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The Ashlands is a molten hellscape biome that takes the form of a crescent shaped island in the southernmost part of the world. A fiery realm, the terrain changes the more inland one travels, with central parts taken up by lava. The undead army of Charred make up the population, among other creatures.
The water surrounding the Ashlands mainland is boiling, which will destroy all wooden ships attempting to sail to the biome. Only the Drakkar, obtainable after defeating The Queen, can survive the perilous voyage to the biome.
Cinder rain occurs in the biome, which destroys structures. A Shield generator has to be constructed to protect player bases. Additionally, fire spreads between wooden structures here.
This biome was the primary focus of the eponymous Ashlands update. It follows the Mistlands progression-wise.
Creatures[]
Hostile[]
- Fallen Valkyrie
- Charred Warrior
- Charred Marksman
- Charred Warlock
- Charred Twitcher
- Morgen
- Bonemaw Serpent
- Asksvin
- Volture
- Skugg
- Lava Blob
- Lord Reto
- Fader
Passive[]
Resources[]
From terrain[]
- Asksvin neck
- Asksvin pelvis
- Asksvin ribcage
- Asksvin skull
- Ashwood
- Charcoal resin
- Flametal ore
- Grausten
- Proustite powder
- Sulfur
- Stone
From structures[]
From Charred Fortress[]
- Iolite
- Jade
- Bloodstone
- Flametal ore
- Charred cogwheel
- Coins
- Bone fragments
- Charred bone
- Charred skull
- Celestial feather
- Molten core
- Bell fragment
- Grausten
From Putrid Hole[]
- Bone fragments
- Asksvin skull
- Asksvin ribcage
- Asksvin pelvis
- Asksvin neck
- Coins
- Silver necklace
- Entrails
- Molten core
- Charred bone
- Carapace arrow
- Ashwood
- Rotten meat
- Soft Tissue
From creatures[]
- Soft tissue
- Bonemaw tooth
- Feathers
- Asksvin bladder
- Asksvin hide
- Charred bone
- Morgen sinew
- Morgen heart
- Celestial feather
- Fader relic
- Dyrnwyn hilt fragment
- Dyrnwyn blade fragment
- Dyrnwyn tip fragment
- Charred skull
- Wood
- Fine wood
- Copper scrap
- Tasty mead
- Ashwood
- Flametal ore
Boiling water[]
Boats take between 1 to 30 blunt damage per second depending on how far they are in the Ashlands ocean, the maximum is reached from 300m within. The Drakkar is the only boat immune to boiling water damage.
Players in contact with boiling water accumulate heat, when a threshold is reach they take 50 pure damage per second.
When swimming, the damage limit is reach in 28 seconds. The heat buildup is reduced proportionally in the first 300m of Ashlands ocean. When the player is not swimming, but is in contact with boiling water, heat build-up depends on how far inside the Ashlands biomes the player is. At the lowest point on the map, the limit is reached in 42 seconds, and in 84 seconds toward the middle of Ashlands.
The heat dissipates in less than 0.7 seconds when the player does not touch the water.
The Heat resistance from Flametal Armor reduces the heat accumulation and the damage taken. For example a 40% Heat resistance gives +66% additional delay (-40% buildup) and 30 damage per second (-40% damage).
Notes[]
- Friendly fire between creatures is an intentional part of Ashlands and one of its most note-worthy features as it is a good way for players to manage combat against groups of enemies. As of patch 218.15, it is the only biome where some of the enemies can damage creatures other than the player characters and tames:
- All Charred - No friendly fire
- Volture - No friendly fire
- Asksvin - Pounce has friendly fire
- Morgen - All attacks have friendly fire
- Fallen Valkyrie - All attacks have friendly fire
- Bonemaw - Spit has friendly fire
- Lava Blob - Explosion has friendly fire
- Skugg - Bolt has friendly fire
- Fader - Fissure and Wall of Fire have friendly fire
- The Ashlands, while still soft-locked, are currently the hardest biome to reach without defeating the previous boss. However, it is still possible to get there earlier but needs very careful planning and preparation, with sailing speed and ship durability being key factors.
- The Ashlands only have 4 enemies (Bonemaw, Lava Blob, Fallen Valkyrie and Charred Warlock) whom do fire damage out of the 11 non boss/miniboss enemies, with three of those four being less common or more restricted in spawning.
Tips[]
- Strategies should be employed with the biome's philosophy of "pick your fights". Many encounters can be outran, rather than dealt with.
- For example, the Asksvin cloak provides a movement bonus.
- Spawnproofing can be leveraged to greatly lower the amount of enemies and to potentially block events. Any player base structure blocks spawns within a 20m radius. Workbenches show the range, but Campfires are cheaper to build.
- Traveling along a coast lowers the amount of enemy encounters, as they can only spawn on the ground.
- Putrid Holes can be used as a safe location to recover health and stamina once cleared. It is useful to mark them on the map for this reason.
- Stone portals become available early, and can teleport metal (notably Flametal ore), meaning sailing out of the biome is not necessary.
Trivia[]
- The Ashlands are possibly a reference to Muspelheim, the realm in the south made of fire and guarded by the fire giant Surtr in Norse mythology.
Biomes | Meadows • Black Forest • Ocean • Swamp • Mountain • Plains • Mistlands • Ashlands • Deep North • World Edge | ||||||||||||||||||
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Resource nodes |
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