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Clubs is a weapon class.

Clubs primarily deal blunt damage and feature high knockback. The knockback from clubs allows the player to keep enemies at arms' length and is sufficient to displace some enemies out of their effective attack range.

List of clubs[]

Name Icon Damage Knockback Stamina
(primary)
Stamina
(secondary)
Notes
One-handed
Torch Torch Blunt: 4
Fire: 15
30 4
Club Club Blunt: 12/30 30 6
Bronze mace Bronze mace Blunt: 35/53 80 8 16
Iron mace Iron mace Blunt: 55/73 90 10 20
Frostner Frostner Frost: 40/58
Blunt: 35/35
Spirit: 20/20
100 12 24
Porcupine Porcupine Blunt: 50/50
Pierce: 45/63
100 14 28
Flametal mace Flametal mace Blunt: 135/153 100 16 28
Two-handed (Sledgehammer)
Stagbreaker Stagbreaker Blunt: 20/38
Pierce: 5/5
150 12 AoE damage
Iron sledge Iron sledge Blunt: 55/73 200 20 2x stagger,
AoE damage
Demolisher Demolisher Blunt: 145/163 210 28 2x stagger,
AoE damage


Properties[]

Attack type Stamina (base) Range Attack speed Damage Staggering Knockback Notes
Clubs (primary) 1x 2.4m 2.46s (1.14 + 0.44 + 0.88) 1x + 1x + 2x 1x 30–100 Player moves forward 0.66m with each swing. 90 degree arc.
Clubs (secondary) 2x 2.4m 1.72s 2.5x 2x 2x Player moves forward 0.66m. 30 degree arc.
Two-handed hammers 1x 4m 2.12s 1x 1x / 2x 150–210 Damages 4m around impact zone. Hammer lands 2m in front of player. No 3-hit combo.

Gallery[]