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Clubs is a weapon class.

Clubs primarily deal blunt damage and feature high knockback. The knockback from clubs allows the player to keep enemies at arms' length and is sufficient to displace some enemies out of their effective attack range.

List of clubs[]

Name Icon Type Damage Knockback Stamina

(primary)

Stamina

(secondary)

Notes
Torch Torch One-handed Blunt: 4
Fire: 15
30 4
Club Club One-handed Blunt: 12/30 30 6
Stagbreaker Stagbreaker Two-handed Blunt: 20/38
Pierce: 5/5
150 12 AoE damage
Bronze mace Bronze mace One-handed Blunt: 35/53 80 8 16
Iron mace Iron mace One-handed Blunt: 55/73 90 10 20
Iron sledge Iron sledge Two-handed Blunt: 55/73 200 20 2x stagger,
AoE damage
Frostner Frostner One-handed Frost: 40/58
Blunt: 35/35
Spirit: 20/20
100 12 24
Porcupine Porcupine One-handed Blunt: 50/50
Pierce: 45/63
100 14 28
Demolisher Demolisher Two-handed Blunt: 145/163 210 28 2x stagger,
AoE damage
Flametal mace Flametal mace One-handed Blunt: 135/153 100 16 28


Properties[]

Attack type Stamina (base) Range Attack speed Damage Staggering Knockback Notes
Clubs (primary) 1x 2.4 m 2.46 s (1.14 + 0.44 + 0.88) 1x + 1x + 2x 1x 30 - 100 Player moves forward 0.66 m with each swing. 90 degree arc.
Clubs (secondary) 2x 2.4 m 1.72 s 2.5x 2x 2x Player moves forward 0.66 m. 30 degree arc.
Two-handed hammers 1x 4 m 2.12 s 1x 1x / 2x 150 - 210 Damages 4 m around impact zone. Hammer lands 2 m in front of player. No 3-hit combo.
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