing any given boss will reward the ability to use Forsaken powers.
Image | Name | Summoning | Items to Summon | Base HP | Base Damage[1] | Forsaken Power | Weakness | Resistance | Immune |
---|---|---|---|---|---|---|---|---|---|
Eikthyr | 3 locations in Meadows | 2 Deer trophies | 500 | 20 Pierce, 15 Lightning | Your ability to run and jump is improved (+60%). | Stagger | |||
The Elder | 4 locations in Black Forest | 3 Ancient seeds | 2500 | 35 Pierce, 60 Blunt | Faster wood cutting (+60%). | Fire | Poison, Spirit, Stagger | ||
Bonemass | 5 locations in Swamp | 10 Withered bones | 5000 | 80 Blunt + 50 Poison, 130 Poison | Resistance VS physical damage (Blunt, Slash and Pierce). | Blunt, Frost | Fire, Pierce, Slash | Poison, Stagger | |
Moder | 3 locations in Mountain | 3 Dragon eggs | 7500 | 30 Pierce + 200 Frost, 110 Slash, 200 Frost | Always tailwind when sailing. | Fire | Frost, Spirit, Stagger | ||
Yagluth | 4 locations in Plains | 5 Fuling totems | 10000 | 65 Fire + 65 Lightning, 100 Fire, 40 Fire + 20 Lightning, 40 Blunt + 120 Fire | Resistance VS magic damage (Fire, Frost and Lightning). | Fire, Pierce | Poison, Stagger | ||
The Queen | 5 locations in Mistlands | Sealbreaker or 3 Seeker soldier trophies | 12500 | 100, 130 Slash / 140 Pierce + 100 Poison / 150 Pierce / 40 Blunt + 40 Poison | Increase mining speed and Eitr regeneration by 100%. | Pierce | Spirit | ||
Fader | 5 locations in | 3 Bells | 25000 | ??? | +300 max carry weight and +10% movement speed. | Pierce | Fire, Spirit |
Minibosses[]
Minibosses are unique, named, aggressive creatures that you can find in specific dungeons, thanks to Hildir.
Killing any given miniboss (exept Lord Reto) will reward with one of Hildir's chests.
Image | Name | Primary Spawn | Base HP | Base Damage[1] | Weakness | Resistance | Immune |
---|---|---|---|---|---|---|---|
Brenna | Smouldering Tombs | 1200 | 15, 50 Fire | Blunt / Frost | Pierce | Fire / Poison | |
Geirrhafa | Howling Caverns | 3700 | 90 Slash / 43, 45 Frost | Fire | Frost | ||
Zil & Thungr | Sealed Tower | Thungr: 4200 Zil: 2100 (Roughly) |
Thungr: |
||||
Lord Reto | Tomb of Lord Reto | 7500 | 480 Slash | Spirit | Pierce/fire/frost | Poison |
Aggressive creatures[]
Some aggressive creatures can have stars representing their level. One-star creatures have double the health and deal 150% damage, while two-stars have triple the health and deal double damage.
Behavior
- Creatures will give up chasing after unable to attack for 60 seconds or unable to detect the target for 30 seconds.
- Some creatures have a max chase range. After chasing that far they will give up if unable to detect the target for 1 seconds.
- After unable to attack for 15 seconds, creatures will focus structures for 15 seconds if they can't reach the target.
- Creatures only attack walls and doors if they aren't able to reach the target player.
- Some creatures are afraid of fire and will flee from it.
- Some creatures try to avoid fire and will be passive near it.
- Some creatures circulate around the target while waiting to attack.
- Swimming creatures try to flee towards water if forced on ground.
- Creatures passively regenerate 1.67% of their max health every minute (100% over 60 minutes).
- Creatures gain +30% more effective health per each additional player within 100 meters. E.g. 3 players = +60% effective health.
- This is updated whenever the creature takes damage.
- Creatures gain +4% more damage per each additional player within 100 meters. E.g. 3 players = +8% damage.
- This is updated whenever the creature deals damage.
Meadows[]
Image | Name | Primary Spawn | Base HP | Base Damage[1] | Notes | Weakness | Resistance | Immune |
---|---|---|---|---|---|---|---|---|
Boar | Meadows | 10 | 10 Blunt | Afraid of fire | Spirit | |||
Neck | Meadows | 5 | 6 Slash | Afraid of fire | Fire | Poison | Spirit | |
Greyling | Meadows | 20 | 5 Slash | Avoids fire | Fire | Poison | Spirit |
Black Forest[]
Picture | Name | Primary Spawn | Base HP | Base Damage[1] | Notes | Weakness | Resistance | Immune |
---|---|---|---|---|---|---|---|---|
Greydwarf | Black Forests | 40 | 14 Slash, 10 Blunt | Avoids fire | Fire | Poison | Spirit | |
Greydwarf brute | Black Forests | 150 | 30 Slash | Fire | Poison | Spirit | ||
Greydwarf shaman | Black Forests | 60 | 14 Slash, 30 Poison | Heals allies for 20 hp over 4 seconds | Fire | Poison | Spirit | |
Troll | Black Forests | 600 | 60, 70, 50 Blunt | Can destroy all trees, stone, and ores | Pierce | Blunt | Spirit | |
Skeleton | Black Forests | 40 | 25 Slash, 20 Pierce | Spawns with a melee or ranged weapon | Blunt, Fire | Pierce, Poison | Poison | |
Rancid remains | Burial Chambers | 100 | 20 Blunt + 30 Poison | Blunt, Fire | Pierce, Poison | Poison | ||
Ghost | Burial Chambers | 60 | 25 Slash | No drops | Spirit | Blunt, Pierce, Slash | Poison | |
Root | The Elder | 20 | 55 Blunt | Fire | Frost | Poison, Stagger |
Ocean[]
Image | Name | Primary Spawn | Base HP | Base Damage[1] | Notes | Weakness | Resistance | Immune |
---|---|---|---|---|---|---|---|---|
Serpent | Oceans | 400 | 70 Slash | Swims, only spawns at night or bad weather | Frost | Poison | Fire, Spirit, Stagger |
Swamp[]
Image | Name | Primary Spawn | Base HP | Base Damage[1] | Notes | Weakness | Resistance | Immune |
---|---|---|---|---|---|---|---|---|
Abomination | Swamps | 800 | 60, 80, 80 Blunt | Can destroy all trees, stone, and ores | Fire | Blunt, Pierce | Frost, Poison, Spirit | |
Blob | Swamps | 50 | 90 Poison | Able to jump | Blunt, Frost, Lightning | Fire, Pierce, Slash | Poison, Stagger | |
Oozer | Swamps | 150 | 115 Poison | Able to jump, splits into 2 Blobs when killed | Blunt, Frost, Lightning | Fire, Pierce, Slash | Poison, Stagger | |
Draugr | Swamps | 100 | 48 Slash, 48 Pierce | Spawns with a melee or ranged weapon | Fire | Poison | ||
Draugr elite | Swamps | 200 | 58 Slash | Fire | Poison | |||
Leech | Swamps | 60 | 20 Pierce + 70 Poison | Swims | Poison | Fire, Spirit, Stagger | ||
Surtling | Ashlands, Swamps | 20 | 10 Blunt, 40 Fire | Takes 5 damage per tick while in water | Frost | Fire, Spirit | ||
Wraith | Swamps | 100 | 60 Slash | Flies, only spawns at night or inside abandoned houses | Fire, Spirit | Blunt, Pierce, Slash | Frost, Poison |
Mountain[]
Image | Name | Primary Spawn | Base HP | Base Damage[1] | Notes | Weakness | Resistance | Immune |
---|---|---|---|---|---|---|---|---|
Wolf | Mountains | 80 | 70 Slash | Moves fast, spawns with stars only at night | Spirit | |||
Drake | Mountains | 100 | 90 Frost | Shoots 3 ice spears | Fire | Frost, Spirit, Stagger | ||
Fenring | Mountains | 300 | 85, 95 Slash | Only spawns at night | Fire | |||
Stone Golem | Mountains | 800 | 110 Blunt, 110 Pierce | Can destroy trees and stone | Pickaxe | Pierce, Slash | Fire, Frost, Poison, Spirit | |
Bat | Frost Caves | 10 | 20 Slash | Flies, moves very fast | Fire, Spirit | Blunt, Slash, Pierce | Frost, Poison | |
Ulv | Frost Caves | 50 | 70 Slash | Only spawns inside Frost Caves | Poison | Fire | ||
Cultist | Frost Caves | 200 | 40 Fire, 35 Slash / 40 Fire, 35 Slash / 50 Fire | Only spawns inside Frost Caves | Poison | Fire |
Plains[]
Image | Name | Primary Spawn | Base HP | Base Damage[1] | Notes | Weakness | Resistance | Immune |
---|---|---|---|---|---|---|---|---|
Deathsquito | Plains | 10 | 90 Pierce | Flies, moves very fast | Spirit, Stagger | |||
Lox | Plains | 1000 | 130 Slash, 120 Blunt | Can destroy trees and stone | Fire | Blunt, Frost, Slash | Spirit | |
Fuling | Plains | 175 | 85 Blunt / Pierce / Slash, 45 Blunt + 45 Fire | Spawns with a melee or ranged weapon | Spirit | |||
Fuling Berserker | Plains | 800 | 130 Blunt | Can destroy trees and stone | Spirit | |||
Fuling shaman | Plains | 100 | 100 Blunt, 20 Blunt + 100 Fire | Can cast a protective shield over allies in an area. | Spirit | |||
Growth | Plains/Tar pits | 100 | 45 Blunt + 50 Poison | Slows down player with Tarred. | Blunt, Fire | Frost, Pierce, Slash | Poison, Stagger |
Mistlands[]
Image | Name | Primary Spawn | Base HP | Base Damage[1] | Notes | Weakness | Resistance | Immune |
---|---|---|---|---|---|---|---|---|
Seeker | Mistlands | 200 | 90, 120 Pierce / 100 Blunt | Flies to close with player | Blunt, Pierce, Slash | Spirit | ||
Seeker Soldier | Mistlands | 1500 | 100, 120 Blunt / 100 Slash | Weak point on abdomen | Blunt, Pierce, Slash | Spirit | ||
Seeker Brood | Mistlands | 20 | 60 Pierce | Blunt, Pierce, Slash | Spirit | |||
Gjall | Mistlands | 1500 | 50 Blunt + 80 Fire, 20 Blunt | Flies, spawns Ticks, Weak point on underside | Fire | Spirit | ||
Tick | Mistlands | 50 | 50 Pierce | Attaches to player to attack repeatedly | Pierce | Spirit | ||
Dvergr rogue | Mistlands | 350 | 110 Pierce / 70 Blunt | Neutral until provoked | Spirit | |||
Dvergr mage | Mistlands | 350 | 70 Blunt / 100, 130 Fire / 150, 200 Frost | Neutral until provoked, three variants (fire, frost, support) with different attacks, support mages buff their allies | Fire, Frost | Spirit |
Passive creatures[]
Passive creatures do not attack the player or other creatures.
Image | Name | Primary Spawn | Base HP | Notes |
---|---|---|---|---|
Crow | Black Forest | 1 | Flies away when approached | |
Deer | Meadows, Black Forests | 10 | Flees when approached | |
Fish | Oceans | n/a | Can be picked up when above water | |
Gull | Meadows, Black Forests, Plains | 1 | Flies away when approached | |
Leviathan | Oceans | n/a | 40 HP per Abyssal barnacle | |
Hare | Mistlands | 10 | Flees when approached | |
Chicken | None | 10 | Only spawning by hatching Egg | |
Hen | None | 80 | Replaces Chicken when it grows up |
NPCs[]
NPCs are friendly character that do not take or deal damage.
Image | Name | Location |
---|---|---|
Valkyrie | Appears when entering a world as a new character. | |
Hugin | Anywhere within Valheim. Spawns close to players. | |
Munin | Currently within the Mistlands and Ashlands. Spawns close to players. | |
Haldor | Select locations within Black Forests. | |
Halstein | Select locations beside Haldor within Black Forests. | |
Hallon | Select locations beside Hildir within Meadows. | |
Blåbär | Select locations beside Hildir within Meadows. | |
Hildir | Select locations within Meadows. | |
Odin | Anywhere within Valheim. Spawns at a distance from players. |
References[]
Passive | |||||||
---|---|---|---|---|---|---|---|
Meadows | |||||||
Black Forest | Deer • Ghost • Greydwarf • Greydwarf brute • Greydwarf shaman • Rancid remains • Skeleton • Troll • Brenna • The Elder | ||||||
Swamp | Abomination • Blob • Draugr • Draugr elite • Leech • Oozer • Skeleton • Surtling • Wraith • Bonemass | ||||||
Mountain | |||||||
Plains | |||||||
Mistlands | |||||||
Ashlands | Charred Warrior • Charred Marksman • Charred Warlock • Charred Twitcher • Fallen Valkyrie • Bonemaw • Volture • Morgen • Lava Blob • Asksvin • Skugg • Lord Reto • Fader | ||||||
Ocean | |||||||
Bosses |
| ||||||
Spawners | |||||||
Minions | |||||||
Fish | Perch • Pike • Tuna • Coral cod • Pufferfish • Trollfish • Giant herring • Tetra • Grouper • Anglerfish • Magmafish • Northern salmon | ||||||
NPCs |
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