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Boars are common creatures found in Meadows. They fear fire and avoid contact. However if provoked, they will alternate between charging in and retreating.

They can be tamed which allows breeding them and makes them not afraid of fire.


Drops

Item 0 Star 1 Star 2 Star
Boar trophy.png Boar trophy 15% 15% 15%
Leather scraps.png Leather scraps 1 2 4
Boar meat.png Boar meat 1 2 4

Spawning

Type Limit Frequency Stars
Anywhere in Meadows 4 Common After 800 meters from the world center
1-9 spawn points near Boar runestones - One time Yes
0-2 spawn points near abandoned farms in Meadows - One time Yes
From breeding 5, within 10 meters - Inherited from the parent
During "Eikthyr rallies the creatures of the forest" event before defeating Eikthyr 2 Very common No

Lore

  • As written on the Runestone

    "This land is hard and wild but we who are brought here are harder still. Take comfort, traveller, in the gifts before you, the good wood and stone, the fruits and flowers of the forest. Look also to the wild boar who roam these lands. They fear fire and the hand of man but they can be taught to obey it. Go quietly to them and let them eat of your stock. Roots of the ground are their pleasure."

Notes

  • Boars have a repeating combat pattern: charge, retreat, charge, retreat, etc. The distance they retreat seems fixed and is only affected when their path is obstructed. Understanding that a boar is only 'temporarily' retreating when targeting a player can make 'herding' them easier.
  • Boars will become frightened when it comes within 6 meters of light producing items (Torches, Campfire,) but 12 meters from hearths.
  • Jack-o-turnip lights do not frighten boar.
  • When close to a boar, the player can see a status tag that shows whether they are 'wild' or 'tame' and whether they are 'hungry', 'happy', 'frightened' or 'acclimatizing'. Approaching a wild boar without sneaking will always frighten it and cause it to attack the player. Boars will continuously chase the player until the player runs far enough away for the boar to lose sight of the player. Once the boar is no longer chasing the player, its second status will return to 'hungry'.
Creatures
Passive CrowDeerFishGullLeviathan
Meadows DeerBoarNeckGreyling
Black Forest GreydwarfGreydwarf bruteGreydwarf shamanSkeletonGhostRancid remainsTroll
Swamp SkeletonDraugrDraugr eliteLeechBlobOozerSurtlingWraithAbomination
Mountains WolfDrakeFenringStone Golem
Plains DeathsquitoFulingFuling BerserkerFuling shamanGrowthLox
Ocean LeviathanSerpent
Mistlands
Ashlands Surtling
Deep North
Boss EikthyrThe ElderBonemassModerYagluth
Spawners & Boss Minions Rancid remainsBody pileRoot
NPC HuginHaldorHalsteinOdin
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