Valheim Wiki
Valheim Wiki
For NPCs, see NPCs.

The following creatures can be found in Valheim.

Passive Creatures

Passive creatures do not attack the player.

Name HP
Crow2.png Crow 1
Deer.png Deer 10
Fish Pike.png Fish 1
Gull 0star.png Gull 1
Leviathan.jpg Leviathan 0 (40 each Abyssal barnacle)

Aggressive Creatures

Creatures can have stars representing their level. One-star creatures have double the health and deal 150% damage, while two-stars have triple the health and deal double damage.


  • Creatures will give up chasing players after 15 seconds.
  • Creatures can alert others of the player's location in a range of 10m.
  • Aerial creatures tend to fly around players at a distance of 10m.
  • Sleeping creatures wake up when noise is made 5m away.
  • Creatures tend to avoid fire.
  • Creatures passively regenerate 1.67% of their max health every minute.
  • Creatures gain +40% more health per each additional player in the area. E.g. 3 players = +80% health. If a creature is not at max health when additional players come into range, its health does not update.
  • Creatures gain +4% more damage per each additional player in the area. E.g. 3 players = +8% damage.
Name Primary Spawn HP Max Damage[1] Notes Weakness Resistance Immune
Boar 0star.png Boar Meadows 10 10 afraid of fire Spirit
NeckCreature.png Neck Meadows 5 5 Fire Poison Spirit
Greyling 0star.png Greyling Meadows 20 5 Fire Poison Spirit
Valheim Greydwarf-1 ver0-79-10.jpg Greydwarf Black Forest 40 13.5 Fire Poison Spirit
Valheim Greydwarf-Brute-1 ver0-79-10.jpg Greydwarf brute[2] Black Forest 150 30 Fire Poison Spirit
GreydwarfShaman.png Greydwarf shaman Black Forest 60 14 Heals allies for 2.5hp/tick over time
Cone of poison that poisons for ??hp/tick
Fire Poison Spirit
Valheim Mountain-Troll-1 ver0-79-10.jpg Troll Black Forest 600 70 Can destroy all trees, stone, and ores Pierce Blunt Spirit
GhostValheim1.png Ghost Burial Chambers 60 20 Spirit Blunt, Slash, Pierce Poison
Skeleton.png Skeleton Black Forest 40 20 Spawns with either a bow, sword, sword and shield, or a mace Blunt, Fire Pierce, Poison Poison
RancidRemains.png Rancid remains[3] Burial Chambers 100 20 Does poison damage for 1.7hp/tick over time Blunt, Fire Pierce, Poison Poison
Root[4] The Elder 20 55 Fire Frost Poison
Blob.png Blob Swamp 50 - Poisons for 3-5hp/tick Blunt, Frost, Lightning Pierce Poison
Oozer02.png Oozer[5] Swamp 150 - Poisons for 3-5hp/tick. Splits into 2 Blobs when killed Blunt, Frost, Lightning Slash/Pierce/Fire Poison
Draugr.png Draugr Swamp
100 50 Spawns with a bow / axe / axe + wood shield / axe + banded shield Fire
DraugrElite.png Draugr elite Swamp 200 55 Fire
Leech03.png Leech Swamp 60 15 Poisons for 2.5-4hp/tick Poison Fire, Spirit
Surtling02.png Surtling Swamp
20 10 Fireball burns for 6.5-10hp/tick Frost Fire, Spirit
Wraith02.png Wraith Swamp 100 60 Only spawns at night or inside abandoned houses Fire, Spirit Blunt, Slash, Pierce Frost, Poison
Wolf.png Wolf Mountains 80 70 Spirit
Drake.png Drake[6] Mountains 100 90 Shoots 3 ice spears with Frost effect Fire Spirit, Frost
Stone Golem 0star.png Stone Golem[7] Mountains 800 110 Pickaxe Pierce, Slash Spirit, Fire, Frost, Poison
Fenring02.png Fenring Mountains 300 80 Only spawns at night Fire
Deathsquito02.png Deathsquito Plains 20 90 Spirit
Lox.png Lox Plains 1000 130 Can destroy all trees, stone, and ores Fire Blunt, Slash, Frost Spirit
Fuling.png Fuling[8] Plains 200 110 Can spawn with either a club, sword, torch or spear Spirit
FulingBerserker03.png Fuling Berserker[9] Plains 700 130 Has a 3-combo attack Spirit
FulingShaman02.png Fuling shaman[10] Plains 150 100 Fireball burns for 15-19hp/tick over time.

Can cast a protective shield over allies in an area.

Serpent02.png Serpent Ocean 400 70 Frost Poison Fire, Spirit, Stagger

In-game IDs are listed below if they differ from their usual name.

  1. Creature deals up to this amount of damage if unmitigated. Damage range is between 75%-100% of this value.
  2. ID:Greydwarf_Elite
  3. ID:Skeleton_Poison
  4. ID:TentaRoot
  5. ID:BlobElite
  6. ID:Hatchling
  7. ID:StoneGolem
  8. ID:Goblin and GoblinArcher
  9. ID:GoblinBrute
  10. ID:GoblinShaman


Also known as the Forsaken, bosses can be summoned by offering specific items (hinted by the Runestones) at their specific spawn site. They have increased HP and special attacks.

A boss site is automatically marked on the player's map by reading the runestone in the specific biomes. There are multiple spawn locations for every boss.

Killing any given boss will reward the ability to summon Forsaken powers. They are unique buffs that last for 5 minutes and incur a player-specific cooldown for 20 minutes.

On multiplayer servers, everyone within roughly 10 meters of the caster are granted the buff.

Picture Name Primary Spawn HP Damage[1] Items to Summon Forsaken Power Locations to Summon IDs
Eikthyr02.jpg Eikthyr Meadows 500 15pierce or 20lightning 2 Deer trophies Your ability to run and jump is improved. (-60%) 3 locations
Elder and friends.jpg The Elder Black Forest 2500 35pierce or 60blunt or (55blunt by spawned creatures) 3 Ancient seeds Faster wood cutting. 4 locations gd_king
Bonemass-banner.jpg Bonemass Swamp 5000 80Blunt & 30Poison or 100Poison 10 Withered bones Resistance VS physical damage. (Blunt, Slash and Pierce) 5 locations
Moder.jpg Moder Mountain 7500 30pierce & 200 frost or 110slash or 200frost 3 Dragon eggs Always tailwind when sailing. 3 locations Dragon
Yagluth Boss.png Yagluth Plains 10000 130blunt or 50blunt & 60fire or 40blunt & 140fire 5 Fuling totems Resistance VS magic damage and lightning damage. (Fire, Frost and Lightning) 4 locations GoblinKing
  1. at 0 armor
Passive CrowDeerFishGullLeviathan
Aggressive BoarNeckGreylingGreydwarfGreydwarf bruteGreydwarf shamanTrollGhostSkeletonRancid remainsBlobOozerDraugrDraugr eliteLeechSurtlingWraithWolfDrakeStone GolemFenringDeathsquitoLoxFulingFuling BerserkerFuling shamanSerpent
Boss EikthyrThe ElderBonemassModerYagluth
NPC HuginHaldorHalsteinOdin