Clubs is a weapon class.
Clubs primarily deal blunt damage and feature high knockback. The knockback from clubs allows the player to keep enemies at arms' length and is sufficient to displace some enemies out of their effective attack range.
See also: Clubs (Skill)
List of clubs[]
Name | Icon | Type | Damage | Knockback | Stamina
(primary) |
Stamina
(secondary) |
Notes |
---|---|---|---|---|---|---|---|
Torch | One-handed | Blunt: 4 Fire: 15 |
30 | 4 | — | ||
Club | One-handed | Blunt: 12/30 | 30 | 6 | — | ||
Stagbreaker | Two-handed | Blunt: 20/38 Pierce: 5/5 |
150 | 12 | — | AoE damage | |
Bronze mace | One-handed | Blunt: 35/53 | 80 | 8 | 16 | ||
Iron mace | One-handed | Blunt: 55/73 | 90 | 10 | 20 | ||
Iron sledge | Two-handed | Blunt: 55/73 | 200 | 20 | — | 2x stagger, AoE damage | |
Frostner | One-handed | Frost: 40/58 Blunt: 35/35 Spirit: 20/20 |
100 | 12 | 24 | ||
Porcupine | One-handed | Blunt: 50/50 Pierce: 45/63 |
100 | 14 | 28 | ||
Demolisher | Two-handed | Blunt: 145/163 | 210 | 28 | — | 2x stagger, AoE damage | |
Flametal mace | One-handed | Blunt: 135/153 | 100 | 16 | 28 | — |
Properties[]
Attack type | Stamina (base) | Range | Attack speed | Damage | Staggering | Knockback | Notes |
---|---|---|---|---|---|---|---|
Clubs (primary) | 1x | 2.4 m | 2.46 s (1.14 + 0.44 + 0.88) | 1x + 1x + 2x | 1x | 30 - 100 | Player moves forward 0.66 m with each swing. 90 degree arc. |
Clubs (secondary) | 2x | 2.4 m | 1.72 s | 2.5x | 2x | 2x | Player moves forward 0.66 m. 30 degree arc. |
Two-handed hammers | 1x | 4 m | 2.12 s | 1x | 1x / 2x | 150 - 210 | Damages 4 m around impact zone. Hammer lands 2 m in front of player. No 3-hit combo. |
Axes |
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Clubs |
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Swords |
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Spears | |||||||||||||||||||
Polearms | |||||||||||||||||||
Knives |
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Fists | |||||||||||||||||||
Bows |
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Crossbows |
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Magic |
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Shields |
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Other |
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