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The Ashlands is a molten hellscape biome that takes the form of a crescent shaped island in the southernmost part of the world. A fiery realm, the terrain changes the more inland one travels, with central parts taken up by lava. The undead army of Charred make up the population, among other creatures.

The water surrounding the Ashlands mainland is boiling, which will destroy all wooden ships attempting to sail to the biome. Only the Drakkar, obtainable after defeating The Queen, can survive the perilous voyage to the biome.

Cinder rain occurs in the biome, which destroys structures. A Shield generator has to be constructed to protect player bases. Additionally, fire spreads between wooden structures here.

This biome was the primary focus of the eponymous Ashlands update. It follows the Mistlands progression-wise.





From terrain[]

From structures[]

From Charred Fortress[]

From Putrid Hole[]

From creatures[]


  • Friendly fire between creatures is an intentional part of Ashlands and one of its most note-worthy features as it is a good way for players to manage combat against groups of enemies.⁠ As of patch 218.15, it is the only biome where some of the enemies can damage creatures other than the player characters and tames:
    • All Charred - No friendly fire
    • Volture - No friendly fire
    • Asksvin - Pounce has friendly fire
    • Morgen - All attacks have friendly fire
    • Fallen Valkyrie - All attacks have friendly fire
    • Bonemaw - Spit has friendly fire
    • Lava Blob - Explosion has friendly fire
    • Skugg - Bolt has friendly fire
    • Fader - Fissure and Wall of Fire have friendly fire
  • The Ashlands, while still soft-locked, are currently the hardest biome to reach without defeating the previous boss. However, it is still possible to get there earlier but needs very careful planning and preparation, with sailing speed and ship durability being key factors.
  • The Ashlands only have 4 enemies (Bonemaw, Lava Blob, Fallen Valkyrie and Charred Warlock) whom do fire damage out of the 11 non boss/miniboss enemies, with three of those four being less common or more restricted in spawning.


  • Strategies should be employed with the biome's philosophy of "pick your fights". Many encounters can be outran, rather than dealt with.
  • Spawnproofing can be leveraged to greatly lower the amount of enemies and to potentially block events. Any player base structure blocks spawns within a 20m radius. Workbenches show the range, but Campfires are cheaper to build.
  • Traveling along a coast lowers the amount of enemy encounters, as they can only spawn on the ground.
  • Putrid Holes can be used as a safe location to recover health and stamina once cleared. It is useful to mark them on the map for this reason.
  • Stone portals become available early, and can teleport metal (notably Flametal ore), meaning sailing out of the biome is not necessary.


  • The Ashlands are possibly a reference to Muspelheim, the realm in the south made of fire and guarded by the fire giant Surtr in Norse mythology.