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So on multiple occasions I have mined quite a bit of silver, and while making runs to stash it somewhere safe it seems that all or some of it has disappeared. On one occasion I dropped it down a hill and it rolled down towards some furlings. On another, there was a stone golem attacking the area and I had to quickly drop the silver to run. I teleported home, quickly returned, and it was all gone including about 150 stone stacked in a few dropped item entities.
My thoughts are either the items glitched and fell through the world, or that enemies can somehow destroy entities (which seem more improbable). Any ideas what happened here?
Just Updated
I noticed your weapon range and stamina usage changes to https://valheim.fandom.com/wiki/Weapons
How did you come to such numbers? Any data to share?
I have a couple ideas about different enemy models & other things that could be improved on, and since I have no-where else to show them, I'm just going to list them out here:
Necks: Different star necks have a number of more tails correspondent to their stars, this would make more sense because of their drops. It doesn't make sense for a Neck with 1 tail to drop 3.
(ex. 1 Star has two tails, 2 Star has four tails)
Draugrs: Should have different tiers of stronger looking armor & weapons instead of just skin color difference, skin color is just too hard to see in the swamp, so this would make the tiers more noticeable so you can actually know whats dangerous.
Poison in general: I don't like how its almost required to have poison potions to go into the swamp, blobs have an unblock-able attack that really requires you to eat expensive foods or have high tier frost arrows on you. I think it be nerfed in some way, nothing extreme, but maybe the damage lowers as your health lowers, to about 1/3 at least, so this would weaken you, but normally not kill you.
Fulings: ok someone probably said this but its really immersion breaking to be able to block a tree swung at you from a giant, but not a torch from these little guys, seriously, and there's a TON of them at villages. I think they should have some black-metal stuff to compensate with their drops, give them a black metal sword and maybe some padded armor leggings. Just like the Draugrs I think they should have more/better armor depending on their tier. I just dont get how a red-skinned Fuling does double the damage of one with a slightly different color?
Death-squitos: This guys are REALLY weird, they can break my wood house with relative ease??? The're literally mosquitoes, I think the problem with them is that they just do regular damage, I think they should do some special type of damage that only can do damage to creatures, this would make blocking them much easier, also enemy aggression wise they should attack Lox and Fulings. Of course they wouldn't venture near camps because of their bonfires, and the lox... well the lox just have lots of HP.
Swamp: The swamp was pretty annoying because not only did you have to use poison potions, but you also basically had to switch to blunt damaging weapons.
Mountains: This biome was really too short, the boss was a let down, the rock golem is too strong (And respawned constantly), Despite all that, one of my favorite biomes, it had amazing enemies, a really cool location, and a cool looking boss. I just wish the enemies had more interesting drops, perhaps even a revamp. (ex. drakes dropping drake scales.)
Wolves: They should maybe do less damage, just because how fast they attack and what happens if you get flanked or overwhelmed.
Yea that's my little rant, I'd be surprised if anyone read the entire thing, no offense to the game creators or anything, this has probably been my favorite game for quite a while.
For the page about the game itself, if I want to fill in the rating field, does it mean the age rating of the game or the rating like how many people like it out of 100?
18 Votes in Poll
I'm really happy i found this wiki because being able to estimate stamina usage and health to fight is nice. I'm just curious if there are lists of all the built objects and how much health they have. like how much health stakewalls vs sharp stakes. wood wall damage(variable worse because of weathering) vs stone wall. etc.
37 Votes in Poll
What do others make of this runic inscription in the Meadows biome?
It appears to contradict the story of the game, which asserts that Odin's will and his work involve destroying the Horned One, not in fearing him and sparing his kin. Were those who came before so completely deceived? They state that they too were Odin's servants, "carried here by Odin's will to do his work." Or are we being deceived in some way, perhaps a pawn in one of Loki's pranks?
67 Votes in Poll
41 Votes in Poll
46 Votes in Poll
J'espère que quelqu'un va pouvoir m'aider, j'ai un soucis j'ai débloquer la forge, j'ai donc le lingot en bronze mais je n'ai pas eu le cultivateur que faire pour le débloquer? Merci d'avance.
It randomly appears to me when I go inside my house.
Hi guys, I've been playing valheim and suddenly a creature appeared and i can't find it anywhere on the wiki or on yt videos... So, do you guys know what the hell is this ?
(it spawned didn't move during like a second) and then dispawnded)
(oh yeah game is in french but i'm in Meadows biome)
What is mods?
44 Votes in Poll
potrzebujemy kosza,
samopróżniający pojemnik w cyklach czasowych
What happens to your loot that was in a boat when it gets destroyed?